Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: finalholylight on August 07, 2012, 03:29:15 am

Title: [XP] Actor's Inventory System
Post by: finalholylight on August 07, 2012, 03:29:15 am
Actor's Inventory System
Authors: Death999
Version: 1.7.2
Type: Custom Item System
Key Term: Custom Item System



Introduction

This system will make each actor have a separate inventory.


Features




Screenshots

Spoiler: ShowHide

(https://lh3.googleusercontent.com/-_eQfAUW05Gs/UBtdTaTeahI/AAAAAAAAAas/c1TZf26U_Lo/s646/ais13.PNG)



Script

Check in demo


Demo

http://www.mediafire.com/?rfhk3u3bdtrm8ia


Instructions

Put all script above main.


Compatibility

May not compatible with other scripts that write for item system.


Credits and Thanks




Author's Notes

In script Game_Actor, find line
def equip(equip_type, id)

and change to
def equip(equip_type, id, actor=$actor_inventory)


some codes use for event in game.

Check an actor has a full inventory:
if $game_party.type_number(ACTOR_ID) == $game_party.type_max(ACTOR_ID)


Plus limit of inventory for an actor:
$inven_type_plus[ACTOR_ID] += ???
Title: Re: Actor's Inventory System
Post by: ForeverZer0 on August 07, 2012, 12:36:28 pm
If you want this added to the database, see this topic:
http://forum.chaos-project.com/index.php/topic,17.0.html
Title: Re: [XP] Actor's Inventory System
Post by: finalholylight on November 17, 2013, 10:07:53 am
Bump to new version: 1.7.2
Title: Re: [XP] Actor's Inventory System
Post by: edmondedi on November 26, 2014, 12:26:37 pm
Is this compatible with Blizz-ABS? I mean if I pick up a drop and my inventory is full it crashes or not?
Title: Re: [XP] Actor's Inventory System
Post by: finalholylight on November 27, 2014, 02:57:03 am
I already tested with Blizz-ABS, everything seem ok, when you loot item with a full-inventory, item still disappear but you will not have that item in your inventory.