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Messages - Tyler

1
General Discussion / Re: General advice needed
May 28, 2014, 09:38:30 pm
 :facepalm: yes...

EDIT: Fully Awesome Yes! it now works perfectly! Thank all of you guys for being so very very patient
2
General Discussion / Re: General advice needed
May 28, 2014, 09:02:44 pm
Sorry, Just double checked the ghost has appeared but in the top left of the map (tile 0,0)

Edit: It's not moving toward 97, 83, either just random movements
3
General Discussion / Re: General advice needed
May 28, 2014, 08:40:54 pm
Still no luck, here is a screen shot again if it's any help


4
General Discussion / Re: General advice needed
May 28, 2014, 02:00:34 pm
Ok, changed that now I get

Script 'Blizz2' line 3469 NoMethodError occurred.

undefined method 'size' for true;TrueClass
5
General Discussion / Re: General advice needed
May 28, 2014, 01:33:41 pm
Now I get

NameError occurred while running script.

Uninitialized constant Interpreter:: True
6
General Discussion / Re: General advice needed
May 28, 2014, 12:33:25 pm
I pasted what you put, but it didn't work, no errors though

I thought because it is on the second page off the event and should be reliant on a switch (I think)  I'd try to fill the data part again without any graphics

this is what I put

$BlizzABS.create_event(97, 83,
'\e[1]', [[True,False, False, False, 1, 0, 0, 0, "]]


but that didn't work either, this time I did get Syntax Error
7
General Discussion / Re: General advice needed
May 28, 2014, 11:39:46 am
Ok, I don't want you to think I'm not reading the manual but it's not entirely clear to me

since i want to make the new event appear on top of the current event and I want it to be a enemy with the graphic a ghost of I entered this into the script command

$BlizzABS.create_event(97, 83, '\e
[1]', [[True,False, False, False, 1,
0, 0, 0, "]], [0, 'Undead01', 0, 2,
0, ,0, 0]])

when I try to test it I get a Syntax Error

I figure I'm filling in the [PAGE_DATA] part wrong
8
General Discussion / Re: General advice needed
May 28, 2014, 10:41:55 am
Thanks again, I'll get to work on putting that into effect.
9
General Discussion / Re: General advice needed
May 28, 2014, 10:25:20 am
Success! finally, I knew it would be something stupid - I did say I am a total novice  :facepalm:

Thanks all you guys, happy birthday to whoever s birthday it was, I'm sure I'll be back soon with another stupid problem

Edit: is there a way I can make a new enemy appear? in this case it would appear as if the ghost is coming from the npcs corpse

10
General Discussion / Re: General advice needed
May 28, 2014, 07:11:26 am
Ok, here is a screen shot of the event I was working on

 

and one of a new project that also doesn't work





11
General Discussion / Re: General advice needed
May 27, 2014, 04:30:45 pm
Then if I don't want to give up, which I really don't, is there anything else I can do? I tried using both \\e[1]" and '\e[1]' to see if it made any difference with no success.

I don't have any add-ons installed or anything, that Is the only thing else I can think of that would be any different between mine an your versions
12
General Discussion / Re: General advice needed
May 27, 2014, 04:06:11 pm
Then what else could possibly be the problem? I can't think of anything else I could have done to affect it, but I started a new project made an event gave it no other commands other than  $game_map.rename_event(1, '\e[1]') and still nothing, should I re-download/install abs? would that make any difference?
13
General Discussion / Re: General advice needed
May 27, 2014, 03:34:14 pm
still no luck

