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Messages - firevenge007

1
So would it work if I had:
TONS
GoldXP
Extra
Level Notifier?

Thanks again
2
Having it at the bottom did not work nor did it at the top. I'm not sure how it would be fixed if it were to be put at the bottom again?
3
I put it at the top to see if it would change anything, which it didn't and I didn't bother to move it back to the bottom where it was originally.
4
Yes I tried that.

Here are my scripts. Thanks for looking into this. It's quite mysterious since I haven't touched it since the beginning of the schoolyear.
https://www.dropbox.com/s/kf8x6e0t2tg6ni0/Scripts.rxdata?dl=0
5
Not that I see. I'd be glad to send you my scripts though.
6
So with winter break here, I decided I wanted to spend a little more time further developing my game. But recently, when I try to kill a monster successfully, and after pressing enter once the loot screen appears, I get an error:
Script 'LevelNotifier' line 307: NoMethodError occured.
undefined method 'size' for nil:NilClass


It redirects me to the script I've used which is "Easy LvlUp Notifier by Blizzard". The script can be found here: http://downloads.chaos-project.com/scripts/Easy%20LvlUp%20Notifier.txt.

The line it points to is:
    if @skill_texts.size > 0

I'm not very familiar with ruby, but after looking through the code, the only other instance I see of texts is on line 274 through 284:
def start_phase5
    start_phase5_lvlup_later
    @skill_texts = []
    $game_party.actors.each {|actor|
        actor.remove_states_battle
        if @lvlup_data[actor][0, 7] != [actor.level, actor.maxhp, actor.maxsp,
            actor.str, actor.dex, actor.agi, actor.int]
          @pending_windows.push(Window_LevelUp.new(actor, @lvlup_data[actor]))
          @skill_texts.push('')
          new_skills = actor.skills - @lvlup_data[actor][8]
          if new_skills.size > 0
            new_skills.each {|id|
                @skill_texts.push("#{actor.name} learned #{$data_skills[id].name}!")}
          end
        elsif @lvlup_data[actor][7] != actor.exp && !NO_EXP_DISPLAY
          @moving_windows.push(Window_LevelUp.new(actor, @lvlup_data[actor]))
        end}
  end


I'd really appreciate if anyone had the time to tell me what the problem is exactly. I'm thinking that it has to do with other scripts interfering, but even if I place the class higher up in the list of classes, nothing seems to change.

Thanks for your time.
7
Script Requests / Re: Key binds for items/spells?
August 31, 2014, 10:58:22 pm
I've done a lot of researching beforehand, and I couldn't find anything similar to my request. Could you perhaps link me to what you found?
8
Script Requests / Re: Key binds for items/spells?
August 31, 2014, 06:53:12 pm
Yes - I'm using the default battle system. It still is slow however to scroll with page up/down as there are over 500 items alone.
9
Script Requests / Key binds for items/spells?
August 31, 2014, 06:16:28 pm
I'm using RpgMaker XP to make my game.

Since there are a lot of items in my game, many say that it becomes tedious to scroll to the bottom of the list every time, which is why I am looking for help. I was wondering if there would be a way to make it so that a player could bind certain keys (that are not in use) to specific items or spells?

This would mean that when pressing a key, the item would automatically be selected without having to go through the menu, and through the items list. The ideal situation would be to have four white boxes drawn with transparent filling at the top right corner of the screen. Two for item binding and two for spell binding. When the item/spell is correctly bound to a key, one of the boxes will inherit the item or spell's icon graphic and the key used to bind that item/spell would be shown in the bottom right hand corner of the box.

I'd be very grateful if anyone were to help me with this. Thank you for your time.
10
Troubleshooting / Help / Psikey.dll missing?
May 12, 2014, 01:36:46 pm
So I was keylogged not too long ago by an old "friend", and I have recently gotten rid of the malicious data on my computer - but when I go to open my game project now, it tells me that psikey.dll is missing. I have looked all over and it seems like there are no similar cases.

What do you think I should do in this situation?
11
RMXP Script Database / Re: [XP] RMX-OS
December 31, 2013, 05:12:08 am
Still kind of confused about finding it




This is what I get, but this won't work either when I type it in.
12
RMXP Script Database / Re: [XP] RMX-OS
December 31, 2013, 02:36:03 am
I am so confused.

This is the only name I see, but it's a connection and not a database.

So, I'm not exactly sure how in the world I can find this

13
RMXP Script Database / Re: [XP] RMX-OS
December 30, 2013, 09:00:39 pm
I'm using MySQL workspace, but I'm not sure exactly how I'm supposed to find the name of the SQL database.

I looked it up and I found people telling each other to use

select name from sys.sysdatabases
where dbid=db_id()

in a query and they'd find the name, but I keep coming up with errors.

0   4   17:58:53   select name from sys.sysdatabases
where dbid=db_id()
LIMIT 0, 1000   Error Code: 1305. FUNCTION db_id does not exist   0.000 sec

:(
14
RMXP Script Database / Re: [XP] RMX-OS
December 30, 2013, 03:06:26 pm
I seem to be having a problem with the name of the SQL database

15
Script Requests / Re: Database and Prices
November 25, 2013, 11:35:45 am
I've been searching for a while now, and I couldn't find any that gave you the ability to input an item at a specific price in the shop.

The closest thing I found was something that manipulated the % of buy and sell shop prices.

If you find anything, please, share!
16
Script Requests / Re: Database and Prices
November 24, 2013, 04:10:58 pm
My game is so big in the amount of things that are able to be done, that money is gained exponentially so that people do not get bored and have goals to achieve.

Many people who have played for a while have hundreds of millions and sometimes billions of coins.
17
Script Requests / Database and Prices
November 24, 2013, 12:49:18 pm
Hey!

So for a while now, I haven't been using shops to put good items for sale anymore, because in the database, it caps at 99,999 coins.
If you scroll with a mouse, you can bypass this by simpling scrolling up to the desired number you want, but it takes a long time to get to even 200,000 coins.

Is there any way where I could input the id of an item, weapon, or armor along with the pricetag next to it, so that in the shop it sells for a much higher price?

Thank you.
18
Script Requests / Re: Editing Quest Log
November 20, 2013, 08:00:59 pm
Thank you for your help!

Though there's one little thing - when a quest is completed - an error: NoMethodError occured. undefined method '+' for nil:NilClass pops up.
this redirects me to this line:

      @questscore += QuestData.score(id)

Thank you again!
19
Script Requests / Re: Editing Quest Log
November 20, 2013, 05:05:15 pm
This is kind of what I had in mind





Edit: Keep in mind, the first image is real. I edited the side-skill script to include another tab which would direct it to the Quest slide.
20
Script Requests / Re: Editing Quest Log
November 20, 2013, 04:41:02 pm
Is it possible to have a quest point system where different quests are worth different amounts of points.

Ex:

easy quests = 1 quest points
medium quests = 2 quest points
hard quests = 3 quest points


So there would be an option on how many points to put based on which quest

when 1 .. 3 then return 1
when 4 then return 2
when 5 .. 8 then return 3