~Darkness Becomes~ INTRO/CHARACTER SUBMISSIONS

Started by (Hexamin), March 08, 2010, 01:25:04 pm

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(Hexamin)

March 08, 2010, 01:25:04 pm Last Edit: March 10, 2010, 04:54:19 am by (Hexamin)
Edit 1: After reading Blizzard's guidelines I decided to add a features section of this story.  Check it out for some more guidelines to the game
Edit 2: Added maps and City Info
Edit 3: Added information about the Brotherhood of Blood, Dylon's Drifters, and the Thieves Guild

Darkness Becomes
Out of the Darkness came the Spectrum.  A benevolent stream of light, containing every color imaginable.  The Spectrum traveled through the void of space, filling it with the four Primaries, Greens, Blues, Yellows and
Reds.  The Greens became our planet, and the Blues followed the Greens to give the planet the Water of Life.  The Yellows gave birth to our mighty sun, while the Reds danced circles in the skies, becoming the stars.  However, the reds were separate from the other colors. The Blues gave life to all the living creatures, and the Greens were the creatures' home, while the Yellows warmed the living beings with its rays of sunshine.  The Reds did nothing other than watch from a far, alone in the cold dark universe.  The Spectrum's benevolence was scattered into the four Primaries and it shielded all living creatures from the Darkness.  However, the Reds were constantly surrounded by the Darkness, and after time, the Spectrum's light began to fade in the Reds.

One night, Rosa was staring up at the night sky, watching the stars in the sky.  She did this quite often, as she would always get a warm feeling from the night sky filled with all those twinkling lights.  Her favorite star she had named Phoenix, and for good reason too.  Every night Rosa would come out, just before the first stars came out, and every night Phoenix would be the first to light the night sky, and just before dawn, Phoenix would slowly die with the rising sun.  Rosa never fretted, however, because she knew that Phoenix would be back the next night.  On this night, Phoenix was not the first star out, in fact, Rosa would never see Phoenix again.

The Darkness had seen the weakness in the Spectrum's design, and exploited it flawlessly.  It began by letting the Reds realize they were different than the other Primaries.  Soon thereafter the whisperings began.  In a deep, cold voice, the Darkness spoke, "Unessential... meaningless... distant..."  These words the Reds were already toying with in their minds, but the Darkness magnified them.  One night, the Reds confronted the Darkness.

"Why would the Spectrum do this?  Why would She create four Primaries, but seclude us from the rest?"  The Reds hearts were sinking.

The Darkness withheld a sinister laugh, instead voice its "sincere" concern.  "Poor little Reds, out in the void of space all by themselves.  Too far away to have any impact on the planet and its life.  Such a waste..."

The Reds perked their heads up, "A waste?  What do you mean?"

"Well, my little Reds... your color, it deserves to be closer to life.  You have so much to offer to the planet and its inhabitants."  The Darkness swirled around the Reds in an eerily comforting way, putting the Reds into a hazy delirium.

The Reds fought to think straight, but were lost in thoughts of hopelessness and meaninglessness.  "What should we do then?  How can we be closer?"

"Mmmm... well."  The Darkness slyly said, "You do know that I have been to the other side of the universe, I even move faster than the Spectrum ever could.  And yes... I have seen the planet up close, watched the living creatures even closer."

The Reds minds continued to spin, vividly imagining the Darkness swirling through the void all the way to the planet.  "How do we get close to the planet?  We want to experience life!"

The Darkness spun around the Reds and whispered, "I could take you there."

"Please, get us there, what must we do to be closer?"

"Give me your color."  And the Darkness began to grow darker.

Rosa noticed Phoenix's absence.  She did not realize that the Darkness was responsible for taking the light away.  Several more nights passed and Rosa still had not seen Phoenix.  What's more, she noticed a lack of brilliance in the sky, there seemed to be very few stars left in the sky.  Rosa became depressed and illness quickly followed.  She was bedridden for weeks, and by the time the last star went out, Rosa was on the brink of death.  That's when she was visited by the Darkness.

