I'd like to take an extra moment and give a shoutout to Blizzard (and Winkio?) for setting the bar of what an ABS should be, and giving it out for free. Your excessive amounts of generosity in my late teen/early 20s era when I first got into RMXP with all those scripts blew my mind and inspired me to also do development stuff.
Now, fast-forward to the end of 2020, I'm a developer by day for work, and decided it was time to give back: and this is (albeit very rough around the edges) my tribute to the RM community.
The concept of map battlers and AI were never seen again in any future ABS engines for future RPG Makers (that i could find), and they were brilliant... so much so that I also incorporated (though incomplete) the same idea into this engine. I hope to expand it and flesh it out as much as your ABS was, and leave it open for others to extend as they see fit- because that is how it should be. I specifically came back here to share this because this is (for me) really where it all started.
Thank you!
Now, fast-forward to the end of 2020, I'm a developer by day for work, and decided it was time to give back: and this is (albeit very rough around the edges) my tribute to the RM community.
The concept of map battlers and AI were never seen again in any future ABS engines for future RPG Makers (that i could find), and they were brilliant... so much so that I also incorporated (though incomplete) the same idea into this engine. I hope to expand it and flesh it out as much as your ABS was, and leave it open for others to extend as they see fit- because that is how it should be. I specifically came back here to share this because this is (for me) really where it all started.
Thank you!