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RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: LiTTleDRAgo on September 13, 2013, 04:10:35 am

Title: [XP][VX][VXA] Drago - Transition Pack
Post by: LiTTleDRAgo on September 13, 2013, 04:10:35 am
Drago Transition Pack
Authors: LiTTleDRAgo
Version: 1.00
Type: Misc Add-on
Key Term: Misc Add-on



Introduction

This is based of Fantasist's Transition Pack Edit by ThallionDarkshine
Since there is a couple of bugs here and there when used with RGSS3, I modified it to fits my need


Features




Screenshots

(http://1.bp.blogspot.com/-X-bSVYN_q2A/UjLADTJzyGI/AAAAAAAAAVA/MgyCS4pG8zg/s320/frost.JPG)


Script

Here (http://littledrago.blogspot.com/2013/09/rgss23-drago-transition-pack.html)


Instructions

In the script


Compatibility

Frost and Pixelate are process consuming method
If you want to use it without lag, place WhiteFlute's Bitmap-EX script above Drago - Core Engine


Credits and Thanks




Author's Notes

Enjoy ~
Title: Re: [XP][VX][VXA] Drago - Transition Pack
Post by: ThallionDarkshine on September 13, 2013, 03:51:35 pm
Nice job with this. I'm glad my old scripts are being used for something. Although i think i already ported this to RGSS3, i really like the new frost and pixelate transitions. They look pretty awesome. Just curious though, how are the effects implemented? Because it would probably really help to implement them in a dll to help prevent lag from using them.
Title: Re: [XP][VX][VXA] Drago - Transition Pack
Post by: LiTTleDRAgo on September 13, 2013, 07:38:50 pm
The code are in Drago - Core Engine

*-----*

If you want to use them without lag, place WhiteFlute's Bitmap EX script above Drago - Core Engine
Title: Re: [XP][VX][VXA] Drago - Transition Pack
Post by: ThallionDarkshine on September 21, 2013, 03:16:50 pm
Ok, i guess i didn't read your post fully about it. I wish my dll was as fast as white-flute's. I've tried to replicate some of the functions, but it hasn't worked well.