The house became quiet, no sound entered the house, and no sound was made in the house.  A blanket fell over the house, overwhelming Rosa in her bed.  It was pure evil that she felt, pure evil with a hint of familiarity.  She looked towards the window, and opened her mouth to inquire about the strange presence; nothing escaped her lips.  

"Hush child."  The Darkness flowed into her room, surrounding her gently with the insanity of nothingness.  What was this familiarity Rosa felt?  Her weak body could not handle the sensation and quickly became unconscious.

When her eyes opened she saw a star.  "Phoenix?"  She asked, even though she knew Phoenix never had such a malignant aura about him.

"No child, I am Niribu."  The light came closer and Rosa let the light fall into her hands.  "Take me, I am yours."

Rosa clasped her hands around Niribu and fell backwards slowly, and just before she hit the ground, she awoke.  The presence was gone from the house.  Her body felt strong.  Rosa was fully recovered, but whereas the Darkness was no longer surrounding the house, Rosa did still feel different.  Niribu was inside her, festering, waiting for his time to cover the entire world in Darkness.


The Planet
World Map: ShowHide



Cities Identified: ShowHide



The Greens provided the creature on the planet mountains and valleys, forests and caves, and all sorts of terrain to be inhabited.  The Blues breathed life into the creatures, and the Yellows provided them warmth.  Everything had its place on the planet.  A circle of life allowed Humans, the images of the Spectrum, to thrive.  Human's had powers of creativity and through their creativity they could manipulate the world around them.  Most humans could only manipulate certain elements, whether it be earth, fire, water, or wind, but a few could also expand their powers of manipulation and control another aspect, unique to that person.  While no one could create something out of nothing, a human's powers were only limited to their creativity.  One human that manipulated water could be in a stone cave, but feel a deep well beneath them and summon the water through the crevices in the rocks beneath.  Another human that manipulates wind might be submerged under water, but have a constant breath from the surface wind.  Regardless, humans had no need to harm each other, beasts were plentiful, and plants grew rampant.  No human was without.  However, the day the Darkness stepped into the world through Rosa, doubt entered humans' minds much as it did with the Reds.  As soon as Niribu entered Rosa, the great Kingdom Unificus began to crumble.  King Ursa died that night and his sons were both convinced they were the rightful heir.  Kingdom Unificus would quickly decay leaving not only two factions, each siding with it's prince, but also a good number who saw Zenith and his great powers as a manipulator as a potential king.

Unificus:  This city has always been the center of the planet.  King Ursa ruled here and so did all the kings before him.  Life always thrived here, as travelers who went from the northern coast to the southern coast had to go through the mountain pass.  The mountains were dangerous, so Unificus was the only plausible route for sane adventurers.  Since the king died, it is now Prince Wensil's stronghold, and his Royalists make sure no other faction members even pass through the city.  It is still a safe thriving place for those who support Prince Wensil, although fewer outsiders dare visit for fear of Prince Wensil's paranoia towards other factions.

Castle Terna:  An ancient king, King Leon, built Castle Terna.  There was a time when the planet was plagued with goblins.  They overran Unificus from the mountains and King Leon was forced to relocate Unificus's population, so he built a castle to protect his people.  Along with the castle, a military was created to defeat the goblins.  The goblins were driven back into the mountains and Unificus eventually became the thriving city it was prior to the goblin invasion; however, since then the kingdom maintained its military in case goblins ever decided to strike again.  Now Prince Capsol commands the Military of the Republic and resides behind the Castle's tall walls.

Shishra: Shishra has been the main port since before the goblin's ever thought about invading Unificus.  Safe on its high coast, Shishra has a diverse population of adventurers, tradesmen, and sailors.  Zenith is a resident of Shishra and since King Ursa died, he has become Lord over Shishra, spreading the word that anyone can come to Shishra to learn of his powers and join him in establishing a new "free" government.

