Event System Collection
Version: 2.0
Type: Mini-Game
IntroductionThis is an event system collection for use with RMXP.
Features
- Ores have a fixed percentage to obtain.
- Pickaxe has chance to break.
- Different pickaxes have different % Mine Rates.
- Certain ores can only be mined by certain pickaxes.
- Make gear from obtained ores by smelting.
- Hammer has chance to break.
- More rare ores make different (better) weapons and armor.
- Fishing has different catch rates.
- Fishing Bait guarantees a bite.
- Different poles yield different results.
- Save Point also functions as Warp Point.
- Chillax Tunes!
- Mystery Celebrity Guest-Star!
- More Amnesia!
ScreenshotsNone, but the demo is simple enough.
DemoDropBox
InstructionsIncluded in demo.
Credits and Thanks
- RatatatOG (Alivedrive)
- Blizzard and winkio. (Blizz-ABS is used, but not for this event.)
Author's NotesThis is an event system collection inside of a demo. It is unencrypted and may be used freely. I own it.
If you look at the common events, you can see how I accomplish what I did.
Some ores are more rare than others, and have a low percentage to mine.
I also used a random number to decide whether or not the pickaxe and hammer will break upon use.
I set the percentages to just above annoying, but just below frustrating.
*The maps are mine* They're in my game so don't go copying them, that's just foolish..
Please download and let me know what you think! Thanks.