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Messages - Echo Nine

1
Wow I was searching for something like this for ages, I guess i never typed in 'Battlecry' lol. Thanks so much! :)
2
Hey guys I wanted to know how to event a sound effect to go off when the player (I only have one actor on the screen) get hit. This has to be different sound effect for each actor. I am using the Blizz ABS and I am pretty new to eventing with it. Any ideas or does this have to be scripted?  :D
3
Script Requests / Re: Tweaking a Script [XP]
February 27, 2014, 03:34:35 am
Oh I didn't think of that. I'll stick to this happening for now but as soon as someone is able to make a script for me let me know asap. :)
4
Script Requests / Tweaking a Script [XP]
February 27, 2014, 01:05:35 am
Hey guys. I am working on a game that uses the basic combat system from pokemon. You can have one creature (they are called Manifestations in the game) out on the field to battle one or more enemies at one time. I can use the default combat system with this script http://forum.chaos-project.com/index.php/topic,116.0.html to make it so you cannot have more than one creature out on the field. The only problem I have so far is that if your monster out on the field 'dies' (known as fading away), you lose the game rather than opening the party menu to switch to a creature who is alive. I am looking for someone who can add to the script or create a script to go along with the one I linked that will check if anyone in the party is alive once the creature on the field dies, if so then open the menu. If not then game over.

You can check the forum if you think I didn't ask for his help to create this. He said I will have to find someone else to create a script for it.

Thank you for your time :).

PS: I have looked into using the Pokemon pack you can download and found it quite complex to cut out the part I am looking for.
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RMXP Script Database / Re: [XP] Easy Party Switcher
September 21, 2013, 08:48:29 pm
Alright, thanks again :).
6
RMXP Script Database / Re: [XP] Easy Party Switcher
September 21, 2013, 10:47:41 am
Wow that works perfectly now! It was sorta hard to explain my point but you solved it :).

There is an issue though when it comes to having only one character in the party, even if you have other characters ready to be switched out, once your actor on the field dies you lose the game, instead of bringing up the switch menu. If all the actors are dead then it should give a game over. Anything I can do to change that?
7
RMXP Script Database / Re: [XP] Easy Party Switcher
September 21, 2013, 06:22:32 am
Hmm well what I am doing at the moment is having only one character in the party at all times, if I don't make an event that changes the sprite of it, it reverts to the set sprite of the only party member, I am trying to keep the sprite on the map the same no matter who is in the party. If I change all of their sprites to the same one it looks odd, I'm trying to make it look similar to the way pokemon does it. I keep referring back to it but that's the only game I can think of that does this :P.

Sorry if I am being annoying, I'm just not sure at what to do.  :shy:
8
RMXP Script Database / Re: [XP] Easy Party Switcher
September 20, 2013, 09:44:24 pm
Ah yes you can delete people from he party using the script code. The game I am making is much much different from pokemon, it just has a very similar fighting style.

Thanks so much for the script, credits to you :D.

Edit: Actually I have a question. Is there a way to make it so once you change out an actor can it not change the sprite graphic? Basically I want to have the player keep the same sprite through out the game no matter who is in the party. I could make it so that each character has the same sprite but that will be confusing when you are trying to find a certain monster.
9
RMXP Script Database / Re: [XP] Easy Party Switcher
September 20, 2013, 12:35:30 pm
This script is amazing!

I only need one thing. I am trying to make my game similar to the way pokemon works. So basically what I am trying to do is make it so you can only have one creature out on the field at a time (I have done this part) but when you go to switch there will only be monsters in your current party. At the moment I have started a new project, made the initial party only consist of one actor, but when I open up the party switch menu I can switch out the only actor in the party with all of the other actors that are available. Is there something I am doing wrong or is there some bit of code I can fix? I don't want the other options grayed out, I'd rather them to not be an option at all until someone joins the party.

I'm not very good at coding. Thank you so much for the script though! Hard to find a good one like this now days.   :)