Fendmoore:  Fendmoore has remained virtually untouched by the inland cities.  Isolated, it is a quiet town full of fishermen and families.  The factions haven't tainted the town, and despite increasing turmoil in the rest of the world, Fendmoore remains relatively quiet.

Darson:  Another quiet town, Darson finds solace in the middle of a forest outsiders fear.  Many adventurers come to Darson to stay while they scour the nearby trees in search of mystical beasts and hidden caves.  Darson's east wall was built to fend off the forest's beasts that would attack the city when no adventurers were nearby to protect it.  Now Darson tries to remain untouched by the near-faction-war, although some rumors are being spread about Zenith and his Freeseekers; many in the town find the promise of power alluring, especially living near such a dangerous forest.

Crossroads: Crossroads is a major trading post even after King Ursa died.  The factions all have some pull in the town, however, which leads to violence at night between the factions.  During the day, however, Crossroads remains a lively, friendly place, as if the factions set aside their differences to keep the city alive and in business.

Port Brenan:  Port Brenan and it's inhabitants have struggled in keeping up with Shishra's massive port.  When King Ursa died and the Princes seperated, the town immediately sided with Prince Capson, providing him with supplies while he provided the town with military support.  Any Freeseekers found in Port Brenan should fear for their life, as the inhabitants were already sour towards Shishra before the king died.  Now they have an excuse to act against Shishra.

Okalade: The people in this small town have always been hard workers.  They build boats for both Shishra and Port Brenan, and now that the factions have taken over those towns, Okalade is struggling to continue making ships.  Zenith doesn't want Okalade making ships for Prince Capsol, and currently Zenith has Freeseekers that regularly "check in" with Okalade to make sure they aren't associating with anyone from Port Brenan or other factions.

Yisra:  Yisra is somewhat isolated from the near-war.  It's a small town and it's people have always enjoyed the serenity they've found away from the big cities.  It's inhabitants hunt the wild game nearby, and any supplies they get from Yimne, although most of the time the citizens of Yisra keep to themselves and very seldom leave.  Occasionally though an adventurer has been born in Yisra, a few even braved the mountains to the north and are rumored to still be up there somewhere.

Yimne:  The people of Yimne get a lot of support from Unificus as Yimne has been a resort of sorts for people in Unificus.  Now the people in Yimne tend to side with Prince Wensil and long for peace again.  Still, they maintain their paradise and try to live life like they did before King Ursa died, welcoming visitors with open arms.

The Factions
Prince Wensil's Royalists: The Royalists hold onto the idea that the Kingdom is not crumbling, and ignore the fact that something has just shook the world out of place.  They believe that if Prince Wensil, the heir to the throne by eldest birthright, takes the throne, order will be restored and peace will naturally continue.  They aim to obtain Prince Wensil's succession to the throne by peaceful, diplomatic means, however, they see anyone that disagrees as a menace and will pull strings to make those people disappear.

Prince Capsol's Republic:  Prince Capsol and his followers don't ignore the fact that the kingdom is struggling.  The believe they have to take the kingdom back and put Prince Capsol on the throne to restore order.  While not directly approving of war, they are taking a more militaristic approach to the Kingdom's turmoil and are building a ready army to combat opposing forces if neccessary.

Zenith's Freeseekers:  Zenith is a powerful manipulator and believes that due to his incredible power, he should have control over the kingdom.  He realizes that he needs more followers to support him, however, and he aims to gain followers by offering them power and a place in his kingdom.  Although he's not ready to seize control of the throne currently, he and his followers are quickly becoming a force to be noticed.

