Chaos Project

RPG Maker => Projects / Games => Recruitment => Topic started by: GAX on March 24, 2009, 02:33:54 am

Title: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 24, 2009, 02:33:54 am
Yeah, so here's the deal...

I wanna make a pretty crazy project.  It shouldn't take too long to make, in fact I want it to be sorta short, but be decent.

So here's what I'm looking to do:
This project will be made in either RPG Maker XP or VX, depending on what everyone's comfortable with.

If we work with XP, then this will more than likely be a Blizz ABS project.

The game will be Mission Based, with split storylines and multiple endings (this is to be a fairly large factor of the game).

Those who are interested, just write in the following in this post:

Pen Name: Self Explanatory
Specialty: Scripting, Writing, Artist
Preferred Engine: VX or XP
Preferred Environment: DBS, ABS, RTAB, etc.


This is just to give those of us who are either having HORRIBLE writers blocks, too much spare time, or just wanna try something different.

Hopefully this project can be done, I wanna see if we can form a fully functional team as a community.  Not only as RPG Maker users, but as artists and such.

Those who are in:
Scripts and Events Team:
game_guy
shdwlink1993
Aqua
WcW
(Open Slots)

Graphics Team:
MetaKnight (System Graphics [Title, Windowskins, etc.]Removed/Suspended due to ban
Viviatus
Chaze007
(Open Slots)

Writing Team:
GuardianAngelX72
Ultaflame
Diokatsu
Aqua
WcW
Punn
DaxisHeart
(Open Slots)

Mapping Team:
GuardianAngelX72
Susys
ShadowBlaze
(Open Slots)

Current Milestone:  Team Recruitment [Constantly Ongoing]

Next Milestones:
[Stage 1]
Engine Decision (Script and Event Team)
Mission System Design (Script Team)
Character Development (Writing Team)
Menu Graphic Design (Graphic Team & Script Team)
[Stage 2]
Battle System Configuration (Script and Event Team)
Storyline Structure (Writing Team)
Character and Item Design (Graphic Team, Writing Team, and Scripting Team)
[Stage 3]
Eventing and Dialogue Input (Writing Team & Script and Eventing Team)
Battle System Tuning (Script and Eventing Team)
[More to Come]
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on March 24, 2009, 02:54:22 am
Pen Name: Game_guy gameguy27@hotmail.com
Specialty: Scripting and Eventing
Levels: Scripting levels are okayish. I can mostly do mods to other scripts. My eventing skills are pretty masterful!
Preferred Engine: XP
Preferred Environment: ABS all the way
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: shdwlink1993 on March 24, 2009, 03:18:35 am
Looks interesting. Sign me up!

Pen Name: shdwlink1993
Specialty: Scripting
Preferred Engine: Unbiased (In fact, I need to learn more about making scenes in RGSS2, so I guess I'm leaning to VX)
Preferred Environment: DBS
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on March 24, 2009, 03:52:42 am
Looks interesting. Sign me up too -_-

Pen Name: MetaKnight (Metaxknight@hotmail.com)
Interests: I like to make farfetched stories i've made serious ones and i love to make titles and WS not charsheets i can do icons(Somewhat)
Specialty: Title,Windowskins, writing
Preferred Engine: XP (I luv vx more) but xP
Preferred Environment: Babs
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 24, 2009, 11:26:09 am
Updated main post with milestones and team information
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on March 24, 2009, 11:55:37 am
Good luck, you'll need it.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: RoseSkye on March 24, 2009, 12:39:39 pm
Quote from: GuardianAngelX72 on March 24, 2009, 02:33:54 am
Yeah, so here's the deal...

I wanna make a pretty crazy project.  It shouldn't take too long to make, in fact I want it to be sorta short, but be decent.

So here's what I'm looking to do:
This project will be made in either RPG Maker XP or VX, depending on what everyone's comfortable with.

If we work with XP, then this will more than likely be a Blizz ABS project.

The game will be Mission Based, with split storylines and multiple endings (this is to be a fairly large factor of the game).

Those who are interested, just write in the following in this post:

Pen Name: Self Explanatory
Specialty: Scripting, Writing, Artist
Preferred Engine: VX or XP
Preferred Environment: DBS, ABS, RTAB, etc.


This is just to give those of us who are either having HORRIBLE writers blocks, too much spare time, or just wanna try something different.

Hopefully this project can be done, I wanna see if we can form a fully functional team as a community.  Not only as RPG Maker users, but as artists and such.

Those who are in:
Scripts and Events Team:
game_guy
shdwlink1993
(Open Slots)

Graphics Team:
MetaKnight (System Graphics [Title, Windowskins, etc.]
(Open Slots)

Writing Team:
GuardianAngelX72
(Open Slots)

Current Milestone:  Team Recruitment [Constantly Ongoing]

Next Milestones:
[Stage 1]
Engine Decision (Script and Event Team)
Mission System Design (Script Team)
Character Development (Writing Team)
Menu Graphic Design (Graphic Team & Script Team)
[Stage 2]
Battle System Configuration (Script and Event Team)
Storyline Structure (Writing Team)
Character and Item Design (Graphic Team, Writing Team, and Scripting Team)
[Stage 3]
Eventing and Dialogue Input (Writing Team & Script and Eventing Team)
Battle System Tuning (Script and Eventing Team)
[More to Come]



Sounds familiar.
So is the 'Collab' an open project that has different people working on it to achieve the goal?

.. or.. like.. only you working on the maps/story but other people working on thing like graphics, scipts, eventing, storyline, etc.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 24, 2009, 12:52:35 pm
It's open, this will be a FULL TEAM effort as a collab, so there will be a mapping team too when people sign up.

The name and premise are already decided, but only this part:

Main character is a disgraced knight who is now only seen in a local tavern.  The game revolves around him trying to redeem himself for the kidnapping/death of the king's only son 17 years before the story begins by stopping an assassination plot against the royal family.

Pretty simple, but after I get some writers together, it's likely the story may receive HEAVY tweaking, and may not be anywhere near this original idea.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on March 24, 2009, 01:00:16 pm
I'll do my best and if I could I would you like to team up with shdwlink and make an awesome custom menu! Up for it shdw? Gax all you gotta do is make a layout for us and we'll do our best  :) :) :) :) :) :) :) :) :)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: RoseSkye on March 24, 2009, 01:00:44 pm
Quote from: GuardianAngelX72 on March 24, 2009, 12:52:35 pm
It's open, this will be a FULL TEAM effort as a collab, so there will be a mapping team too when people sign up.

The name and premise are already decided, but only this part:

Main character is a disgraced knight who is now only seen in a local tavern.  The game revolves around him trying to redeem himself for the kidnapping/death of the king's only son 17 years before the story begins by stopping an assassination plot against the royal family.

Pretty simple, but after I get some writers together, it's likely the story may receive HEAVY tweaking, and may not be anywhere near this original idea.


*double takes* Yeah.
Okay.. perhaps I shall try to co-pilot this plane from crashing into the twin CP towers.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 24, 2009, 01:30:00 pm
Alright, just tell me in what part you'd like to help with, there's still slots for the Writers/Directive Team
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Aqua on March 24, 2009, 05:32:56 pm
Pen Name: Aqua
Specialty: Eventing, Writing, Artist (don't expect me to draw too much for this though... >.<)
Preferred Engine: XP
Preferred Environment: DBS, ABS (Blizz-ABS! :D)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on March 24, 2009, 05:40:47 pm
Pen Name: Diokatsu
Specialty: Dude, really? Writing. I can draw sub-par.
Self-Description: I like metaphorical language, archetypal symbolism and convoluted character designs. I have a taste for the scandal in life. I watch anime. My favorite books are Catcher in the Rye, A Clockwork Orange, and Lolita. I like Chrono Trigger. I also like pineapple.
Preferred Engine: XP
Preferred Environment: Anything.

