Heyho.
First of all, thank you for this great script!
Since I'd really like to use it, I'd like to ask if there is the possibility and the person who wants to do so to modify the script, that is has some kind of delayed crafting (and Lvl system).
What I'm talking about is this:
If I want to create Item1 in the forge, by using the items and paying stuff like usual, I want the player to be unable to create more things unless a certain play-time has passed. Something like a little progress bar is shown if the smithting script at exactly that smithing point, if the players opens it. That means, different forges can worke side by side, and if forge1 creates item1, forge2 can be used as normal and so on.
Maybe, at the same time it's possible to create a smithing level. Creating an Item/Weappon/Armor gives smithing-experience. If the smithing experience increases, the player gains smithing-lvls. The higher this lvl, the lower the costs of crafting, the higher the money gotten from extracting, the faster the progressing-time passes over and the better items can be crafted.
The lvl-part is not the most important thing though, but something like tha delayed-progress (see above) would really help me out a lot.
Thank you for reading this!