Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Satoh on November 17, 2009, 02:29:42 pm

Title: Smithing Animation scene...
Post by: Satoh on November 17, 2009, 02:29:42 pm
Ok, I'm trying to make a scene that uses the current map (including a number of events that I need to play the background animations) to play an animation of the character and his partner hammering the sword on an anvil...

But, as I've never messed with displaying a map scene or battle scene... or any scene other than basic menus... I'm a little unsure how to do this...

It will only last for a few seconds and I don't want any interactions to be possible during the demo.


Can anyone help me with stuff like displaying the map and events and all? I tried looking at the Game_Map Spriteset_Map, but I really am not sure what's doing what...
Title: Re: Smithing Animation scene...
Post by: Blizzard on November 17, 2009, 03:09:45 pm
You should probably just use an auto-animated event for that. o.o
Title: Re: Smithing Animation scene...
Post by: Satoh on November 17, 2009, 04:14:26 pm
Quote from: Blizzard on November 17, 2009, 03:09:45 pm
You should probably just use an auto-animated event for that. o.o


For the whole screen? This is something I need to happen directly from a menu, and then back to a menu after the animation. I don't want NPC's to be on the screen, just the background animation events.


How do you suggest I do that?
Title: Re: Smithing Animation scene...
Post by: legacyblade on November 17, 2009, 04:44:04 pm
You could have the script flip an event's self switch upon exiting the menu. That would probably do the trick.
Title: Re: Smithing Animation scene...
Post by: Satoh on November 17, 2009, 04:49:04 pm
Quote from: legacyblade on November 17, 2009, 04:44:04 pm
You could have the script flip an event's self switch upon exiting the menu. That would probably do the trick.


I suppose that could work... though first I'll have to learn to interface script with events... (something I've never quite grasped)


I will screw around with that plan for now... I still would like to know how to do it script'ly... I eventually need to make my battle system for the game as well... so complex graphical mechanisms will need to be learned either way... but now I'm distracted by yet another side-quest!
Title: Re: Smithing Animation scene...
Post by: legacyblade on November 17, 2009, 05:21:39 pm
well if you want a reference on the switch flipping, just check out the script request aqua filled

http://forum.chaos-project.com/index.php/topic,4979.0.html
Title: Re: Smithing Animation scene...
Post by: Satoh on November 17, 2009, 07:12:21 pm
Ok, new question... how can I darken the color tone of just the tileset, but leave the Event sprites at normal color tone?


Is there a script command I can use on a single drawing layer? (I'm assuming tiles are on a separate viewport from sprites... )

EDIT: Actually... I need to change the color tone for everything but a specific few events...
Title: Re: Smithing Animation scene...
Post by: fugibo on November 17, 2009, 09:19:20 pm
Quote from: Satoh on November 17, 2009, 07:12:21 pm
Ok, new question... how can I darken the color tone of just the tileset, but leave the Event sprites at normal color tone?


Is there a script command I can use on a single drawing layer? (I'm assuming tiles are on a separate viewport from sprites... )

EDIT: Actually... I need to change the color tone for everything but a specific few events...


Create a transparent sprite with the color tone you need.