Do I need any sort of examples? Contact me on AIM or PM or whatever you want if I do.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 25, 2009, 01:50:56 pm
Okay, from what I can see, we'll be using RPG Maker XP rather than VX.

If there's any major objections amongst the team, I'd like you to state so now.

The environment for this project would likely work better as a BlizzABS game, mainly for the mission-based aspect, since this would give a higher level of interactivity.  Once again, any objections will be taken into consideration.

Meta, could you please start working on a title screen.  If the game follows the above mentioned story, then it will take place over the course of a night, so maybe a view of a castle at night.  I'll leave decision on the style to you, just to see what you can come up with.

Script Team, I'll have some work for you soon.  What's needed is a main menu screen, and a Mission Manager (Think Devil May Cry 3, this will not only display the available missions, but ranks for the missions with details (enemies destroyed/enemies remaining, time, specified items collected, etc.), along with allowing the user to replay prior missions.  This also gives a nice opportunity to try out a few custom menu systems, I'll be giving you creative freedom with the style, and the final product will be decided upon by a majority of the team.

Writing Team, we'll be meeting some time in the next week.  IF YOUR SPRING BREAK TAKES PLACE BETWEEN MARCH 29 AND APRIL 4, LET ME KNOW SO I CAN ARRANGE A TIME FOR US TO MEET IN IRC.

If anyone else wants to join up, the more the merrier.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: shdwlink1993 on March 25, 2009, 02:00:42 pm
Quote from: GuardianAngelX72 on March 25, 2009, 01:50:56 pm
(Think Devil May Cry 3, this will not only display the available missions, but ranks for the missions with details (enemies destroyed/enemies remaining, time, specified items collected, etc.)


I'm just making sure, but the rank for a mission is referring to the difficulty of it, correct?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 25, 2009, 02:04:38 pm
no, more like a grading system.  but, a difficulty level notifier would be a GREAT idea.  *Gives shdwlink1993 a cookie*
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on March 25, 2009, 02:06:53 pm
Pray that I can release v2.24. xD
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 25, 2009, 02:08:10 pm
lol, yeah.


*Gives Blizzy a hug and a cookie from the Moderator Cookiejar*

Also, I need more people for the writing/development team.  Including myself, there are 3 people, but I'd like if there were atleast 4 or 5 of us, just so we can bounce ideas around across a wider spectrum and come up with a better storyline.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on March 25, 2009, 02:59:39 pm
Does everyone here have a MSN? if so we should all im at once...
Edit:
Spoiler: ShowHide
(http://i44.tinypic.com/34gakhi.png)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: RoseSkye on March 25, 2009, 03:07:49 pm
I changed my mind. I actually want to rival this game.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 25, 2009, 04:23:07 pm
Looks good Meta, and Rose, your competition will be greatly appreciated, nothing like a little competition to get the blood boiling.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Chaze007 on March 25, 2009, 04:58:37 pm
Pen Name: Chaze007-Chaze007@live.com
Specialty: Graphics
Levels: Average
Preferred Engine: XP
Preferred Environment: 8 bit is a big hard for me and I prefer the defult, but I can just about sprite any type.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on March 25, 2009, 05:31:54 pm
GAX Anything I can do to start off?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on March 25, 2009, 09:32:44 pm
I can do some writing and art, if you'd like.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 26, 2009, 03:06:21 am
Alright, Sweet.  WcW, our favorite word-calling-wierdo (or World-Controlling-Wacko), is now part of the writing team
Chaze, you're in the graphics team.
game_guy, just chat with shdwlink about the CMS and mission menu, see how we can pull this off.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on March 26, 2009, 03:57:16 pm
Just PM me what you need me to do. I don't have much time ATM to discuss my assignment :/
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on March 26, 2009, 07:31:26 pm
I can do art, writing, and database management.

Oh.. and I guess if the hero slot isn't full.. might as well go for it.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 26, 2009, 08:33:38 pm
Alright, another member for the Writing Team and the Art Team.

We'll probablly do a mode where you play as the developers OR just pull an FF IV and make a Developer's Room.  Don't worry though, we'll all get a way to make a cameo one way or another.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on March 27, 2009, 08:58:15 am
Ah, so when do you think your gonna make a full project thread and stuff?

(And shouldn't we exchange emails so we can keep in touch..?)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: shdwlink1993 on March 27, 2009, 01:51:11 pm
(Wouldn't that only be needed if you don't have your email given in your profile?)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 27, 2009, 02:44:55 pm
I can't make a project thread until after those of us in the writing team can figure out a basic plot for the storyline. That will be done within the next week when we can figure out a time to meet via IRC.

I will likely be on IRC some time on saturday between 12:30 and 5:00 PST, but I have a midterm that day so I cannot make any guarantees.  I could be on a lot more often at school if the idiots in the IT department didn't use the world's worst proxy setup which prevents me from entering IRC via Java or AltChat
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on March 27, 2009, 02:48:23 pm
Not IRC....
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 27, 2009, 02:53:14 pm
Hmm...Aqua, Punn, WcW, and Dio: do you have IM/chat clients that you are comfortable using?

Otherwise, we could find another way to discuss this.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on March 27, 2009, 03:17:58 pm
I'm good with MSN, IRC, e-mail, usenet, tap code, etc.

moc.liamg@nevele.wcw
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on March 27, 2009, 06:40:43 pm
Prefer msn, IRC is kinda crappy imo
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on March 27, 2009, 07:07:31 pm
am i still on the team?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: shdwlink1993 on March 27, 2009, 08:23:02 pm
I can talk on pretty much anything.

MetaKnight, I'm fairly sure you still are on the team.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 27, 2009, 09:20:54 pm
You're on the team still Meta, otherwise your name would have been removed from the topic.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on March 28, 2009, 12:22:31 pm
Quote from: GuardianAngelX72 on March 27, 2009, 02:53:14 pm
Hmm...Aqua, Punn, WcW, and Dio: do you have IM/chat clients that you are comfortable using?

Otherwise, we could find another way to discuss this.

MSN
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on March 28, 2009, 12:47:22 pm
>_> I like msn, My msn = metaxknight@hotmail.com like phsyea
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on March 28, 2009, 08:04:09 pm
I only have AIM, so we'd have to get on the CP Chat or AIM cuz im not gettin an MSN, but I'm willin to help out Writer and Character-wise.

Invite me to the party plox!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 30, 2009, 01:57:16 am
YEAH, SHIT JUST GOT REAL!  With Ulta on board, this gonna be hell in a handgrenade.

Ulta, you're on the writing team.

Alright, I'll figure some way for us to chat, worst comes to worse, we will either have to use a combination of IRC and MSN, but dunno yet.  I'll look around.  Again, if you guys have any solutions, I'd LOVE to hear them.

