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Messages - [Faint]

161
Script Requests / Re: Blizz-ABS HUD Request Station
October 06, 2009, 10:55:15 pm
ok I will see what I can do this evening. I am good with graphics its just the scripting lol
162
Script Requests / Re: Blizz-ABS HUD Request Station
October 06, 2009, 10:45:18 pm
green for the HP
blue for the SP
Red for the limit/overdrive bar
ummm yea I want to use face sets I just havent made them yet but I plan to
and  yes to the rounded edge please.


anything else? :???:
163
General Discussion / Re: New Sprite Style for my game
October 06, 2009, 10:39:27 pm
I was going for a more anime style character theme. hence the larger features hehe :^_^': :ninja:
164
Script Requests / Re: Blizz-ABS HUD Request Station
October 06, 2009, 10:37:16 pm
I actually really like that one that Aqua posted lol can I possibly get that one except with the top bar for HP and the bottom used for Blizz's overdrive/limitbreak system bar. and then maybe put a bar in between them for the SP? that would be perfect for me   :^_^':
165
General Discussion / Re: New Sprite Style for my game
October 06, 2009, 07:21:47 pm
It was an old sprite template I found by Southerland. I like it I think it allows for more detail.
166
General Discussion / New Sprite Style for my game
October 06, 2009, 06:56:25 pm
So I found an interesting style of sprites awhile back made by Southerland and decided to try my skill at this style and I have to say i am really liking it for my game along with the Blizz ABS please tell me what you think. Keep in mind these are concept characters so far.


     New!!
167
Script Troubleshooting / Re: 2 BlizzABS questions
October 06, 2009, 06:43:17 pm
yea i figured it out lol i feel kind of dumb for that one.
168
Script Troubleshooting / Re: 2 BlizzABS questions
October 06, 2009, 06:32:06 pm
Edit lol I moved the script completly and got an error so I jucopied it instead and it worked thanks a lot guys! :^_^':
169
Script Troubleshooting / Re: 2 BlizzABS questions
October 06, 2009, 06:27:04 pm
so just move the menu scene script that is already in the script data base  below the abs? and thanks for the skill solution. :^_^':
170
Script Troubleshooting / 2 BlizzABS questions
October 06, 2009, 05:37:16 pm
How would you go about disabling the premenu windo that pops up?

Second question, Is there a way to summon more then 1 thing at a time from a skill? example, use a skill and summon 4 things at once with just that 1 skill.
171
Tutorial Requests / Re: Consumable weapons?
October 06, 2009, 05:18:15 pm
omg thank you I figured it was a basic call script but i am new to scripting. ( still lerning :( ) this problem has been holding me up for like 3 days now lol but thank you.
172
Tutorial Requests / Re: Consumable weapons?
October 06, 2009, 05:12:43 pm
mormally that wold work but my case is a unique one. I need it to automatically take the weapon from the inventory even if it is above 1 and if it is at 1 un equip it and then remove it but there is no conditional branch option to make it check the amount of a weapon in the inventory and there is no way to set the amount to a variable as far as i know. so any other suggestions?
173
Tutorial Requests / RESOLVED-Consumable weapons?
October 04, 2009, 09:36:56 pm
Ok I was not really sure where to post this but  I figured here would be best.

I am trying to make events that require a certain weapon to be equiped which is easy with a conditional branch. then the event would subtract 1 from the total amount of that weapon but when I do this through the "change weapon" option it will subtract the 1 unless the last 1 is the 1 equiped then it does nothing. is there a way to change this so even if the last of that weapon in the characters inventory is the 1 equiped it will still take it away?
174
Script Troubleshooting / Re: Couple questions about ATES
September 26, 2009, 01:05:45 am
I was using a conditional branch because I was having a different button set for using a form of tools and I wanted it to check if the button was pressed then it would take away from the sp and do the rest of the event but I have all that figured out I just cant figure out how to make it where it only checks the condition if the player is in the next tile over (from any side of it) as it stands right now if I push the button I have assigned in the conditional branch i can activate it from anywhere on the map.
175
Script Troubleshooting / Re: Couple questions about ATES
September 23, 2009, 01:16:06 pm
Alright thanks a bunch for that but i have 1 more question. How do you make the time pause while you are indoors?


And maybe you can answer this other question also. How can you have an event check if a player is within 1 tile of it?


Example I have a conditional branch that has  Input.trigger?(Input::Z)  and I only want it to respond when the player/actor is within 1 tile of it.
176
Script Troubleshooting / Couple questions about ATES
September 22, 2009, 11:04:47 pm
Ok my questions are related to Blizzards ATES. Please keep in mind I am new to rmxp and I am just learning the basics of RGSS and eventing.

1) How would I go about having an event check the time like if the time equals 8..12 they can enter a certain building, if not then they can't enter.


2) How would I display the time from this script in the menu instead of the play time.
177
lol well anyone up for the job?
178
Could someone please make an RTP style sprite sheet for Kazuma from S-Cry-Ed? I would very much appreciate it. all credit would go to the creator.

I am trying to mak one myself but I don;t really know if it looks up to par and I am new to spriting so tell me what you think about what I have done so far.


Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide
179
RMXP Script Database / Re: [XP] RO Job/Skill System
June 08, 2008, 12:26:39 pm
Edit: wow I feel really dumb..... I forgot to set HIDE_SKILLS to true XD so yea ignore the question lol.

ok thanks a bunch for that. but how would I go about setting it up? I mean I have a skill set up with prereq's but when I test the game that skill appears as the disabled_color still instead of not being there. Sorry if I am being a pain in the butt I am trying to learn while getting help lol.

180
RMXP Script Database / Re: [XP] RO Job/Skill System
June 08, 2008, 02:04:59 am
Finally it let me register!!
Anyways I am thankful to you for editing the script for me but I as wondering, is it possible so that it doesnt even show the name/icon and description of the skills that have prerequiste skills until the prerequistes have been met? Basically what I am saying is make it so the player does not know the skill exists until they learn all prereq's.