Chaos Project

RPG Maker => Event Systems => Event System Requests => Topic started by: Zexion on April 02, 2012, 01:54:38 am

Title: A different kind of battle initiation?
Post by: Zexion on April 02, 2012, 01:54:38 am
Well I want to make it so that every world in my kingdom hearts game has it's own map, and then a battle map. On the battle map depending on the battle sequence (determined by a random variable), a different group of enemies shows.
Example:
If Var = 1 it shows enemy group 1 with 3 monsters
If Var = 2 it shows enemy group 2 with 5 monsters
If Var = 3 it shows enemy group 3 with a boss and 3 monsters.

So by using an ABS I managed to get that part down. Now I'm stuck on another part. In the default rmxp system, it has enemy encounters by steps. I want to know, how i can make it so that every random number of steps, the player is teleported to the battle map.
Title: Re: A different kind of battle initiation?
Post by: Boba Fett Link on April 02, 2012, 07:47:17 am
Maybe try this?
http://forum.chaos-project.com/index.php?topic=3183.0 (http://forum.chaos-project.com/index.php?topic=3183.0)
Title: Re: A different kind of battle initiation?
Post by: Zexion on April 02, 2012, 08:21:10 am
Sounds perfect but it requires blizz abs and I don't use it :/
Title: Re: A different kind of battle initiation?
Post by: Boba Fett Link on April 02, 2012, 02:17:21 pm
You did say you're already using a different ABS...can you switch to Blizz's or find out if your ABS has a similar script?
Title: Re: A different kind of battle initiation?
Post by: Zexion on April 03, 2012, 12:26:12 am
I guess i need to look for a script then, I'm using Mr.mos ultimate. Which supports 8-way charsets and more directional frames. Blizz-abs, by default, dosen't and I can't seem to get it to load 8 directional graphics. I guess I will just have to find someway to do this on my own or something.