I figure we should get together to figure out the direction we're going on either Tuesday, Thursday, or Sunday (Monday's too short notice, Wednesday I'm going to the beach, Friday I'm moving, and Saturday is my birthday...so spending that with my GF [GAX turns 19])
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on March 30, 2009, 03:51:07 pm
happy early birthday team leader.

and yeah. this'll be hell in a hand-grenade. I can come up with stuff. go me.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on March 31, 2009, 12:45:01 am
Any ideas guys?  Seriously, I'm burned out on ideas of how we can get together to chat, since Punn's not onboard with the whole IRC thing.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on March 31, 2009, 06:42:27 am
I'll talk to him later. see if I can get him. if not, I'll keep him informed via AIM when we have chats.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on March 31, 2009, 12:24:34 pm
we should all get msn or something I dont go on IRC that much it doesnt cross my mind at all unless someone would post it in the shoutbox but even then I dont go in it
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on March 31, 2009, 04:36:35 pm
Or... START A FORUM
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on March 31, 2009, 04:42:11 pm
...that could work. Yeah. I'd go on a forum.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on March 31, 2009, 04:59:28 pm
I mean, seriously -- we all use bowsers.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on March 31, 2009, 05:03:07 pm
Pen Name: Sally
Specialty: Events, artest, maper
Preferred Engine: VX
Preferred Environment: ABS
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on March 31, 2009, 05:15:01 pm
how the HELL are you a FREAKING Artist Sal?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 01, 2009, 04:14:23 am
Another forum's really more of a Last Resort item...

Seriously, this is the CHAOS PROJECT collab, so shouldn't stuff be centralized here at CP, rather than make yet another forum?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on April 01, 2009, 04:25:46 pm
Quote from: Susys on March 31, 2009, 05:03:07 pm
Pen Name: Sally
Specialty: Events, artest, maper
Preferred Engine: VX
Preferred Environment: ABS


Can you even spell artist?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on April 01, 2009, 06:21:40 pm
Quote from: GuardianAngelX72 on April 01, 2009, 04:14:23 am
Another forum's really more of a Last Resort item...

Seriously, this is the CHAOS PROJECT collab, so shouldn't stuff be centralized here at CP, rather than make yet another forum?


Who cares. It's not like it really matters where we conspire. And it would be easier than posting everything on one thread. The releases and updates will be here still.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on April 01, 2009, 09:43:50 pm
Gotta have some kind of private thread so only the members in this team can view.

(Someone ask Blizz for a Collab forum for us)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 01, 2009, 10:11:37 pm
WAAAAAAIIIIIIIIIT - I got a BETTER idea. We could use this thread! Or maybe the Project one! *gasp* And PM each other sensitive data, like plot/graphics/audio.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: RoseSkye on April 02, 2009, 12:14:38 am
Why don't you guys use Chatango? Just a suggestion.. its basically plug and play.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 02:41:28 am
Might use Chatango, or if Blizzy is up to it, a hidden thread/subforum could exist, but the only problem I see with that is those of you in CP Beta wouldn't be able to see the CP Beta thread (user group control).

I'm workin' on a few ideas right now, all else fails, the idea of passing PMs might be helpful.

Btw, I may not be able to be serious on the forum til Sunday.  I've had to modify my schedule, so tomorrow (Thursday) is sort of a recovery day for me...I had to move shit out of a friend's garage yesterday, and today I was at the beach for about 12 hours (1:30 of which were spent finding a bikini for my girlfriend that didn't cost a small fortune).
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on April 02, 2009, 03:43:13 pm
whatever you decide leader. so long as it's within AIM or IRC, or somethin. I don't wanna sign up to another instant messager.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 02, 2009, 04:30:10 pm
most people have msn than aim.

blizz could make a user group that has both, this and the beta test, if he does it for us.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on April 02, 2009, 04:31:17 pm
Sure. But I don't know how far you can take this. I you have less than 6 people, you can easily collab without a special forum.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 05:09:00 pm
I don't want people to have to download new stuff.

Here's what I'm likely to do (I will update if there's a change in plans):
On Sunday, I'll likely be on IRC starting around 2:00 PM PST, but I wont give any guarantees for how long I'll be online if no one shows up.

Those I'd like to see online are the members of the Writing team, but anyone who is a part of the collab is welcome to join.  I will likely make another channel for those who wish to join in on this, or if necessary, I'll setup a Chatango (I'd prefer CentralChat since I find it easier to manage and I can see who is online at any given time).

The focus of this chat will be deciding a general storyline direction, and I will also introduce some main characters from the original concept that I'd like to keep in the story.  Names and purpose will be explained, but character background and such will be decided upon by the team.  Dio, I hope you can show up to help with the naming process due to your fairly vast knowledge of various civilizations, mainly the greeks, and if there's anyone in the team with knowledge of Norse mythology, please come too, this will help with the naming process.

This process may take a few sessions, and after this introductory session, go ahead and contact one another within the team to discuss ideas and just report ideas to me so we can see if the ideas work.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 02, 2009, 05:44:30 pm
Im not on the first post, does that mean you didnt update it yet or i didnt get accepted?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 06:04:58 pm
I can probably fit you into the Mapping team or the Eventing Team, but the engine we're using for this project for now is XP
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 02, 2009, 06:31:43 pm
my prefered engin was vx but ill work for xp.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 06:46:52 pm
Since the Mapping team was lacking, I added you there.

Mapping wont be required for a while (not until after the writing team figures out the general direction), but if you'd like to get a head start, the majority of the game (if this follows the original concept) will take place on/around a castle, mainly:

-Entry Hall
-Front Gate area
-Throne Room
-Various Bedrooms for members of the royal family
-Dungeon (jail-style part AND halls for the dungeon which include some dead-ends and such, this'll have a purpose)
-Sewers (This too will have a purpose, but focus on tunnels for this with SOME maze-like elements, since I plan to add puzzles to this)
-A pub (This will likely be used for the introductory scene or a flashback)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on April 02, 2009, 06:48:16 pm
I suggest the flashbacks should be B&W

I can do that for you's
(Char too)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Aqua on April 02, 2009, 06:49:13 pm
Just use a screen tone, and... TADA!

Black and white!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on April 02, 2009, 07:02:20 pm
....Oh....I like the B&W effects on Flashbacks no colors :D
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 02, 2009, 07:27:44 pm
Quote from: GuardianAngelX72 on April 02, 2009, 06:46:52 pm
Since the Mapping team was lacking, I added you there.

Mapping wont be required for a while (not until after the writing team figures out the general direction), but if you'd like to get a head start, the majority of the game (if this follows the original concept) will take place on/around a castle, mainly:

-Entry Hall
-Front Gate area
-Throne Room
-Various Bedrooms for members of the royal family
-Dungeon (jail-style part AND halls for the dungeon which include some dead-ends and such, this'll have a purpose)
-Sewers (This too will have a purpose, but focus on tunnels for this with SOME maze-like elements, since I plan to add puzzles to this)
-A pub (This will likely be used for the introductory scene or a flashback)


any spesific tileset?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 09:19:41 pm
Castle, Castle IN, and Castle Dungeon are the only ones I can figure to use.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Punn on April 02, 2009, 09:24:57 pm
RTP...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 02, 2009, 11:26:53 pm
Just RTP to last for the moment.  In all honesty, I'd like to make this a REALLY crazy project and use some custom tilesets, or even some original ones.

Who here can MAKE tilesets (or make some totally bad ass edits)?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 03, 2009, 06:17:15 am
have y ou looked in the screenshot thread?
http://forum.chaos-project.com/index.php?action=profile;u=19
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 03, 2009, 03:49:13 pm
MetaKnight has been removed from the Collab team due to being banned.

