Chaos Project

RPG Maker => Event Systems => Topic started by: Hadeki on November 22, 2008, 08:30:47 pm

Title: Change Character Table
Post by: Hadeki on November 22, 2008, 08:30:47 pm
I'm using RPG Maker XP and I want to have multiple character tables within the Name Input script page thing.
The best way I can think to do this is to make it so depending on the value of a certain variable, the letters/numbers you can select when naming a character change. That way I can change the value of a variable and thus change the array of characters on the Name Input Processing thing.
I just have no idea how to do any of this.
Title: Re: Change Character Table
Post by: Starrodkirby86 on November 22, 2008, 08:37:40 pm
Actually, you can edit the amount of characters in the characters name tables by editing the direct Name_Input script...It's Windows_Name or something...I can't recall, but it contains Name. Editting that will allow you more characters. But I don't know how to do it too, or add more pages at the least.
Title: Re: Change Character Table
Post by: Hadeki on November 22, 2008, 08:40:50 pm
Oh heeeeeeeeeeey. Ha ha. Hi there.
Anyway, I know I can edit the characters directly. But I wanted to, like, make it so you could input a month and day and stuff for birthdays.
Title: Re: Change Character Table
Post by: Aqua on November 22, 2008, 08:43:04 pm
If you want birthdays, it'd be better to use the input number command. :)

(Doesn't really understand the first post)
Title: Re: Change Character Table
Post by: Hadeki on November 22, 2008, 08:48:44 pm
Yes, I had that in an older game, but it's weird to input 4 instead of April, you know?
It's okay if no one figures it out. I really appreciate the help.

Or... Is there a way to use the "Script..." command thing is XP to change the text of the character table? Like, @CHARACTER_TABLE = [ "Blach" ] or something.

Double posts within 24 hours of time. :3 ~Love, Starrodkirby86
Title: Re: Change Character Table
Post by: shdwlink1993 on December 10, 2008, 09:37:32 am
Not really. In order to do that, you'd need to manually edit the Window_NameInput and Scene_Name classes in Script Editor.