Additional Background
The Brotherhood of Blood: This elite order of assassins has remained in the shadows for 149 years, never drawing too much attention to the Kingdom, while effectively becoming wealthy beyond its dreams as an organization.  The Brotherhood is not evil, nor is it good; it simply seeks monetary gains through "contracts" with wealthy patrons.  Not much is known about the people pulling the strings in the Brotherhood, in fact, most assume the Brotherhood itself is just a rumor.  However, some people with enough money can seek the services the Brotherhood has to offer.  Initiation into the Brotherhood is rare, as no one has found a way to find where these silent killers reside.  But they have eyes everywhere and watch potential assassins from the shadows.

Dylon's Drifters:  People seeking a job as a mercenary (unless self-contracted), go through Dylon Q. (the man for you!).  His father started an organized "business" where mercenaries could come and find work.  Whether it be guarding a farmhouse from the wolves that keep killing the chickens, or providing a squad of ruthless killers for the war, Dylon Q. is the man for you!

Thieves Guild:  Thieves Guild? *Laughs*  What's that?  There is no Thieves Guild.  *Looks around* Or is there?  I mean, I won't tell you.  Yeah, there is no Thieves Guild.  Why?  Are you a thief?  I might have a job for you...  I mean, no.  We never had this conversation.  *vanishes into the shadows*


Rosa
Aside from the initial storyline, Rosa is somewhat of a mystery and her background is not known to the public.  She is, however, vital to the storyline, and the players will interact with her, unknowingly at first, but her (and Niribu's) actions will be felt throughout the entire planet.

Character creation
Name: Create a name for your character
Sex: Male/female
Age: Define your character's age (Knowing humans age similarly to the way we age)
Faction: Possible factions include the side of Prince Wensil, the older of the brothers; the side of Prince Capsol, the younger of the brothers; or the side the aspiring manipulator, Zenith.  No one can simply claim "Neutral."
Elemental Efficiency: Choose 1; Earth, Wind, Water, Fire
Unique Efficiency: Choose a unique expertise of manipulation that you and only you lay claim to.  This will have to be verified by me, but is very open to creativity.  Give a couple sentences describing it.
Profession: Choose your trade.  Open to creativity, but more than 1 person can be the same profession (i.e. two people could be Hunters, or two people could be Priests)
Initial Stats: You have 10 points to spend on your initial stats.
-Strength: Determines your physical strength.  Weight you can carry, power you strike with, etc.
-Endurance: Determines how much you can withstand.  "HP" if you will, distance you can run, etc.
-Dexterity: Determines your finesse.  Detailed tasks, such as lock picking, or skills with items/weapons.
-Intelligence: Determines how smart you are.  Your ability to effectively solve problems, the weight you have on convincing other people that you're right, effectiveness of manipulation, etc.
-Willpower: Determines your ability to push yourself.  Amount of mana, potential to learn new manipulations, etc.
-Luck: Determines your luck.  Just like every other game, no one REALLY knows what luck does.
Background Info: Give some background information about your character and any unique personality traits he/she may have.
Color: Choose 1: Green, Red, Blue, Yellow
Starting Location: Choose a city to start in.  You can't choose a city owned by an enemy faction.

Features of Darkness Becomes
Day-to-day Update:  As soon as I come inside from smoking hookah I'll create a map of the world so you can decide where you character starts out and can decide how your character moves around and such.
-I'll notify the players when each day starts and post a new map where all the players are and what events are happening where along with common knowledge of Heroes or Villains on the map
-With the daily update I'll inform players of the conclusion of the previous day, whether or not HP/Mana is restored, etc.
-Daily/Major Events will be updated here.

Action points: Players will have action points assigned to their characters, action points will deteriorate as the player moves his character and interacts with the world.
-The storyteller will notify the player during the day when an action point is used up.  For instance, if the player is sitting reading a book, the storyteller might grant the player new knowledge (of a skill or ability or secret information via message to the player).
-Action points will increase due to circumstances in game, characters' levels, etc.
-If you post a reply after your action points are depleted for that day you're post will be notified to a moderator and most likely be deleted.
-Editing posts will have to be done in such a way that the original content is not obstructed, this will have to be done with a sense of honesty, although if someone abuses editing posts (by adding actions to a character or something of the sort) you might be flagged and not be able to edit posts without getting your post deleted.  I don't do this to make it un-fun, just to make it fair.