Edit: I tried again many different variations but am I at least correct in thinking   $game_map.rename_event(14, '\e[1]')   is what I should be putting? meaning anything else other than the 14 and the e\[1] don't matter?
14
General Discussion / Re: General advice needed
May 27, 2014, 03:18:09 pm
Neither do I!  The event ID is :014 

maybe I am doing something else wrong along the way

I will go over the event
there is a guy in the road you can choose to help him out or leave him if you leave him he gets run over, I set a switch and new event page now if you talk to him again you can chose to check his wallet or let him rest in peace, if you check his wallet you get 10 gold and he is supposed to turn into a ghost and attack you

so in that choice branch after I get 10 gold I click insert I go to comment, I copy and paste: $game_map.rename_event(14, '14\\e[1]')
or some variation

am I doing something else wrong?
15
General Discussion / Re: General advice needed
May 27, 2014, 02:46:39 pm
Trust me I read that whole thing over many times

So I tried the following

$game_map.rename_event(14, 'EVO14\\e[1]')

$game_map.rename_event(14, '14\\e[1]')

$game_map.rename_event(14, '\\e[1]')

still can't get it to work

16
General Discussion / Re: General advice needed
May 27, 2014, 02:30:14 pm
I don't know what I'm doing wrong

The events name is EV014 after I choose to rob his corpse him he is supposed to turn into a ghost and attack
so I should put

$game_map.rename_event(EVO14, 'EVO14\\e[1]')

that was my best guess anyway, but I have tried every possible combination I can think of, I'm sure it is very obvious mistake or whatever  but what I am putting is not working

ps happy birthday
17
General Discussion / Re: General advice needed
May 27, 2014, 12:56:06 pm
Thanks, yeah I think I'll stick with that then-  Now I just have to figure out how to use it properly!

I keep getting stuck trying to do relatively simple things, with a bit of research and some trial and error I usually figure it out but there are a few things I'm getting totally stuck on, right now I'm trying to get a npc to turn hostile after a dialog option, I've read the manual and there is even a question on it in the FAQ that says

Question:
How do I make an NPC that attacks you after you have talked to him?
Answer:
Use of Alignment Groups (which by default configuration support an NPC group) and Custom Event Triggers.

but I cant figure out how to change the alignment group  or set a custom event trigger to do so

so I looked through previous posts in the tutorials and found the topic "Beginners Trouble" where the same questioned was asked and custom event triggers and alignment groups were mentioned again there was also a post that said

Quote from: winkio on January 06, 2011, 11:52:52 am
you can take the \e out, and then in the normal event code, once it finishes displaying whatever text, you can rename the event to become an enemy:

$game_map.rename_event(EVENT_ID, 'NEW_NAME')

I tried doing this but still couldn't get it to work


18
General Discussion / General advice needed
May 26, 2014, 07:47:03 pm
Hello everyone, I 'm new here and fairly new to this in general so please be patient with me!

I have a lot of ideas I want to implement in my game but I need some help,

I want to make a game that plays very similar to a zelda game, ie run around the overworld map, being able to do the following;

-equip different weapons such as swords, shields, guns and fight enemies in real time
-spades, pick axe, grappling hook ect to access secret areas 
-different amours that enable different powers, damage resistance, invisibility ect
-use skills such as fireballs, dragon shouts, teleport behind enemy,
-equip a pokeball and throw it to capture monsters, and then be able to use it to summon the captured monster to aid player in battles
-super power mode when player/enemies transform to more powerful forms
-ability to ride on/in certain animals/monsters/vehicles to walk/fly/surf freely around map
-be able to talk to npc's first and have them become hostile depending on player response
-fight certain enemies in turn based battle ie random monster encounters in tall grass/ npc challengers
-have party members/monsters follow and aid you permanently

The idea is you are a real boy who after playing video games for to long somehow gets transported into all his favorite games.
I don't know how original that is but I'm hoping it will be fun work on.

I have been using RPG Maker XP, I started off using pokemon essentials, then switched to using Blizz ABS but since my game would use so many of the features of a zelda game I thought I'd try the PZE zelda engine but I cant find any guides/ tutorials on how to use it and I keep getting errors that I have no idea how to interpret, so I was going to go back to using Blizz ABS, since I have a decent grasp of how to use that and it has a very handy manual but I was wondering if this is really the best system to use to achieve my goals and or if rpg maker xp is the best to use it on.
Is VX ace possibly a better option? are there other systems that would be more applicable?

