I just want to say that you've done a great job with all these codes Blizzard. I'm currently making a game with your Blizz-ABS, Custom Stat Improvement, and RO Job skills.
I did notice something strange though. When using Blizz-ABS with RO Job skills the changes to a skill's performance wasn't changing at all. I placed the code above the main originally, when that didn't work I placed it over Blizz-ABS, though I'm not
getting any error messages whatsoever, it isn't scaling the skill strengths at all.
I'll give you a little more detail in what I have done with the customization if that
may have caused it.
INIT_JP = 1
LVL1_POWER = 50
LVL1_COST = 100
LVLUP_RATE = 20
EXP_RATIO = 20
RESET_LVLS = false
JOB_ONLY = false
USE_LEVEL = true
USE_ALL = true
RO_RIGHT = true
EVASION = 'EVA'
I have each skill in my database set to a maximum of 10
when 1 then return 10
when 2 then return 10
when 3 then return 10
when 4 then return 10
etc.
And a branching job increase system, starting with a dummy class. ( ClassName(minimum level required))
_ Berserker(lv40)
__________Warrior(lv19)
/ - Gladiator(lv40)
Squire(lv1)
/ \ _ Assassin(lv40)
/ -----------------Rogue(lv19)
/ - Duelist(lv40)
???(starting)
\ _ Archmage(lv40)
\ Mage(lv19)
\ / - Necromancer(lv40)
Acolyte(lv1)
\ _ Witchdoctor(lv40)
\__________Shaman(lv19)
- Priest(lv40)
The code for that looks like:
when 1 then return [[19, 3], [19, 4]]
when 2 then return [[19, 5], [19, 6]]
when 3 then return [[40, 11], [40, 12]]
when 4 then return [[40, 13], [40, 14]]
when 5 then return [[40, 7], [40, 8]]
when 6 then return [[40, 9], [40, 10]]
when 15 then return [[1, 1], [1, 2]]
I had double checked all of that but I'm not sure if it has anything to do with it. Anyway, I'm only mentioning a minor glitch that seems to be taking part of the code. If there's any suggestions it would be greatly appreciated.