HP/Mana: Characters will have set HP/Mana and I as the storyteller will keep track of each player's HP and Mana.  Most of the time, if a character rests at the end of the day, HP and Mana will be partially or totally restored for the next day.  By using HP/Mana, I hope to allow a better strategic feel to battle (with NPCs/monsters/other players).

Enemy database: More than likely when a player comes across an enemy I'll create a database that'll be posted in here and updated as the player encounters new enemies.  Information will be approximate and incomplete, as enemies are always full of suprises.  However, general information such as enemy skills, HP, Mana, equipment, and loot will be pretty standard.  New enemies can (and will) suprise players.

Leveling: Characters will have levels, each one starting at 1 (unless extenuating circumstances call for else).
-Character levels will be visible to everyone
-When a character levels up he/she will be able to increase stats, as well as learn new skills.
-When a character levels up, private information will be messaged to that player.
-Leveling up will be done by me, and will occur overnight.

Skills: Each character will begin with two skills.  Whether they be a magic spell or an attack, each skill will have its pros/cons, mana requirements, and other parameters.
-I will assign skills to characters based on their actions/elemental and unique efficiencies at level up and creation.
-I will have unique skills to the character, along with some general skills that can be learned through leveling up/events

Be yourself: You should act however you want your character to act.  If one player wants his character to be a bloodthirsty barbarian, he will level up accordingly, based on his actions.  However, if a player wants to be a shy, bookworm that stays away from battle, he will still gain levels.  Leveling, along with other aspects, will not be based solely on whether or not your character went into the woods and killed wolves all day long (although if you do go kill wolves all day long, you're bound to gain experience).

Events/enemies/interactions:  You can move your character around and interact with existing environment.  However, you can't just walk into the woods and magically find a magical leprechaun, kill it and steal its pot of gold.  Having said that, if you're wandering through the woods, I won't leave you high and dry, I'll be sure to keep things interesting by adding things to interact with.  For example:

Player:
Hex is wandering through the woods, finds himself hungry, so he sits down and eats the berries he previously collected.  He looks around, gripping his blade tight; he can't overcome the feeling that he's being watched.

Storyteller (ME!):
A wolf glares at Hex, quietly stalking him from behind the brush.  Hex's perception allows him to be aware of the wolf before the wolf has a chance to attack Hex unaware.  What does Hex do?

Player: Hex sees the wolf, knowing the wolf would kick his level 1 ass, Hex throws a Vial of Smoke at the brush where the wolf is and runs away.

Storyteller:
The wolf was dazed by the smoke, and stopped stalking Hex.  Hex is now fatigued, but his endurance increased.

States: The story will have a list of states that affect players.  For instance, if the player is fatigued, he can no longer travel, but fatigue can be "healed" via resting/items/etc.

My Sample Submission
Name: Hex
Sex: Male
Age: 21
Faction: Prince Wensil
Elemental Efficiency: Earth
Unique Efficiency: Space.  Manipulation of space.  I am learning to be able to bend space to my will.  Initially I can fold it to teleport, but am still limited to how far I can fold space and just what I can send through it.
Profession: Alchemist.
Initial Stats:
Strength:0
Endurance:1
Dexterity:0
Intelligence:3
Willpower:5
Luck:1
Background Info: Hex is rather apathetic.  He's not specifically good at anything, but he does seem to pick things up quickly.  He's weaker and slower than most, and his mind tends to wander a lot.  Nevertheless, he does keep things interesting and is constantly figuring out new ways around old obstacles.
Color: Green
Starting Location: Okalade

A Few Final Notes
Once you post your submission I will send a message to you with private specifics of your character, such as your initial skills based on your efficiencies and profession, along with any unique traits you may or may not have.  Once I give you this information, you just need to hold on to it and add to it as you progress through the game and level up.  You can let other people know your information, just keep in mind, there are 3 factions and not everyone has to be a friend in this game.

