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Messages - almog99

1
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2017, 09:05:03 pm
Guys need your help again , anyone have an idea how do i start a "waves" enemies system ?
Like after x enemies killed wait x seconds and then start a stronger wave of enemies come , but what i look for is not to do each wave manually , i want a system to just scale up the enemies each time because i want around 100 waves lol ...
even if only manual is the solution i still cannot figure a way to do it flawlessly without changing map each wave so i will glad if someone will show me a way here .
Thanks alot !!!
2
New Projects / Re: Dragon Ball Z : Another Timeline
August 27, 2015, 07:01:31 pm
Quote from: whitespirits on August 27, 2015, 06:57:00 pm
do you have skype? I have a huge amount of rmxp maps in the gba style :)

that would be a huge help if they are from or alike legacy of goku II or Buu's Fury . Thanks
Skype:almog0113

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New Projects / Re: Dragon Ball Z : Another Timeline
August 27, 2015, 12:06:03 pm
4
RMXP Script Database / Re: [XP] Blizz-ABS
August 25, 2015, 07:18:17 pm
something really weird , i started new project aside my current one and i using same scripts exactly and same config exactly(copy pasted Scripts.dat) and when an enemy die in my new project the events running as parallel proccess and in my main project its running like erase event(which is what i want)
for example in the new one when an enemy die and i want to use show text:"example" so its keep repeating "example" as a parallel proccess would , but in my main project(the original) it will just run once :"example" and thats it.
any ideas why its happening because im really confused... :wacko:
after playing with the files for a while something i did fixed it , no clue what but at least its ok now lol
5
THANK YOU SO MUCH !!!
For now its looking perfect !!!  :) :) :)
Edit:ok i got a problem after testing a little bit lol , i think the range getting reduced i mean if the range is 10 and the enemy sending it and it passed like 7 then i deflect it so it keeps the count from 7 and going only 3 back to the enemy , if its possible and its not a big deal i would like it the range to be full from the deflect (i mean like if its then and i deflect it so it will have again 10 squares of range)
again thank you so much
i just increasing the range of all the shooting skills to work around it , thank you kind sir !
6
Quote from: KK20 on August 15, 2015, 05:55:54 pm
It'd probably require a lot of editing to the existing BABS engine. You would need to first configure what projectiles can be reflected and what weapons/weapon-types/etc. can reflect. Modify the attacking methods where it checks if there's an enemy target in range to also check for projectile objects. If a projectile is within range, turn the projectile's facing around and change its "owner" (i.e. it's the player's projectile, not the enemy's, so that collision detection can be registered).

So you can see this is already really complicated and should not be attempted by anyone without scripting knowledge and a solid understanding of how BABS works.


i think in my case it my be a little different tho , my game have only one weapon and this weapon is just a filler to have dmg(actually all the characters are hitting with their hands)
and all the projectiles can be deflected so it leaves me with the modifying the attacking methods checking the range and changing the owner, do you think it is possible now?
is there a way around modifying the attacking methods?
thank you so much
7
sorry for the bump but someone have it and can reupload it ? thanks
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Projects / Games / Re: Demon's Revenge With Demo
August 15, 2015, 05:30:34 am
Wow looking epic !
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http://forum.chaos-project.com/index.php?topic=12224.0 - thats a projectile deflection system he made with events and it dosent fit because it have too much flaws
(the limits are like you have to face the enemy down and put him on through and mainly its because he stationary and not moving so i cant use it i need it with a moving enemys because he basicly fakes it this way its not  really the enemy shooting the projectile)
also if its too much to ask any guidance or tip will be more then appreciated.
thanks
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New Projects / Dragon Ball Z : Another Timeline
August 14, 2015, 11:16:15 am
About
Spoiler: ShowHide
Well it all started few years ago when Buu's Fury came out , i just fell in love with this game
and i didnt know Legacy of Goku 2 until i finished Buu's fury , then i played Legacy of Goku 2 and fell in love again ,
after finishing Legacy of Goku 2 i played Buu fury again ... and you can see i just loved it , so thats actually leading to the
point , i wanted this to continue , i wanted more games like this , so i wanted to try to create it , i was a kid , and that was the first
time i met rpg maker , it was rpg maker 2003 , and i had a rough time , but after a few years gaining experience numerous attempts to create it
but i failed time after time , i wasnt good enough , didnt manage to create a good abs in 2003 , after quite a time i moved on to xp and then i was happy to have
a good abs systems with scripts , then the next problem came resources , it was hard to find resources and ripping just felt like it taking for ever so i kept failing and learning
from my failures , after some more time i felt like thats it im in this too long(around 2013-2014) and i need to move on , so before i leave i have to make my dream
game to come true , i worked on it hard and i saw blizz abs which was great for my purposes , but again it just was too big on me , so many resources missing ,
i spent tons of time on ripping but it was just not enough .
so i tought like giving up already , and i did , few monthes passing by and we already in 2015 im not exactly remember , and again i have this feeling inside my self that i want to create
this legacy of goku game and i had some good idea for the story too. so this time i known already that ripping all of the stuff i need its just not possible for me , im too slow and sadly became pretty lazy , i just decided to look online until i find something , and after few weeks i did find something , i found a pack with plenty of stuff i need , i started working on the game again from scratch and again i got into some problems , some skills that i didnt manage to make and this resource wall lacking so many stuff
i was like , dam i never can make it until i found this guy Gianni , it was just in youtube just surfed to look on others attempts in rpg maker to create legacy of goku and i saw his channel , i was amazed he was really
good at this , reading in the comments there is a facebook page for this kind of stuff and pretty good community , i instantly go for it and in this group i saw a great amazing pack , that gianni created , with almost
everything i needed , and i felt like yes JACKPOT , finally i can create the game i wanted.
so after i got this amazing pack i was like i have to make it now , if at this point i will not able to make something playable , thats it theres nothing more that can help me.
so i worked on it hard , the skills i didnt managed to create before were fixed or altered(e.g teleport the player into the enemy position deal damage and back to original position was altered into just fading him away and putting him into battle animation to create the same effect but hes not really there).
so after quite work im happy to say i created enough footage for a small trailer for chapter 1 of the game.
i know some of you will be like you failed so many times why we should think this one will be different , well i dont know if it will be different this time or not , but i will do my best to make it happen and i really hope i will succeed.
(it is long lol)