If Caro decides to join up, then I'll gladly allow her into the team, her work is truly amazing.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Viviatus on April 03, 2009, 04:28:30 pm
Mhm... I could do animations... but that's the only thing I could add...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 03, 2009, 04:35:54 pm
The more the merrier.  As we go on with the project, I'd like to be using less and less from the default RTP, so an animation artist would be very welcome to the project.

I'll add you to the graphics team.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on April 04, 2009, 10:58:37 am
Vivi is very good with animations. I recommend you take him. :)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 04, 2009, 01:15:59 pm
*Points to the main topic, under Graphics team*

I've sent out a PM to the writing team regarding the storyline.  Since this game will likely be Mission Based, I cannot give a general story direction yet since this is one of those games that should have multiple endings.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on April 05, 2009, 10:55:14 am
>.< Sorry i couldnt make it GAX. I sent some ideas to the writing team and you via PM.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on April 05, 2009, 12:12:43 pm
shdwlink you should get MSN or smoething so we can talk about the scripting menu.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 05, 2009, 01:21:08 pm
I can script too, if you guys need any consulting with me :P

Sadly, however, I don't have time to read over story stuff today, but I'll make sure to get up-to-date with everything tomorrow :)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on April 05, 2009, 04:36:11 pm
Ok so its settled WcW, shdwlink, and game_guy will be scripters HIZZAZA
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 05, 2009, 06:09:01 pm
Alright, I'll add WcW to the scripting team aswell.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 05, 2009, 09:04:40 pm
Just know that I don't have actual Windows/RMXP, so I won't be able to pull much weight. But I'm still here if you need me ;)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Daxisheart on April 05, 2009, 10:14:21 pm
Hey, If I can join(I've got nothing else to do)

Pen Name: Daxis or Daxisheart
Specialty: WRITING, small scale yet detailed mapping
Preffered engine: XP
Environment: Technically, any would be fine, but I'd like to see a TBS(tactical battle system) since there are so not enough of those around. ABS or basic stuff is perfectly okay.
PS. I've never used MSN thing before, although I could try(I actually have it installed on my computer because of my sister), but I'd prefer a forum since full ideas could be formulated and stuff, and then posted out there.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 05, 2009, 11:17:57 pm
There are much better MSN clients than Windows Live out there, btw.

Pidgin, aMSN, Trillian, and the like make for much better experiences (Pidgin is my favorite because it is {open source} and supports pretty much any protocol, but Trillian is good too -- aMSN is MSN-only)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Daxisheart on April 05, 2009, 11:27:04 pm
So... I'm in? cool, waiting for instructions or whatever. I'll still try out MSN or whatever, though, I'd only prefer forums.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Aqua on April 05, 2009, 11:29:29 pm
No one said you were in, Daxis.

GAX is the one in charge.

Still... I don't think he'd deject you.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 06, 2009, 12:59:23 am
I'll put you in the writing team, but I can't give you work til the main plot is decided upon by the other members of the writing team, it'd take a while to get you up to speed on the subject.

I'll add your name under the writing team for now, but I may move you to the mapping team after I see an example of your work.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Daxisheart on April 06, 2009, 11:31:55 am
I'm on the writing team for Rising legend and A swordsman's Tale, and have about 3 other projects motivated solely by story...

Anyways, my mapping is mainly small maps, since they're easier, but really detailed. I hate towns, and mountains/forests, and dungeons in general are really easy. Towns are just a little bit harder, though.

An example of my works, with are pretty much story, mapping, and eventing, are in my demo game Nox Aeterna(which is currently in haitus due to working on one of my other XP games, Selena Eternal)

I could post up screenshots of mapping.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on April 06, 2009, 06:13:53 pm
Quote from: WcW on April 05, 2009, 11:17:57 pm
There are much better MSN clients than Windows Live out there, btw.

Pidgin, aMSN, Trillian, and the like make for much better experiences (Pidgin is my favorite because it is {open source} and supports pretty much any protocol, but Trillian is good too -- aMSN is MSN-only)

Thanks...Was this necessary?

Also, I wonder how we can all confer together. I find the stream of an IRC chatroom or an IM chatroom to be easier to spray out those useless thoughts we call ideas.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on April 06, 2009, 06:21:34 pm
*says it again* WcW, please don't become an Open Source fanboy. ;_;
We KNOW that there are other clients. Those that don't know usually don't even exceed the required IQ level for using something other than MSN. *has made his point*

But it's true, MSN isn't that good for conferences. I suggest IRC as well. You have CP's IRC or you can make your own channel. You can access the other channel over this site (if you don't have an IRC client) as well. I think that this would be most convenient.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 06, 2009, 06:37:45 pm
Hey, I just said I liked it because it was open source, but you'll notice Trillian, too there X| I made sure to give your opinion a ton of respect, too.

I still think forum is best, though. Or we could go nerdy and use GitHub :P I know I want to remote in to a server to get up to date on the story line!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on April 06, 2009, 06:40:14 pm
Forum is definitely good for stuff that needs to be archived. IRC is suited more for real-time convos and brainstorming.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 06, 2009, 06:58:30 pm
i like a forum becouse then people could just update sugestions and everyone will be able to respong, and its more organized, i like organization
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on April 06, 2009, 07:18:16 pm
Quote from: Doris on April 06, 2009, 06:40:14 pm
Forum is definitely good for stuff that needs to be archived. IRC is suited more for real-time convos and brainstorming.

Brainstorming is essentially what NEEDS to take place right now. With what gAX gave us to work with, I can hardly see setting anything in stone just yet.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 06, 2009, 07:20:11 pm
i havent seen anything about anythign with this, if it was in a forum everyone working on this project will be able to comment on the story.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 06, 2009, 08:56:05 pm
Alright, we're actually getting some rather heated info between Dio, Ulta, and WcW through PMs ^_^

I actually like the ideas we're having right now, some amazing stuff is getting done!

Alright, I've got an assignment for the mapping team + shared work for the graphic/script teams.

Mapping Team:  I need to see some examples from you guys, just some various rooms to be found inside of a castle and areas you'd likely see around a castle.

G+S Teams:  I feel this should be done collaborative between these two groups:  we need CMS designs.  The CMS will need to include the basic stuff + a slot for the Mission Menu.

Here's what I want for the Mission Menu guys:
A section for available missions is of course a must.  Missions can be triggered on/off with switches or whatever you figure would be good.  When a mission is displayed as "Available", it'll display the introductory situation.  EXAMPLE:
Quote"It's likely the guard wont see a full frontal assault coming, and therefore we can catch them by surprise..."

This adds an extra little element of fun.
Also, a COMPLETED menu would be a good element too.  This would allow a player to replay previous missions to gain EXP, find items, etc.  Also, after we figure some sort of rating system out, the "Grade" for completing a mission along with various statistics should be displayed (Think Devil May Cry).