I will not have a specific character in the game, instead I will update the story daily based on what characters are present and how they fit in.  I will give a scenario with each update that will allow each character to make decisions as to what needs to be done.  More storyline will be posted as the game goes along, but right now these are the points you need to be aware of.

-The three factions are Prince Wensil's Royalists; Prince Capsol's Republic; and Zenith's Freeseekers.

-Rosa is wandering the land with Niribu (Darkness Incarnate) festering inside her.  Eventually circumstance will lead to the release of Niribu (and death of Rosa).  "Rosa" will appear in the game, but not by her name, as to prevent actions being taken hastily based on knowledge of Niribu residing in her.

-There is one land mass, with the Kingdom Unificus the center.  Outlying regions can be defined in background information, but everything is relatively close and the whole planet is affected by the crumbling Kingdom

-Skills will be defined once profiles are submitted, as will HP, and Mana.

-Although there will be an update every day, depending on player activity, there will be "Instances" where a more direct interactivity takes place.

-Your destiny is up to you.  Whether it's to get caught up in the struggle, or realize a change in the world, you must decide for yourself what path you walk.
Max 1111101000; characters remaining: 1110111000

WhiteRose

I'm interested, but I don't have time to create a character since I'm in school now. Reserve me a spot, though, and I'll make my character when I get home in about three hours, alright?

(Hexamin)

Of course!  Its late here, so I might not be up anymore, but when I wake up and do my ruck march in the mornin' I'll check this and send you your private specifics ^_^

2 more after you and we'll get this show on the road (of course more can join, just not starting 'til I have at least 3)  :P
Max 1111101000; characters remaining: 1110111000

Aqua


(Hexamin)

I will!

It'll be a good pastime and help me work on my storytellin' skills before I start the storyline for my project ^_^

plus you get to do everything hypothetically, what more could you want? ^_^
Max 1111101000; characters remaining: 1110111000

Subsonic_Noise

March 08, 2010, 03:33:24 pm #5 Last Edit: March 08, 2010, 04:07:09 pm by Shiny Magikarp
Reserve me one, too.

...

Heck, I'm gonna start now. I don't know how often I'll be able to participate, but this story is just too lovely to ignore.

Sorry for my crappy english, once again.

Name: Vael (Name of the main character of my game, lol)
Sex: Male
Age: 19
Faction: Zenith (probably... am I able to change faction during the story?)
Elemental Efficiency: Fire, all the way.
Unique Efficiency: While he is weak in most parts, Vaels native ability to control fire is unique in this world. He can summon flames out of nowhere, move and expand them however he wants and raise their temperature until they can even melt metal.
He himself is immune to high temperature, but weak to every other element.
Profession: While Vael hasn't got a real profession, he earns most of the money he needs as a head hunter.
Initial Stats: You have 10 points to spend on your initial stats.
-Strength: 1
-Endurance: 1
-Dexterity: 1
-Intelligence: 2
-Willpower: 4
-Luck: 1
Background Info: Vael was an outsider all his life since people are afraid of his abilities, which he isn't always able to control. Not being welcome in any town, he has to move from place to place while still trying to get enough money for food and clothes.
Color: Choose 1: Red

(Hexamin)

Good deal.  You still need to pick one of the four colors.

Let me expand on this though.

The four Primaries in the game are the Reds, the Blues, the Yellows, and the Greens, and the color you select will affect how certain aspects of the game affect you.

More to come on this when the story begins.