Story
The game starts at the start of Dragon ball Z , when Raditz arrive but you will find out very quick that things are going to work differently here , it is what if game , so stuff are going to be different then the original show, and it starts as the fight agaisnt raditz , the beam cannon of Piccolo , dosent kill raditz , but critical injure him , and Dr gero finding him injured and decide to create android from him.
I really dont want to spoiler too much so i will just say its the same events and some more with different results that leading to differents events to come.(sounds weird  :O.o:)
im planning to make few side quests and one of them will be the previous game i tried to make(Legacy of Broly) i will cut some stuff from it and insert him into this game as a major side quest.



Media



Tien VS Yamcha Battle
https://www.youtube.com/watch?v=JYwZdAZT5YY
Trailer
https://www.youtube.com/watch?v=jHOi4sUPsDw
Legacy of Broly(Will be changed ALOT the video taken when it was a standalone game)
https://www.youtube.com/watch?v=W_DeFGg7FLU




There is still alot of stuffs i want to do and make , but i just wanted to share what i done so far.
Thanks for taking a look
11
RMXP Script Database / Re: [XP] Blizz-ABS
August 13, 2015, 01:21:29 am
Quote from: KK20 on August 12, 2015, 04:31:12 pm
Clashing beams is pretty much a script request that is too complex for the original design of BABS. For starters, beams are not represented as an entity in the game (i.e. there is no class object for them unlike projectiles) so you would have to make it first be able to detect two beams are even clashing. Then you would need to modify the main update method to allow this clashing scene to occur. It gets way too specific that it does not fit the needs of the majority.

As for holding down the skill key, there's a script that allows rapid-fire use: http://forum.chaos-project.com/index.php/topic,5053.0.html


thank you so much for always helping  :)
edit:also how can i make my enemy change sprite if he get hit by certain skill ?
12
RMXP Script Database / Re: [XP] Blizz-ABS
August 12, 2015, 12:08:35 pm
sorry for many questions im working on my project for quiet a while and want to do the best i can and more so for this more i need you guys lol , 
anyways , is there anyway to do a beam clash ? (when im using a beam and a enemy using a beam in the same direction and it will trigger something(push the z button minigame))
and is there a way to change the beam to work like , i can hold the skill button and the beam stays on and dealing dmg everysecond?
Thanks alot in advance.
13
RMXP Script Database / Re: [XP] Blizz-ABS
July 14, 2015, 10:02:03 am
Quote from: almog99 on March 30, 2015, 04:19:21 am
is there chance to set speed per class? i mean like a thief class will get 6 speed and warrior class 3.
in the movement tab its set for all classes as 1 i guess, anything i can do ?
thanks.
never mind after i figured it out i feel stupid xD.
but there is another question now , i want to make a skill that can make the player dash x squares and dmg the monsters in the way , and a skill
that a player can teleport behide an enemy and damage him.
edit2:another question lol sry for so many questions , is there any way to use a double/triple slash and double/triple shot(shoot 3 projectiles at 1 time ).
Thanks alot.


its been quite a while (few months) and i figured most of it out but i still havent got a clue how to create the teleport to a enemy skill , dmg the enemy and  teleport back to the original position.
how can i create this teleport behide the enemy action ?
Thanks in advance.
14
Hey guys i really need an button mashing and button input mini games , i couldnt find any for rmxp.
15
download broken , can someone reupload it please ?
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Tutorial Requests / blizz abs skill/combo
April 10, 2015, 01:59:47 pm
hey , i cant figure out how to create a skill that teleport my player behide the enemy(if in range) and deals dmg to him.
Thanks in advance.
Edit:Also is there anyway to do something like this instant tranmission ? at 3:51
https://www.youtube.com/watch?v=bHdYYxtlvLQ
3:51
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RMXP Script Database / Re: [XP] Blizz-ABS
March 30, 2015, 11:24:03 pm
Quote from: KK20 on March 30, 2015, 01:40:23 pm
Have you looked into the Combo system at all?
Not sure about the teleport one though.

with the combo system i only managed to do the double/triple slash but with projecttile i want them to move seperate directions like splitting from the
character.
and the dashing is work with combo also but the problem is how i deal the dmg for any enemy in the dash range ? and is there an option
that during a dash the character is immune to attacks?
and is there an option to change the weapon sprite(not character) in the combo menu?
Thanks for your reply.
18
RMXP Script Database / Re: [XP] Blizz-ABS
March 30, 2015, 04:19:21 am
is there chance to set speed per class? i mean like a thief class will get 6 speed and warrior class 3.
in the movement tab its set for all classes as 1 i guess, anything i can do ?
thanks.
never mind after i figured it out i feel stupid xD.
but there is another question now , i want to make a skill that can make the player dash x squares and dmg the monsters in the way , and a skill
that a player can teleport behide an enemy and damage him.
edit2:another question lol sry for so many questions , is there any way to use a double/triple slash and double/triple shot(shoot 3 projectiles at 1 time ).
Thanks alot.