Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: LiTTleDRAgo on September 11, 2013, 01:36:33 pm

Title: [XP][VX][VXA] Drago Core Engine
Post by: LiTTleDRAgo on September 11, 2013, 01:36:33 pm
Drago Core Engine
Authors: LiTTleDRAgo
Version: 1.58
Type: Add-on Collection
Key Term: Add-on Collection



Introduction

I created this originally for my devtool only, but since it has grown too much I decided to release it


Features




Screenshots

(http://4.bp.blogspot.com/-MUDpFuKXOq0/Uefyrkp52vI/AAAAAAAAAQE/eOXfzXxFsxM/s1600/No+Screenshot.png)


Script

Here (http://littledrago.blogspot.com/2013/07/rgss23-drago-core-engine.html)


Instructions

In the script, the documentation isn't finished though


Compatibility

Place below Scene_Debug, if used with WhiteFlute's Bitmap-EX, place below it
stretch_blt will contain anti-alias if WhiteFlute's Bitmap-EX is present

This script is required for some of my scripts


Credits and Thanks




Author's Notes

Enjoy ~
Title: Re: [XP][VX][VXA] Drago Core Engine
Post by: orochii on September 11, 2013, 03:06:15 pm
I'm actually having an inner fight that will decide either if I'm going to use this or not in my game. Seems pretty awesome. I'm digging mostly on the Bitmap#pixelate feature, because I'm thinking about using it for an enemy collapse animation.

Anyways, I'm going to take a nice read on this, great script LittleDrago,
Orochii Zouveleki
Title: Re: [XP][VX][VXA] Drago Core Engine
Post by: KK20 on September 11, 2013, 06:33:47 pm
I am quite interested in this. I'll have to play around with it sometime and see if it will make things easier for me. (Speaking of, I noticed your methods use 'eazy' instead of 'easy' :P)
Title: Re: [XP][VX][VXA] Drago Core Engine
Post by: LiTTleDRAgo on September 12, 2013, 05:06:44 am
ah, I forgot to change it back to easy

btw, glad if you like it

edit : found bugs at invert! method, script updated