Chaos Project

RPG Maker => Tutorials => Tutorial Requests => Topic started by: MetalZelda on March 04, 2015, 06:33:40 am

Title: Benefits of turning common event into a script ?
Post by: MetalZelda on March 04, 2015, 06:33:40 am
Hi
Is there's any performance benefits if I wanna turn common event that use parallel process into a single script ?
If yes, I wanna learn how to turn common event into a script.


Common Event
Spoiler: ShowHide
Start
(http://i.imgur.com/vIZDwvk.png)
The whole system
(http://i.imgur.com/xKRK3e1.png)


Thanks
Title: Re: Benefits of turning common event into a script ?
Post by: Zexion on March 04, 2015, 02:25:19 pm
Really, it's the same shit. Lol
You can make most scripts with common events, and vice-versa. There might be performance enhancements if you program them, but really it's not a complete game changer. The process of running say 100 common events might become an issue, but most games don't even reach that. (At least not running all at once)

I'd say the main benefit to scripting would be the fact that you don't deal with messy event pages anymore xD
Title: Re: Benefits of turning common event into a script ?
Post by: PhoenixFire on March 04, 2015, 05:21:14 pm
Quote from: Zexion on March 04, 2015, 02:25:19 pm
I'd say the main benefit to scripting would be the fact that you don't deal with messy event pages anymore xD


Myself being someone that uses events for just about everything I can, I'll have to agree with Zexion on this one.
Title: Re: Benefits of turning common event into a script ?
Post by: ForeverZer0 on March 04, 2015, 05:50:18 pm
It really depends on what you are trying to accomplish, but for most circumstances, if it is possible to do on a relatively simple common event, then that is fine, there is not much benefit one way or the other.
Title: Re: Benefits of turning common event into a script ?
Post by: MetalZelda on March 10, 2015, 05:57:02 pm
Quote from: ForeverZer0 on March 04, 2015, 05:50:18 pm
It really depends on what you are trying to accomplish, but for most circumstances, if it is possible to do on a relatively simple common event, then that is fine, there is not much benefit one way or the other.


I'm trying to do an Zeldaish A-RPG ABS for VX ace using eventing only
Title: Re: Benefits of turning common event into a script ?
Post by: ForeverZer0 on March 10, 2015, 11:56:40 pm
For all that to be done correctly, I think a script is your only real option. Using common events is just going to be a mess, but it depends how in-depth and complicated you want it to be.