Chaos Project

RPG Maker => RPG Maker Scripts => RMMV Script Database => Topic started by: ICF-Soft on May 06, 2016, 08:26:20 am

Title: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on May 06, 2016, 08:26:20 am
ICF-Soft Element Core
Authors: ICF-Soft
Version: 1.05
Type: Element Add-on
Key Term: Battle Add-on



Introduction

Defalut element system in RPG Maker MV is limited and doesn't allow absorbtion.

With this plugin you can use not only elements but skill, weapon and item types plus element absorbtion.

This new formula makes more things important and gives extra depth in tactics.

Now you can make magic resistance, bulletproof and so on.


Features




Screenshots

No screenshot required.


Download

You can downolad from here (https://fainbory.com/7VLH).
You can find blog entry here (http://icfsoft.blogspot.com.es/2016/05/plugin-element-core-mv.html).


Instructions

It works with notetags. These can be used in actors, classes, enemies, weapons, armors and states.

More explained inside plugin.


Compatibility

No compatibility issues yet.


Credits and Thanks




Terms of use

Free for commercial and non-commercial games.
If commercial, a free copy of your game whould be fine.
Credit to ICF-Soft.
Do not repost without permision.


Changelog

Spoiler: ShowHide

Version 1.05 download (https://fainbory.com/7VLH).

  • Some code improved.

  • Added get elements framework.


Version 1.04 download (http://adf.ly/1i1g9d).

  • Added element/skill/weapon/item icons.

  • Added custom element/skill/weapon/item rates.


Version 1.03 download (http://adf.ly/1enxhk).

  • Added element/skill/weapon/item reaction.


Version 1.02 download (http://adf.ly/1dUVi3).

  • Use of ICF-Soft Main Utility.

  • Added multiple elements to skill and items.

  • Added item damage type with resistance and enhace.

  • Added lowest element rate.


Version 1.01 download (http://adf.ly/1cKWC1).

  • Improved formula.

  • Added element curse.

  • Added element/skill/weapon enhace.

  • Changed how rates must be used inside notetags.


Version 1.00 download (http://adf.ly/1a5Gum).

  • Initial release.



Author's Notes

This is a framework. More features will be added.
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on July 21, 2016, 03:55:53 pm
Update: Version 1.01

You can download it here (http://adf.ly/1cKWC1).
Title: Re: [MV] ICF-Soft - Element Core
Post by: Blizzard on July 21, 2016, 04:03:59 pm
Did you think about adding dummy elements? Often scripts use certain elements to mark weapons or armor as some type of category used specifically by a script. In that case the elemental calculation should avoid using these dummy elements at all.
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on July 21, 2016, 04:23:16 pm
Since VX Ace that dummy elements became unfuctional. There isn't any elements field for Ace or MV, there are notes instead. So notetags are more usefull there and more versatile when is known how to treat them.

In XP and VX elements field exist and dummy elements are there are easy and usefull. In next versions, with trait feature are more difficult to implement successfully.
Title: Re: [MV] ICF-Soft - Element Core
Post by: Blizzard on July 22, 2016, 01:38:26 am
Ah, I see.
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on August 31, 2016, 01:08:08 pm
Update: Version 1.02

You can download it here (http://adf.ly/1dUVi3).
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on October 18, 2016, 03:37:53 pm
Update: Version 1.03

You can download it here (http://adf.ly/1enxhk).
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on January 18, 2017, 03:33:28 pm
Update: Version 1.04

You can download it here (http://adf.ly/1i1g9d).
Title: Re: [MV] ICF-Soft - Element Core
Post by: ICF-Soft on March 30, 2019, 02:02:14 pm
Update: Version 1.05

You can download it here (https://fainbory.com/7VLH).