Also, in a bit I'll have a map up and I'll let you decide where you begin your journey.
Max 1111101000; characters remaining: 1110111000

Aqua

March 08, 2010, 04:06:30 pm #7 Last Edit: March 08, 2010, 04:09:53 pm by Elite Four Aqua
Could you explain the brothers and the factions more?
I wanna know exactly for what I'm signing up XP

Also... you have no background info on Rosa... what's so special about her that the Darkness overtook her.

Edit:
Does water manipulation also include thermokinesis: changing the states of water?

(Hexamin)

The manipulation of elements will start off relatively unharnessed, but as you level and use your manipulation (through whatever means, battles, helping people, hurting people, etc.) you will become more skilled in manipulation.  The primary usage of manipulation will be through the skills I assign you, so you won't be able to just go around parting the waters of the Red Sea all day long.  In regards to your question of thermokinesis, this will be a possibility, especially if your character actively strives to master it.  It won't be fully effective until you have a skill that allows you to use it, but, if your character spends all day trying to master it, there's a good chance that next time you level (or just spontaneously) you will achieve thermokinesis.  Manipulation is really going to be limited only by having a skill assigned to it, but those skills will only be limited by your imagination.  Creativity in this game will be a good thing.  If you create some bogus utilization of your manipulation skills, you might find yourself with a very unique arsenal at your disposal.

I'll add some background information to the factions, just check the Intro post in a little bit.
Max 1111101000; characters remaining: 1110111000

WhiteRose

March 08, 2010, 05:46:01 pm #9 Last Edit: March 08, 2010, 09:08:59 pm by Flower Lady WhiteRose
Alright, here's my character:

Name: Chris (Short for Christine)
Sex: Yes- I mean... Female
Age: 15
Faction: Slightly Complicated. She outwardly supports the Royalists, but actually believes that Prince Wensil's action will destroy the kingdom. However, as this would be good for business, that is what she appears to support to those who ask. Secretly, however, she believes that victory by Prince Capsol's faction would be best for the kingdom. Torn between morals and money, she isn't sure which she truly wants to win.
Elemental Efficiency: Wind
Unique Efficiency: Just an idea; feel free to reject it and I'll come up with something else. Given a moment to detect the state of the air in a room, she can manipulate the state of her body to become not quite invisible, but much harder to see.
Profession: Thief
Initial Stats:
Strength:0
Endurance:0
Dexterity:5
Intelligence:2
Willpower:1
Luck:2
Background Info: Chris never knew her parents. She was raised at an orphanage in a large city until she escaped and became a girl of the streets. Her ability allowed her become a master thief, especially considering the natural ability she had due to her nimble fingers and small frame. She's a troublemaker, and has a great sense of humor, but sometimes it gets out of hand and people get hurt. Chris isn't naturally a bad person, but growing up in such a situation has caused the barrier between right and wrong to be slightly blurred. Coupled with her love of valuable objects, this might lead some to think of her as evil, but at heart, she's a good person.
Color: Blue
Starting Location: Unificus

I kinda threw this together really fast, so I'll probably come back and add more information and revise stuff later.
EDIT: Added starting location.

King Munkey

I am considering it. Although I have never role played via a forum before honestly.

G_G Is my hero!
Munkey != monkey
Munkey > monkey

Aqua

Making my character now...
Hope you don't mind me taking a character from my own storyline and just modding her to fit into this. XP

But... I gotta wait for the map ;___;

(Hexamin)

The map is up.  It's kinda rough, but it gives you something to go off of for now.

Looks like we might be able to start this sooner than later.  1 more and we'll be good to go, although I might wait a couple more hours to see if anyone else wants to be there for the beginning of it all.