So yeah, that's what I got in mind right now.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 06, 2009, 09:18:45 pm
ill make 2 or 3 maps of indoor castle maps in a hour or so.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on April 07, 2009, 03:29:48 am
also let us all remember: Castles are large. if my random guess statistic is right somewhere around 8 kitchens would have to be inside one. so let's remember this, yah?  we have plenty of space. and I'm only getting pms from WcW and GAXxy there, so you others, CLICK REPLY ALL. kkthx.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 07, 2009, 08:15:29 am
well he dosnt want the whole castle, just examples of our map work with castles.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: ShadowBlaze on April 07, 2009, 11:13:19 am
Pen Name: ShadowBlaze        MSN: andylinlinxu12345@hotmail.com
Specialty: Mapping
Preferred Engine: XP
Preferred Environment: BABS
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 07, 2009, 01:25:09 pm
Quote from: Richard on April 07, 2009, 08:15:29 am
well he dosnt want the whole castle, just examples of our map work with castles.


Thanks Sal-I mean Rick.

And I'll add you to the mapping team Shadow, good to have more people!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: ShadowBlaze on April 07, 2009, 01:56:20 pm
So, when are we starting on the project? And how are we gonna all get together to do it? Though MSN, IRC, forums?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 11, 2009, 01:07:47 am
The project is active, it's just that I'm waiting on some info from the story/writing team right now, and I've let the scripting team and mapping team loose to have some fun and show off their skills.

Anyone got any progress?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 11, 2009, 09:14:20 am
oh i forgot, ill make a few castle maps, right now.  but i do  better with outdoor maps.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on April 11, 2009, 09:44:32 am
I've given info. Someone else feed me X(
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: ShadowBlaze on April 11, 2009, 01:04:40 pm
O_O How big does the map have to be? And do I post it here or what?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 11, 2009, 03:29:37 pm
PM screenshots to me.  These should just be small examples of what you're capable of.  Also, there ARE outdoor maps, it is a castle afterall, a castle without a courtyard is nothing but a fortress.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on April 11, 2009, 07:54:12 pm
Could i rejoin or no.. Either way it's fine...*seriously wants to come back*
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 12, 2009, 01:04:49 am
Sorry Meta, you're on probation, I'm debating whether or not you get to rejoin.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 16, 2009, 12:42:09 am
Alright guys, MWM/Ulta and I are the ONLY ones that seem to be WORKING in the storyline work through PMs.  COME ON PEOPLE!

Also, I've only seen an example from Sally/Richard so far in regards to mapping.  I've also yet to hear from the scripting department...what gives people?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on April 16, 2009, 10:49:51 am
I would be helping :shifty:
But i'm not on the team tempararily/perma
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on April 16, 2009, 05:19:28 pm
Uherm. It'd be MMW not MWM. It's Male Mother Wolf.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 16, 2009, 05:21:24 pm
oh i can make more maps if you want...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 16, 2009, 06:12:05 pm
Alright.  And meta, until your suspension is over, any posts from you will be regarded as SPAM in this thread.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on April 16, 2009, 06:17:04 pm
we gotta do something... no1 does anything for this...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: ShadowBlaze on April 17, 2009, 11:43:58 am
Yea, we need to set up a time where we all get together and discuss about this.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 17, 2009, 12:10:38 pm
Ulta, WcW, and Myself already have quite a bit of work done towards the end of the storyline through PMs, we just need some more input from others in the writing team.  I'll send out some instructions to the mapping team members later on, along with some work for anyone who does graphics.

All in all, there IS work getting done, just with no work at the beginning ready yet, it will be a while til we get working on the demo.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 25, 2009, 04:45:46 pm
Okay, assignments for you guys:

Mapping Team:
Talk amongst yourselves, I need a small pub map and a SMALL sectional map of a castle town.
This is to serve only for the introductory scene.
Also required for this will be the a castle garden map, likely in something like a hedge maze or something that looks as if someone has setup a camping site within this place.

Writing Team:
I'm gonna write the introductory scene for you guys in a PM, this whole thing will be to adjust dialogue and get towards some actual work.

Graphics Team:
Sprites needed.  Must be BABS formatted.  I'll send you descriptions of the characters soon.

Scripting Team:
I need a mockup of the Mission Menu and Main Menu.  Contact the graphics team if you need assistance.  Also, if you feel like it, a custom HUD would be nice, but not a requirement.

Alright CPC Team, Get talkin and roll out!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on April 25, 2009, 04:48:31 pm
Ok here are some ideas for the Menu that me and shdw had. Need you're ok first :P

Each Party Member gets there own window *like stormtronics* If its ok
If there's a chapter/mission system a window that displays the mission/chapter name/number + name/chapter

any other ideas?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 25, 2009, 04:55:56 pm
Sounds good.  Here's what I'm thinking.

Have it display the active Mission if applicable (there will be zones where Missions aren't active, these will be for shops and such to obtain new weapons), but if not it'll just say "No Mission" or the name of the last unique mission completed (since Missions will be replayable).

I like the idea of having a Stormtronics-style menu system.  Good work  :up:
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on April 25, 2009, 05:19:22 pm
Something like this in the menu?
if $game_system.mission_active 
  Display active mission
end

Something like that?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 25, 2009, 06:06:49 pm
Looks good.  here's what I'm thinking for Save Files:
Think Chaos Project-like, but include the following info:
Mission:  <Display the name of the newest UNIQUE mission.  This is the LAST mission they completed that IS NOT a retry>
Display the party
Game time
Average Mission Grade:

I'll make a mockup of the Mission Screen soon.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on April 25, 2009, 06:20:35 pm
Well I'm not sure how to go with Averages on Grades but I can display the Mission Info in fact I think I have that script on my HD already.
*goes to look*
When I find it you'll have to use
$game_system.current_mission = "Mission Name Between Quotes"

Everytime you change missions.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Aqua on April 25, 2009, 06:25:52 pm
To get the average mission grade, you can use the following

First, you gotta set up a global variable that'll store the array of the mission grades
$missiongrades = []


Then after a mission, you'd use this code to add a grade to the array.

$missiongrades.push(GRADEHERE)


To get the average, you'd do something like this.

sum = 0
for i in $missiongrades.size
    sum += $missiongrades[i]
end
missionavg = sum / $missiongrades.size
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on April 25, 2009, 06:56:28 pm
*HUGS AQUA*
YAY, FINALLY SOME WORK
<33


Okay, we also need to figure out the way a mission is graded.  The variables I can figure are as follows:
Enemies defeated/Enemies Possible
Items Used (More items used would lower your score)
Deaths (This would be times your party members have fallen)
Time:  This is one we'll really have to fine-tune, because we'll need to find time goals for not only each mission, but different point values for goals.

Ranks:  PERFECT, S, A+, A, B, C, D, F, -Insert Derogatory Term of Insultedness Here-

This will need quite a bit of tuning, but the Mission System is to be the core of the game systems, and a way to drag it away from MOST RPGs made in RPG Maker.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 03, 2009, 11:28:11 pm
*Pokes the team and the topic*

Any updates guys?

Seriously, I need to see some work out of you guys...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on May 03, 2009, 11:40:05 pm
Quote from: PKMNTrainer RED on April 25, 2009, 06:56:28 pm
Ranks:  PERFECT, S, A+, A, B, C, D, F, -Insert Derogatory Term of Insultedness Here-


NO NO NO NO NO NO NO NO NO NO
NO!

