Drago Transition Pack
Authors: LiTTleDRAgo
Version: 1.00
Type: Misc Add-on
Key Term: Misc Add-on
IntroductionThis is based of Fantasist's Transition Pack Edit by ThallionDarkshine
Since there is a couple of bugs here and there when used with RGSS3, I modified it to fits my need
Features
- Remove screenshot.dll dependency
- Added Frost
- Added Pixelate
Screenshots(http://1.bp.blogspot.com/-X-bSVYN_q2A/UjLADTJzyGI/AAAAAAAAAVA/MgyCS4pG8zg/s320/frost.JPG)
ScriptHere (http://littledrago.blogspot.com/2013/09/rgss23-drago-transition-pack.html)
InstructionsIn the script
CompatibilityFrost and Pixelate are process consuming method
If you want to use it without lag, place WhiteFlute's Bitmap-EX script above Drago - Core Engine
Credits and Thanks
- LiTTleDRAgo
- Fantasist for original Transition Pack
- ForeverZero and ThallionDarkshine - method used in this script
Author's NotesEnjoy ~
Nice job with this. I'm glad my old scripts are being used for something. Although i think i already ported this to RGSS3, i really like the new frost and pixelate transitions. They look pretty awesome. Just curious though, how are the effects implemented? Because it would probably really help to implement them in a dll to help prevent lag from using them.
The code are in Drago - Core Engine
*-----*
If you want to use them without lag, place WhiteFlute's Bitmap EX script above Drago - Core Engine
Ok, i guess i didn't read your post fully about it. I wish my dll was as fast as white-flute's. I've tried to replicate some of the functions, but it hasn't worked well.