If you could update your starting location that would be great.
Max 1111101000; characters remaining: 1110111000

Aqua


C.C. rOyAl

Ill give it a shot, never played a game over a forum though so Im gonna have to get used to it haha. im making my character now
Spoiler: ShowHide

(Hexamin)

Cities are posted and have some background info, but keep in mind, prior to the king dying and the Darkness coming to the planet, the world was relatively peaceful and untainted.
Max 1111101000; characters remaining: 1110111000

Diokatsu

Name: Pyrrhus
Sex: Male
Age: 17
Faction: Capsol. The army he's gathering provides work for him and his kin so he has no choice. However, he isn't bound tightly by morals and supports whatever seems best at the time, while secretly not caring about the outcome.
Elemental Efficiency: Wind (No Rose I am not copying, I am a great lover of wind is all)
Unique Efficiency: Mystic Eyes of Perceiving Winds - The power to see the currents of the winds and predict their movements. Moreorless a tactician's skill, it allows for a veritable prediction of the future based of using the past and present to logically deduce the the conclusion of the movements. However, this takes a toll on his mind and renders him distracted.
Profession: Mercenary, Burgler
Initial Stats:
Strength:1
Endurance:2
Dexterity:4
Intelligence:2
Willpower:1
Luck:0
Background Info: Pyrrhus was an ordinary thief, but due to offers and his skill with weapons, he joined a brigade of mercenaries to make more money. The brigade has crumbled however, but Pyrrhus still believes himself to be a mercenary for hire, a soldier of fortue although he usually lives day to day by theft.
Color: Where is the fucking purple? Blue then.
Starting Location: IDK I'll finish later.

Aqua

That unique efficiency sounds like Espeon lol

Diokatsu

Quote from: Elite Four Aqua on March 08, 2010, 09:02:07 pm
That unique efficiency sounds like Espeon lol

Rofl. I took it from Tsukihime actually, only Shiki Tohno's eyes are the Mystic Eyes of Perceiving Death and basically let him kill people by cutting one line on their body. Uber powerful.

C.C. rOyAl

Ok here is my character...

Name: Aseras
Sex: Male
Age: 23
Faction: Prince Capsol
Elemental Efficiency: Wind
Unique Efficiency: It goes along with his element, or psychic, it doesn't matter haha. Anyway, Aseras is able to summon up blades and control them without having to touch them. The swords come from an image in his head, and he can make them anything he would like. A weak part to this awesome power is that it puts a lot of strain on his head because of him having to keep the image of the weapons in his head, so he will pass out from exhaustion if he uses it for long.
Profession: Assassin  
Initial Stats:  
-Strength: 1
-Endurance: 3
-Dexterity: 2
-Intelligence: 0
-Willpower: 3
-Luck: 1
Background Information: When Aseras was a young child, his parents were both a part of the military that was assembled to drive back the attacking goblins, both were killed, but neither of their bodies were recovered. Aseras took a vow to find out what happened to his parents' bodies. As a present to himself on his birthdays, he would go into the mountains and kill anything he saw, until his vision was so blurry from exhaustion. On his 18th birthday, he was overwhelmed by monsters, and barely survived with two broken limbs, Aseras fainted from the pain. He later awoke to a women hurched over him, she introduced herself as Alice. She had been tending to his wounds for a few days, and somehow he was already fully recovered. Confused, Aseras asked her how she found him, and why she helped him, to his astonishment, he found the women was his mother, and had been living in the mountains ever since she left with her husband and never returned. Aseras stayed with her, and she taught him the ways of silent steps, and swift movements. Then, disaster struck. Aseras awoke one morning to his mother torn to pieces, her blood soaking him. He was alone again, and for the first time in his life, he didn't care. He didn't care what happened to him or anyone else. He went back into the city and began drinking, heavily, and without rest. One thing led to the next, and he accidentally killed a man in a bar fight. He had no other choice but to run away and take up a life of crime. After a few months, he stumbled upon a brotherhood of killers. He decided to join them, as they provided food, and living arrangements. However in return, he had to take on 'assignments', and kill anyone that was in his way. He is now a respected member of the Brotherhood of Blood, and is a well-trained assassin.
Color: Yellow
Starting Location: Castle Terna

Everyone is choosing wind haha
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