Perfect, fine. S, NO. What the hell kind of grading system did aniem teach everyone?! It should go from F to A, or F to A+. Either works:
F, F+, D-, D, D+, C-, C, C+, B-, B, B+, A-, A, A+, Perfect.
OR
F, D, C, B, A, Perfect
OR EVEN ALPHABETICAL ORDER!
F, E, D, C, B, A, Perfect

NO S-RANK CRAP.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 04, 2009, 01:45:25 am
Devil May Cry is what I was using as a base, though DMC3's grading scale is more like
SS, S, A, B, C, D, F

Anyways, that's sorta trivial Dio, and aren't you on the fuckin storyline team anyways?  *glares at you*
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 04, 2009, 03:35:59 pm
alright, ill get to work
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on May 04, 2009, 06:17:37 pm
Quote from: PKMNTrainer RED on May 04, 2009, 01:45:25 am
Devil May Cry is what I was using as a base, though DMC3's grading scale is more like
SS, S, A, B, C, D, F

Anyways, that's sorta trivial Dio, and aren't you on the fuckin storyline team anyways?  *glares at you*

S-rank is stupid and makes no sense. D=
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 04, 2009, 06:54:37 pm
just as F stands for FAIL S stands for SUCCESS.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on May 04, 2009, 07:21:19 pm
Quote from: Swimmer UltaFlame on May 04, 2009, 06:54:37 pm
just as F stands for FAIL S stands for SUCCESS.

O I see
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on May 04, 2009, 08:23:50 pm
Am i back on the team? Could you pm me when i am please. I needc a break from my proj. if you need ws or just gen. pics i can make a nice one.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 04, 2009, 08:52:54 pm
I'm desperate to see some work, so get some graphics work done to start with.

Need custom title, game over, and a menu skin.  Talk to a scripting team member regarding the menu skin, as we don't want it clashing with the design of the menu.

(I'll update your status in the team later, I'm lazy right now)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 05, 2009, 06:32:51 am
am i the only one on the mapping team?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 05, 2009, 03:09:43 pm
you and I are, I'd really like to recruit some really good mappers for this project.

My focus is natural maps, and I'll be working on a specific zone of the game soon.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 05, 2009, 04:33:25 pm
ill do the small pub now.
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/smpub.png)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 05, 2009, 07:45:55 pm
Pretty good, just have it so the bar area can hold 3 people comfortably.

This being for scene work.

EDIT:  Can you make an exterior map aswell?  Make sure there's a small area off the side where I can put an NPC though, and PM me the completed stuff as an image.  If it's deemed good, I'll ask for a file with the so-far completed maps so I can start doing the basic eventing.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 05, 2009, 08:30:41 pm
should I start ignoring that nobody's helping with story ideas and come up with some more?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on May 05, 2009, 08:31:01 pm
I'll join with mapping ;)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 05, 2009, 08:34:34 pm
Yeah, Meta you can help with mapping, just contact Sally and she'll give you a little work.

Ulta, I figure we should atleast get some beginning parts finished up so we could have an area to setup the mission system.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Tazero on May 05, 2009, 08:50:55 pm
cool, will do.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 05, 2009, 09:07:59 pm
Quote from: PKMNTrainer RED on May 05, 2009, 07:45:55 pm
Pretty good, just have it so the bar area can hold 3 people comfortably.

This being for scene work.

EDIT:  Can you make an exterior map aswell?  Make sure there's a small area off the side where I can put an NPC though, and PM me the completed stuff as an image.  If it's deemed good, I'll ask for a file with the so-far completed maps so I can start doing the basic eventing.


do you want me to make it smaller? and what tileset for the outdoor?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 06, 2009, 01:12:09 am
I like the design, I just feel the bar area is a little cramped.  Keep it around the same dimensions, but don't make it smaller.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 19, 2009, 08:27:11 pm
OK! FREAKING SERIOUSLY GUYS. I joined this little thing because I figured it'd be an interesting way to figure out how people bounce ideas back and forth. All I'm seeing is a lack of effort. Someone ELSE on the writing team come up with a few ideas OR I'M OUT. and I won't allow any ideas I came up with be used. You guys have until the end of this month - 11 days - to come up with stuff. I'm just surprised Gaxxy hasn't gotten even more annoyed than I am first.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on May 19, 2009, 09:04:56 pm
Well I havent been able to talk to shdwlink on the mission system or menu.....
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 19, 2009, 10:14:39 pm
Believe me, I'm getting fucking PISSED right now at the lack of teamwork, I'd really like to see this project take off.  Ulta's right, you guys have 11 days or IT's pulling out and I'll probably either lock out the collab for the time being or just outright cancel it.

11 days people, some serious work NEEDS to be done.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on May 19, 2009, 10:25:07 pm
Sorry. I'm just starting to do stuff again (I think Blood Mage might end up in this game, so that counts, right? Right...?), so I'll have some story work done in the next couple days prolly. But this does remind me of one of Blizz's stories.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on May 19, 2009, 10:31:35 pm
Quote from: PKMNTrainer RED on May 19, 2009, 10:14:39 pm
Believe me, I'm getting fucking PISSED right now at the lack of teamwork, I'd really like to see this project take off.  Ulta's right, you guys have 11 days or IT's pulling out and I'll probably either lock out the collab for the time being or just outright cancel it.

11 days people, some serious work NEEDS to be done.

PM ME IT.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on May 19, 2009, 10:38:17 pm
OKAY, I'LL SEND YOU THE LATEST I HAVE.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Landith on May 19, 2009, 10:42:59 pm
Ohhh! I wanna help save this project!
Can I be in Mapping/Spriting(I just started but I'm continually practicing)?

I do work by the way.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 19, 2009, 10:52:45 pm
Dio. it should all be in your PM logs. I,for one, always clicked 'reply to all'
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Aqua on May 19, 2009, 10:54:58 pm
Some of us are busy with the coming of the end of a school year.

You know how teachers like to cram stuff @.@

Um... yeah... o.o
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Diokatsu on May 19, 2009, 11:01:39 pm
Quote from: Aqua on May 19, 2009, 10:54:58 pm
Some of us are busy with the coming of the end of a school year.

You know how teachers like to cram stuff @.@

Um... yeah... o.o

;_; ;_; ;_;
I think my English teacher is just toying with me. At least History is consistent! He just wants to kill me with extra work!

As if I didn't have enough work on a regular basis!

Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 19, 2009, 11:12:29 pm
Ok, though. EVERYONES BEEN LAZY SINCE LIKE FREAKING MARCH. ITS HALFWAY THROUGH MAY. GET OFF YOUR LAZY ASSES, FORGET SCHOOL FOR ONE FREAKING HOUR, AND DO SOME WORK. 11 days. Deal with it. I'll let Gaxxy handle all the dealing with people from now on unless Gaxxy can't take it no more, in which case I'd be happy to intarwebnet-scream at you all.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 19, 2009, 11:34:39 pm
I'll take care of what I can, my classes end next week so I'll be free'd up til mid July (or til I get a job)

If Dio doesn't have the notes so far, I'll probably throw the compiled PMs together and ship them to all members

Landith, talk with Sally regarding mapping work for now, since she's the one heading the mapping team, she'll decide whether or not to approve you.

and I like the idea of using your Blood Mage script, but you also have some obligation to the writing team.

Anyone who has not fulfilled any work in the writing team 2 weeks after the end of month deadline if the project is still up will be DROPPED until I see fit to add you again.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Starrodkirby86 on May 20, 2009, 12:14:44 am
Please note that some people haven't been online for a long time (Or before this message).
Ex.: shdwlink: (Last Active:     May 03, 2009, 12:06:55 PM)

I think he missed the whole Pokemon event. o_o

Dude, within these 11 days there's a weekend. A WEEKEND. Relax time, something where you can do such things like this. Come on. Even I'm disappointed...Ish. :P

Wait, what am I doing here?