I figure now is the time to ask since I am very early on in my project and it would not be the end of the world if I had to start from scratch but I'd feel A lot more confident continuing knowing that I was using the best system possible. If anyone can help me out I would be really appreciative

also some of these things listed above I have a decent grasp of how to do currently but if any one can point me in the right direction of some tutorials that would be great especially on the following which I have no idea on how to set up:
-capturing monsters, and then be able summon the captured monster to aid player in battles
-be able to talk to npc's first and have them become hostile depending on player response
-super power mode when player/enemies transform to more powerful forms
-ability to ride on/in certain animals/monsters/vehicles to walk/fly/surf freely around map
-have party members/monsters follow and aid you permanently
19
Quote from: Zexion on May 25, 2014, 07:16:26 am
Eventing a turn based would be the better route to go. It would actually be extremely easy compared to eventing the abs.


As long as I can accomplish my goals I'll use whatever system works, I just need to know how to set it up
20
Quote from: Colonel Blinx on May 25, 2014, 01:48:25 am
I think I may know what he's trying to accomplish:
The main battle system would be the ABS, but there would be a minigame where you possibly capture and fight monsters in some arena.

Or something.


Yes- this is pretty much what I want

Quote from: KK20 on May 25, 2014, 01:27:01 am
If that's not the case, your only option is to choose one script that you like and event the other half, as already suggested. Your intentions aren't entirely clear though. You say Pokemon-style battles, but is it really Pokemon? Or are you just talking about turn-based battles in general (like the default RMXP battle system)? Also, you say Zelda-like battle system. To what extent of a system are we talking here? Pressing a button to slash a sword and damage an event? Picking up and throwing objects?

If your system involves battling monsters on the map and gaining EXP/items/money in addition to the turn-based battle system, you are going way overboard with your game and making it more complicated than what it's worth. You even said it yourself: "How does an evented ABS work?" You are designing a game that is easily brushed aside by the average gamer. You're putting two completely contradictory elements into one game.

My advice is to lower your goals and expectations, especially if you just started immersing yourself in the RM community. Read tutorials. Play other people's games. Discuss game theory and ideas. Learn something worthwhile so that you can make a good game from the start and not waste precious time.


Ok to clarify, I'd like the main part of the game to be zelda style- meaning pressing attack, he will attack using whatever weapon is equipped, (sword, boomerang, gun ect),  then there will be a secondary attack button for stuff like fireballs a third button will bring up the shield, you can jump around and move about as you please. Picking up and throwing objects would be cool but is not a priority.

Id like to be able to use non attacking items as well such as grappling hook and spade/pickaxe to get to secret areas.

I am open to the idea of gaining exp but it also is not priority, I'm happy enough sticking with the zelda format of gaining more money, better equipment and items, more health ect from beating bad guys.

the turn based battles will only happen when you walk on special areas such as tall grass or when in the water ect or when you interact with specific NPCs and I'd like it to be as similar to pokemon as possible



Quote from: WhiteRose on May 25, 2014, 01:38:14 am
It would definitely take less time and effort to combine the two scripts than to create a custom system from scratch, but it would still be a lot of work. My advice would be to go ahead and get started on your game using whichever one of the systems you think will be used more, and then once you've made some good progress, you can plan a little better as to how the second system will fit in. I'd even bet that if what you make is really fantastic, there might be some people who will help you combine the scripts. :) Go ahead and give things a try. As long as you're willing to put enough effort into it, I'm sure you can get things to work just the way you want them!


Like I said I started with pokemon essentionals but then switched to using blizz, this messed up what I was originally working on- I managed to save one map and re-import the tileset but all the database information was lost so I had to re-input all the passage and priority information which I'd rather not do again.
Thats why I figured I'd try to figure this stuff out before I get too far into designing the game