Summoning Aeons
Version: 1.00
Type: Battle Enhancement
IntroductionA very beautiful event system used for summoning beasts in your game...Aeons really truly better describes this system as the summoned creatures that are called upon are controllable like your main characters...
Features
- Summon an Aeon in battle to help you.
- Allows the Aeon to be dismissed.
- Aeon is dismissed after a battle.
ScreenshotsNo screenshots.
DemoNone
InstructionsRequirements:
1+ x number of Switches (x is to be explained later)
1 or 2 Skill
1 or 0 Items
3 Common Events
1 New Actor
Now let us start...
1. Make a new actor, for now let us name it "Aeon"
2. Make a skill, name it "Dismiss"
3. Tag the "Dismiss" skill to the actor "Aeon"
4. Make a new common event name it "Summoning Aeon On"
5. The number of conditional branches and switches will vary on how many characters you have in your whole party. Suppose we have 3 actors in my whole party and their names are Alex, Cyrus, and Estelle These will how the code look like in the common event "Summoning Aeon On"
Under the common event put the ff. codes
@>Change Party Member: Add [Aeon]
@>Conditional Branch: [Alex] in party
@>Switches: [01: Actor 1] = On
@>Change Party Member: Remove [Alex]
: Branch End
@>Conditional Branch: [Cyrus] in party
@>Switches: [02: Actor 2] = On
@>Change Party Member: Remove [Cyrus]
: Branch End
@>Conditional Branch: [Estelle] in party
@>Switches: [03: Actor 3] = On
@>Change Party Member: Remove [Estelle]
: Branch End
6. Now make a new common event and name it "Summon Aeon Off" Under those codes will be the total opposite of the codes above. Continuing with our example:
@>Change Party Member: Remove [Aeon]
@>Conditional Branch: Switch[01:Actor 1] = On
@>Change Party Member: Add [Alex]
@>Switches: [01: Actor 1] = Off
: Branch End
@>Conditional Branch: Switch[02:Actor 2] = On
@>Change Party Member: Add [Cyrus]
@>Switches: [02: Actor 2] = Off
: Branch End
@>Conditional Branch: Switch[03:Actor 3] = On
@>Change Party Member: Add [Estelle]
@>Switches: [01: Actor 3] = Off
: Branch End
7. Make a new common event name it "Summon Aeon Off" Simillar to the code above. This time we will set it for the map so that when the battle is over, the actors would return. Make a new switch name it "Summoning Off", and set Trigger to Parallel by Switch[03: Summoning Off].
@>Change Party Member: Remove [Aeon]
@>Conditional Branch: Switch[01:Actor 1] = On
@>Change Party Member: Add [Alex]
@>Switches: [01: Actor 1] = Off
: Branch End
@>Conditional Branch: Switch[02:Actor 2] = On
@>Change Party Member: Add [Cyrus]
@>Switches: [02: Actor 2] = Off
: Branch End
@>Conditional Branch: Switch[03:Actor 3] = On
@>Change Party Member: Add [Estelle]
@>Switches: [01: Actor 3] = Off
: Branch End
@>Erase Event
8. Tag the dismiss skill to the 2nd common event(Summoning Off w/out the trigger) we have
9. Summoning through Skill: Make a new Skill, name it Summon Aeon. Tag the 1st common event to the skill
Summoning through Items: Make a new Item, name it Summon Aeon, make it non consumable. Tag the 1st common event to the item
Credits and Thanks
Author's Notes