>>> quit()
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on May 20, 2009, 12:14:50 am
I dont get out of school until june 9th ;___;

Umm maybe wip up a list of features for the menu. I have a few already

Each actor gets his own window kinda like stormtronics
Current Mission in a window
and thats all I have for now give me some ideas please.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 20, 2009, 01:57:24 pm
Meh, don't worry about scripting just yet, we're getting pissed mostly for story team problems.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 20, 2009, 05:37:34 pm
i done everything i was asked to, and metaknight didn't reply about the mapping job i needed.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on May 20, 2009, 05:51:33 pm
Quote from: game_guy on May 20, 2009, 12:14:50 am
I dont get out of school until june 9th ;___;

Umm maybe wip up a list of features for the menu. I have a few already

Each actor gets his own window kinda like stormtronics
Current Mission in a window
and thats all I have for now give me some ideas please.


Ok so I'm not in trouble? Good phew.....

but is there anything you want me to do now?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on May 20, 2009, 07:35:21 pm
im still open for mapping!  if you need anything
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 20, 2009, 09:47:19 pm
game_guy, you're good for now, and Sally, you're handling this well

I need to see atleast a small amount of work from the storyline team, mainly suggestions on how we start this bitch up...erm...how we start the story that is.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 20, 2009, 09:48:27 pm
I could come up with somehting. but I want other people to work. The way it's going right now, Gaxxy might as well have just sent a submission to the Service asking for help.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 20, 2009, 10:11:25 pm
Yeah, I was considering doing that before thinking up the collab, since I can't exactly do such a project on my own (especially with virtually no knowledge of how to use BABS).

That and I have Chaotic Fury just sitting, and I hope to tackle it over the coming months...probably have my usual demo release in august like I did last year and the year before.

Here's to overloading my schedule!
Alternative Text: ShowHide
HERE'S TO BEING A LAZY FUCK!
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: fugibo on May 21, 2009, 09:53:02 pm
Sorry, but I'm most likely never gonna get anything done on this project. Something called "Honors Summer College" was sprung on me two days ago, and I'm going to college for the next month, and I'm leaving Monday, so yeah... not much time for Collab :(

Not that I would've helped that much compared with the likes of Ulta and Dio, though, the Story Gods. :P
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 22, 2009, 12:01:51 am
Don't stress too bad on it man, I'll have a bit of leeway for that situation, as I know the stresses of shit like that (I dropped out of all honors programs before entering high school, I had a breakdown and completely failed the 8th grade).

When you're free though, try and stop by and give some input, as even a small amount of input is better than none.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 28, 2009, 10:21:57 pm
~Obligatory Bump~
So um...any progress people?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 29, 2009, 06:45:48 am
I dunno. I think i was the last to send anything? either way, i'm tryin to give others equal oppurtunity, so I'm not stealin the show here. Also, I'm still hanging back, but there hasn't been any news all week or so.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on May 29, 2009, 06:55:39 am
Is it just me or is this project dying?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: tSwitch on May 29, 2009, 10:36:20 am
*checks for a pulse*

Nothing.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 29, 2009, 03:03:34 pm
I blame the writing team.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on May 29, 2009, 03:16:37 pm
There's nobody to blame. This will always happen with RMXP projects collaboration projects. There seems to be an unwritten rule for this.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on May 29, 2009, 03:49:58 pm
no, it's the writing team. there was absolutely no work done there: the writing has to get done before anything else.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on May 29, 2009, 04:53:05 pm
Ulta's right.  I've recieved results from the mapping team, and I've talked with members of the scripting team.  It's just that the writing team is mostly school kids at the moment and they're usually too busy to take like, 10 minutes to read a PM and write a quicky response.

There's almost enough to get the start of the project done, the writing team just needs to get a little more introduction info together and come up with some dialogue for the first few scenes/missions, then I just need the scripting team to send me the Mission Select Menu and someone to configure the BlizzABS stuff.

All in all, it's not dead, but it hasn't truly been born yet, it's still in that whole gestation writing period at the moment.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 01, 2009, 07:11:31 pm
Hey, G_g, I just saw your Quest Log script and that's actually a lot like what I was thinking about for a Mission Manager.

The only major difference is the grading system, and the ability to re-do a mission (though this would just call for a teleport to the set mission and setup the mission variables/switches).
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on June 01, 2009, 07:18:01 pm
Well you can always set the mission to
$game_items[mission id aka item id].completed = false at teh beginning of redoing a mission.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 01, 2009, 09:06:08 pm
I actually meant for the map itself, since the player might be able to backtrack through the castle (or some maps may be used for multiple missions).

I haven't set that part in stone though, I may just have versions of each map for each mission (though this will increase file size, it makes the maps easier to manage.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 05, 2009, 04:01:31 am
Alright everyone, how's the progress?

I'm mainly asking the mapping team and the scripting team.

Also, Sally, if you can forward me the bar maps some time soon, that'd be great.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Calintz on June 05, 2009, 04:08:52 am
Just an opinion ...
Having more than one mapper will get messy if their styles at mapping differentiate.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 05, 2009, 06:31:30 am
Yeah, I was thinking of just having them work on sections, pretty much in what the specialize in.  I'm also a mapper but my job will mainly be making the maps looks seamless (keeping the mapper's style but making sure the style flow correctly).

I mainly seeked out Landith because of his work that I've seen is AMAZING, and Sally has some pretty good work too.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Landith on June 06, 2009, 12:24:04 pm
Thanks for the compliment :)

But... I have a problem, Sally gave me Castle Maps to map but I absolutely can't map castles. I always make them too big or too small or I don't put enough decorations... etc...

So, I need new maps to map and Sally will map the castles.

Sorry for the inconvience.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 06, 2009, 03:43:18 pm
Alright well...what kinda maps are you good with?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Sally on June 07, 2009, 11:53:38 am
can you give me a full list of maps to map and ill get them done.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 07, 2009, 07:04:47 pm
I'll compose the list in a little bit of what we need for what's been decided upon for the stuff the writing team has come up with.

Also, Landith, I may have a job for you depending on what kinda maps you're good with.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Landith on June 08, 2009, 07:37:42 pm
Hmm... Maps I'm good at:

Churches - Mountains(various kinds) - Forests(Also various kinds) - Deserts - Desert Towns - Swamps - Indoor Maps - Snowy things - Caves

That's about it that I can think of at the moment.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 08, 2009, 07:45:18 pm
I may have some work for you in a little bit then...but until then, try practicing with Castle In and Castle Dungeon, just see what you can pull together.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on June 10, 2009, 09:19:07 pm
Ok for my quest script that I made I'll use it for a mission system. Tell me the things you want me to alter and I'll get on it right away.

Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Landith on June 10, 2009, 09:24:04 pm
Ok, I started on the Castle Dungeon, I didn't know if you wanted it to be a dungeon or a jail cell so I did both. If you want it to be a dungeon then I can finish it if you make a quick layout for me to go by. If you wanted it to just be a jail cell then I'm finished unless you want it to be a huge/big jail or prison.

I'll post some screen shots if you want to look at them.

Now, about the Castle. I tried to do a foyer type thing and Sally said it looks good, but I think it looks to small. I can post it if you want to look at it. I still haven't gotten around the whole foyer idea with RMXP. Because normally foyer's have spiral staircases, magnificent chandeliers, stuff that's too hard to do with RMXP/2D stuff... I can try though of course.

