[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Makasu

Hey Blizz I have a question about corpes and wall tags.

Now is there a way to make a corpse stop blinking?

And with wall tags if I have them set up a certain way I'm not able to shoot projectiles if I'm behind them. Lets say I have my wall tags set up as 7 but I have the passability set up as the square [[which makes the lining kinda act like a wall for autotiles]] but if I'm standing just a tiny bit behind it then I don't won't be able to attack. I hope that makes sense? Is there a remedy for such a thing? Because I don't want the walls to be able to be shot through but I would like to be able to attack from behind it and it not stop my projectiles.
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Blizzard

The question with stopping dropped stuff to blink was answered before, use the search button.

Why did you do that? Why didn't you turn off the wall tag for that tile and simply used an invisible tile as wall overlay?
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Makasu

March 07, 2009, 04:38:42 pm #1663 Last Edit: March 07, 2009, 05:43:53 pm by Makasu
Quote from: Blizzard on March 07, 2009, 10:40:02 am
The question with stopping dropped stuff to blink was answered before, use the search button.

Why did you do that? Why didn't you turn off the wall tag for that tile and simply used an invisible tile as wall overlay?


I don't know actually. And you way works and seems so much better. :D thank you.

But do the explosions work? Or are they not set up to be like on map things? Like grenades and things of that nature? I'm testing them out now but the don't seem to be working as I thought they would be.

No they work its just they don't do damage?
But actually none of the items work. The beam, direct shockwave or any of that.

Homing works but still it doesn't damage them at all and trap just blows up.

In fact any item that I make doesn't work like its supposed to. Like healing items or any of that and I know I have them set up correctly as well. :(
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Aqua

Did you give the items a Rcvr HP number in the Database?

Makasu

March 07, 2009, 06:16:13 pm #1665 Last Edit: March 07, 2009, 06:17:21 pm by Makasu
Yes ma'am I did. And still nothing. :/ like I can use them in the menu but if I try to use them on the map I gets nothing. :(

Okay well now recovery items work thanks Aqua I was putting it on something else I guess but do you know whats going on with the explosions and whatnot?
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Aqua

Mmm... if the explosions do 0 dmg to the target, the 0 dmg pop-up doesn't pop-up.

I think I forgot to tell Blizz to fix that... :P

Makasu

Yes thats true but even if its supposed to do damage it still doesn't show up. Or do I have to set the items recovery rate to a negative number to make it damage? It won't work like a weapon?
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Aqua

Well, if items recover, then positive numbers would... recover :P

Then multiply everything by -1! :O

Makasu

XD thats what I meant. Hahaha but it can't be set up y'know how you set up projectiles in BABS? Where a gun can consume an item and  you hit the attack button it'll fire the projectile. But you can still use the item as an item and thats how you use the explosions not from the attack button if the item is tied to it but through the item button and I'm curious as to if there is a way around this to make it where I can shoot rockets from my rocket launcher [[since I'm making a shooting game]] and still get the effect as if I used it as an item [[mainly the explosions]] and not have to press the item button but the attack button.

I'm redundant :D
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Aqua

Wait... I don't get it...

You want the rocket to be used as
a)  A consumable item projectile that explodes
b)  An item used by weapon - rocket launcher - that explodes

Mmm... this should work... I think
*will test later I guess* :P

Makasu

Well like for some odd reason it won't for me.

And yes. I know its really hard to explain. Lets see. I don't know how to put it actually.

My attack button is mapped to 'S' which allows me to fire bullets/rockets and various other weapons with ease. But to get the explosion effect that I have set up with the rocket I have to press the item button. Which I think I have mapped to 'I' currently. If I press S it'll just treat it like a normal projectile ignoring the fact that I have it set to explode. But if I press the item button it'll give it the explosion part as well. But see I'd like to have it mapped to attack that way the player won't have to juggle between pressing 'S' and 'I' and getting two different types of attacks. One that explodes and one that doesn't y'know?

I'm not to sure if that makes sense but thats the only real way I can put it.

And thank you. :D
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Aqua

Oh!  I get it...

Weapons don't explode :P

So when you use the rocket as ammo to a weapon, it'll be considered a weapon.

Makasu

Yes I think? Now I'm kinda confused. But yes I'd like it to be where the exploding effect is still on the rocket if its fired because I mean it just makes sense Imo. I could be wrong. But I can't figure a way around this so I figured that maybe I was doing something wrong? :p
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Aqua

Quote from: Aqua on March 07, 2009, 11:19:26 pm
Oh!  I get it...

Weapons don't explode :P

So when you use the rocket as ammo to a weapon, it'll be considered a weapon.



Now I'm just gonna add text here, so this post isn't just a quote...  :roll:

Mmm... and I could be wrong, but I'm /pretty/ sure that weapons don't explode... XD

Blizzard

Quote from: Aqua on March 07, 2009, 11:29:54 pm
Mmm... and I could be wrong, but I'm /pretty/ sure that weapons don't explode... XD


Hm... I'm not sure either. If that is the case, I will probably make the able to explode.

@NAMK: Do you think you can put a list together of the features you need? If I add everything that was asked for and fix every reported bug, you won't see 2.24 for another month due my lack of time.
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Makasu

March 08, 2009, 09:04:38 am #1676 Last Edit: March 08, 2009, 09:27:30 am by Makasu
@Aqua: Hahah I know sorry I was restating the obvious. XD

@Blizz: Yay that'd be pretty sweet but is there a possiblitly of maybe adding a hit sound? Like that plays when the player or enemie gets hit? Or _hit frames for that matter? Pretty please? :3

Also sometimes I get this error. Its a rare occurance but it does happen sometimes

Script 'BlizzAbs pt 2' line 455 NoMethodError occured.
undefined method 'dispose' for #<BlizzABS::DamageRequest:0x1co2608


which takes me here
@damages.each {|sprite| sprite.dispose}
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winkio

hit sounds are done with animations in the database.  Simple as that.

Makasu

Yes I know that but see then I'd have to set one up for every single enemy type [[Ie ghosts and zombies dogs and bears]] and then there's not one for the player. Almost like a battle cry y'know? But like it'd play a sound effect for if the player was hit. Like a grunt or whatever the case may be. That kinda thing. It'd just be easier to manage I think but I could be wrong.
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Blizzard

What winkio said. -_-
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.