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RPG Maker => RPG Maker Scripts => RMMV Script Database => Topic started by: ICF-Soft on January 04, 2016, 12:33:58 pm

Title: [MV] ICF-Soft - Enemy Selector
Post by: ICF-Soft on January 04, 2016, 12:33:58 pm
ICF-Soft Enemy Selector
Authors: ICF-Soft
Version: 1.04
Type: Misc Add-on
Key Term: Misc Add-on



Introduction

Changes enemies before battle starts. Plus can make an ingame increasing difficult system.


Features

In database we have a 2000 item cap per tab. So we have up to 2000 different enemies and up to 2000 enemy groups. It's usual to use some groups for a different number of same enemy (ex: 2 and 3 bats) and different enemy combinations, so a less number of enemy types are used.

This plugin allow to increase the number of used enemies and, at same time, use a lower number of enemy groups.

Main utility is to implement an ingame difficult increase system with different enemies.


Screenshots

No screenshot required.


Download

You con downolad from here (http://adf.ly/1kKlj3).
You can find blog entry and check for updates here (http://icfsoft.blogspot.com.es/2015/12/script-enemy-selector-mv.html).


Instructions

On plugin setings select wich variable will tou use for the selector.

Then enemies are configured via notetags.
Starting with "<ENEMY SELECTOR>", then the selectors come in succesive lines.
Minimun 2 numbers separated, first by ":" and others by ",". The first is the value for the selector and others are enemy ids to alter.
Selectors must be in ascending order.
And finish with "</ENEMY SELECTOR>".

Example:
<ENEMY SELECTOR>
1:2
2:10,11
</ENEMY SELECTOR>


This enemy will change to database enemy 2 when selected variable become 1. Or will be database enemy 10 or 11 if selected variable become 2.

Plus you can use javascript if you want to make your own formula.
Example:
<CUSTOM ENEMY SELECTOR>
converted = 2;
converted += 25;
</CUSTOM ENEMY SELECTOR>


"converted" is the value where enemyid result is stored.


Compatibility

No compatibility issues yet.


Terms of use

Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.

Changelog

Spoiler: ShowHide

Version 1.04 download (http://adf.ly/1kKlj3).

  • Allow ICF-Soft Main Core.

  • New global custom enemy selection.

  • New selector modes.

  • Added a value for test battles.


Version 1.03 download (http://adf.ly/1dUStk).

  • Use of ICF-Soft Main Utility.

  • Use of ranges.

  • Added plugin commands.

  • Added scripting functions.


Version 1.02 download (http://adf.ly/1aQPA7).

  • Improved lunatic mode


Version 1.01 download (http://adf.ly/1XBA9f).

  • Added lunatic mode

  • Added randomicing option


Version 1.00 download (http://adf.ly/1UOF3S).

  • Initial release



Credits and Thanks




Author's Notes

My first plugin made for RPG-Maker MV
Title: Re: [MV] ICF-Soft Enemy Selector
Post by: ICF-Soft on February 22, 2016, 07:47:18 pm
Update: Version 1.01

You can download it here (http://adf.ly/1XBA9f).
Title: Re: [MV] ICF-Soft Enemy Selector
Post by: ICF-Soft on May 25, 2016, 12:36:08 pm
Update: Version 1.02

You can download it here (http://adf.ly/1aQPA7).
Title: Re: [MV] ICF-Soft Enemy Selector
Post by: Blizzard on May 25, 2016, 12:38:56 pm
Did you update the first post with the new download links?
Title: Re: [MV] ICF-Soft Enemy Selector
Post by: ICF-Soft on May 25, 2016, 12:43:39 pm
Quote from: Blizzard on May 25, 2016, 12:38:56 pm
Did you update the first post with the new download links?

I usually do both things. On first post and a new reply.
Title: Re: [MV] ICF-Soft - Enemy Selector
Post by: Blizzard on May 25, 2016, 02:28:33 pm
Alright, cool then. :)
Title: Re: [MV] ICF-Soft - Enemy Selector
Post by: ICF-Soft on August 31, 2016, 12:00:54 pm
Update: Version 1.03

You can download it here (http://adf.ly/1dUStk).
Title: Re: [MV] ICF-Soft - Enemy Selector
Post by: ICF-Soft on March 04, 2017, 05:46:44 pm
Update: Version 1.04

You can download it here (http://adf.ly/1kKlj3).