I could try to do like a castle 1F but I'm not sure on the result. I'll keep playing with it and let you know on how it's coming.

Sorry for not getting back to you sooner as I wasn't home most of yesterday and today.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Vell on June 10, 2009, 11:38:33 pm
just think of the elaborate excuses you'll have to come up with if you work for an actual company.


BUT BOSS! MY WIFE WAS KIDNAPPED! IT WAS ALL OVER THE NEWS, THEY TRAINED ME TO BE AN ASSASSIN! THE NEWS!

'so?'

it'd be funny to see such a thing happen.

but yeah, i'm not home right now so I can't do anything, either. stress...
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 11, 2009, 12:03:57 am
Landith, I need both the dungeon layout and a jail filled with a few cells.  Also, along with the dungeon, think think you could make a sewer layout?  Just a few parts though because I plan to add a few puzzles in the sewer part.

The foyer's mainly gonna be used for boss fights, I'll have more info later on.

I'll have details for you later on G_G, but all I really need for it to be able to do is display the grading factors for each mission (time spent, enemies killed, etc.) and the highest obtained grade for that save file.  It should also have a % mark for completed missions.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on June 11, 2009, 12:07:29 am
Well for enemies killed use my Babs add on Kill Count.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 11, 2009, 03:31:50 am
It should be the number of enemies killed in a mission::enemies possible (if applicable)
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on June 11, 2009, 05:19:15 am
You can reset the variable at the beginning of each mission. :P
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: G_G on June 11, 2009, 11:56:28 am
Yea reset the variable at the beginning of each mission but before that at the end of the mission store the kill count in another variable
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Darok on June 13, 2009, 10:46:12 pm
I really dont know if i can but maybe with something i can help.
Pen Name: Darok/Darokkian
Specialty: Event Systems, Maps
Preferred Engine: XP
Preferred Environment: I Like RPG wheres no Figths, But if there are figths, ABS
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 13, 2009, 11:39:16 pm
Alright, Darok, just a quicky question.  Are you familiar with Castle, Castle In, and Castle Dungeon tilesets from the RTP?  Also, what tilesets are you good with?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: GAX on June 22, 2009, 11:08:16 pm
Writing team is on a temporary hiatus.

Mapping Team:  I need results
Graphics Team:  I'll have some sprite requests soon, but I need examples of your work.
Script Team (G_G especially):  I need ideas towards the Mission Select screen, send them in PMs.

I'm also looking for anyone who (seriously) wants to make music for the project.  Also, if anyone wants to help drag us as far away from the RTP as possible, we need new tilesets.  If you're good with making natural tilesets OR castle tilesets, contact me ASAP.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Kagutsuchi on June 23, 2009, 04:38:59 pm
Pen Name: Kagutsuchi
Specialty: Gfx Artist and possibly mapping (Just don't expect Quintessence quality on the maps. I prefer to do exterior maps)
Preferred Engine: XP
Preferred Environment: ABS

Examples of my works: (Most have been lost due to reinstallation of my computer, or that I never bothered to keep an eye on where I put it, but here is some.)

Icons: ShowHide

(http://i114.photobucket.com/albums/n261/YamiFrost/KanshoandBakuya.png)
(http://i114.photobucket.com/albums/n261/YamiFrost/CorruptedExcaliburiconcopy.png)
(http://i114.photobucket.com/albums/n261/YamiFrost/Excaliburicon.png)
(http://i114.photobucket.com/albums/n261/YamiFrost/Eapixelart.png)


Bigger pieces: ShowHide

Logo I made for my guild in age of conan.. (the logo contest is still going on)
(http://i114.photobucket.com/albums/n261/YamiFrost/Nidlogo.png)

Map over the world in my game, the Eternal Saga, that I made using photoshop.
(http://i114.photobucket.com/albums/n261/YamiFrost/WorldMap.png)

Title screen for my rmxp side project, World Destruction. (Obvious plot is obvious)
(http://i114.photobucket.com/albums/n261/YamiFrost/WorldDestructionTitlescreen.png)

The Eternal Saga title screen
(http://i114.photobucket.com/albums/n261/YamiFrost/EternalSagaTitlescreen.png)


(Warning, some big pics)
Maps: ShowHide


Starting village in the Eternal Saga
(http://i114.photobucket.com/albums/n261/YamiFrost/NemuiVillage.png)

Market Square in the main city in the Eternal Saga
(http://i114.photobucket.com/albums/n261/YamiFrost/MarketSquare.png)


For more screenshots of maps I've made you can visit my rmxp project topics..
The World R:3 (http://forum.chaos-project.com/index.php?topic=2690.0) (Which I stopped working on due to the fact that I had absolutely no idea regarding the plot, but I have a demo with around 2 hours of playtime, and I have been thinking about returning to it.)

The Eternal Saga (http://forum.chaos-project.com/index.php?topic=3364.msg66574#msg66574) (Still being worked on, but this time I have the plot all figured out ^^)

Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on June 23, 2009, 04:47:25 pm
The last two title screens look very nice.

The mapping might need some improvement, but I see that you just need to adjust your style a bit. It was the same with me.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Kagutsuchi on June 23, 2009, 05:33:46 pm
I know they are not the best, but in my opinion there exists a magic timelimit which is directly propotional with the size of the map, which tells you how long you should be working on a map before continuing to create some actual gameplay. One of my main problems with the Quintessence (the rmxp game with the most beautiful maps I have seen) is the endless amount of brickwall flowers preventing me from going anywhere, which in my opinion breaks the flow of the game. It is good to have beautiful maps, but when they become hard to navigate through due to too many flowers preventing you from going in a straight line something is very wrong.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on June 23, 2009, 05:52:10 pm
I totally agree with you there. I've seen way too much overcrowded maps where I couldn't move properly because an NPC got into my way. I like to keep it smaller, too, but not THAT small. I usually leave between 3 and 5 tiles for movement which is just enough to make the map look nice and make the player have to avoid a few obstacles sometimes rather than leaving maps too empty. Just a suggestion, though. As I said, in time you will rework your map, trust me. I did the same thing with an old map of mine today. I reworked it because it was simply too empty. There was not enough junk on the floor. xD
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Kagutsuchi on June 23, 2009, 05:59:51 pm
While you're at it remake the first forest you get to in chaos project if you haven't done it already and just not added it in the latest demo, cause it is not pretty :P
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on June 23, 2009, 06:07:30 pm
I redid that forest a long time ago. It's just not in the demo.

If you mean the Forest of Illusions, that's the one I was talking about in my post before. xD
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Kagutsuchi on June 23, 2009, 06:13:13 pm
Yeah, good, because the moment I saw that map I showed it to my friend, who is also somewhat into rmxp, as an example of bad mapping xP
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: Blizzard on June 23, 2009, 06:29:27 pm
Not really that bad, but definitely not good. They were my first forest maps after all and I never redid them.
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: winkio on July 28, 2009, 03:18:30 pm
I'm somewhat curious as to what happened to this.  I totally missed it, of course, but reading over it, I saw potential and momentum.  Is it abandoned or still going?
Title: Re: Chaos Project Collab - Nightmare of Obsidian
Post by: acebelowzero on July 28, 2009, 03:52:08 pm
Pen Name: Acbelowzero -Acebelowzero22@gmail.com-
Specialty: Writing, Artist,Sounds
Preferred Engine: XP is just fine
Preferred Environment: B ABS



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