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Messages - lonely_cubone

Thank you, both of you! To be honest, the two Vulfman scripts look more complicated than I actually need, so I think I'll use KK20's script, but those scripts could be really useful in the future.

EDIT: Actually, I have a question. KK20, in your example config, the bonus value for Heal is positive. Would that make the skill heal more HP with each level, or would it actually make it heal less (and eventually maybe do damage)?
Script Requests / [XP] Level-Based Skill Base Power
April 10, 2013, 12:54:59 am
Hi everybody! I know I haven't been here for ages, but I was hoping I could get some help with this :^_^':. I'm looking for a script that makes the base power of a skill scale linearly with the level of the actor who used it. For example, the base power is 10 at level 1, 12 at level 2, 14 at level 3, etc.

I figured a script like this must exist already, but I couldn't find one, so I thought I'd ask here. If nobody knows of a script that does this, could someone please make it if it wouldn't be too difficult?
Projects / Re: [Game Maker] Unstable - Demo, Version 1.2
September 12, 2012, 06:13:02 pm
Quote from: SquareMan on September 12, 2012, 04:26:23 pm
Sorry for necro-post, but its still on the front page so I thought it would be alright.

OT: I want to say that this game looks good from the screenshot, but I can't play it because the download link is dead.

I re-uploaded it. Thanks for letting me know! I hope you like it.

Quote from: Blizzard on September 12, 2012, 05:20:12 pm
The only thing that bugs me on the screenshots are the high quality shadow blobs under the characters. They are inconsistent with the rest of the game. Any idea how could be done better?

I didn't think it was too jarring, but if you do, we should probably change it. We have a bunch of other stuff to do before that, but I'll get to it before the next update (which is coming at some point).
Projects / Games / Re: [XP] Mr. Bunny
June 22, 2012, 05:42:42 pm
This game is really awesome!

As you can probably guess from our signatures, King_Ooga_TonTon and I do know each other IRL, but seriously, this game is great. You should play it.
Script Requests / Re: [XP] Changing Actor Order
June 15, 2012, 12:11:32 pm
Quote from: Landith on June 15, 2012, 06:52:38 am
There was one that allowed you to change the leader of your party on map.

class Scene_Map
  alias modern_algebra_change_leader_modification update
  def update
    if Input.trigger? (Input::R)
      # Remove the Lead Actor
      old_lead = $game_party.actors.shift
      # Add the old leader back into the party
      $game_party.add_actor (
    if Input.trigger? (Input::L)
      # Remove the last actor in the party
      new_lead = $game_party.actors.pop
      # Insert him as the lead actor
      $game_party.actors.unshift (new_lead)
      # Refresh $game_player to reflect new leader

I'm sure you want one for the actual menu though... Just thought I would try to throw that out there :P
Btw, if you do use that credit goes to Modern Algebra.

Thanks! That should actually work really well!
Script Requests / Re: [XP] Changing Actor Order
June 14, 2012, 01:17:10 pm
Yeah, I saw that, but I was hoping for something without the reserve window. I'll mess around with it and see if I can get rid of the reserve window. Thanks!
Hi everybody! I'm looking for a script to change the order of the actors in your party. I have one, but it's not compatible with any custom menu systems, because it uses Scene_Menu rather than making a new scene. This seems like a really simple thing, so I'm sure one exists, but I can't find any. Could someone please direct me to where I could find one?
Quote from: ForeverZer0 on March 25, 2012, 03:25:15 pm
I think I was switching between the menu and the map, though I am not 100%. I was testing different buttons to see what they did at the time. Sorry I'm not more descriptive, I know its hard to reproduce a bug without knowing the conditions that cause it...

We just released version 1.1 of the demo. Your problem should be fixed now. There's also a bunch of new things (mostly visual and audio effects).
Projects / Re: [Game Maker] Unstable
March 25, 2012, 12:02:43 am
Quote from: Dweller on March 24, 2012, 11:31:26 pm
ohhh is a tusk, have more sense that my tongue version :):

Spoiler: ShowHide

That's awesome. :^_^':

To the mods, would it be possible to get this moved to the main Projects section, now that we have a demo and stuff?
Projects / Re: [Game Maker] Unstable
March 24, 2012, 12:46:52 pm
Thanks! We definitely will.

That's pretty cool, actually. It's supposed to be a tusk, not a tongue, but it looks neat.
Recruitment / Re: Gauge Wielder: Recruitment
March 16, 2012, 08:55:58 am
I don't know if you're still looking for people for this, but I could do something. Probably a fairly small voice acting part, or maybe some writing.
New Projects / Re: Castaway
March 16, 2012, 08:49:34 am
This looks interesting! I want to see more of it :)
New Projects / Re: [UDK] Gauge Wielder: The Forging
January 15, 2012, 02:06:59 pm
This looks pretty awesome, actually! I hope there's at least a demo out reasonably soonish...

This story you're writing sounds interesting too. I'll have to read it when it's done.
That's perfect! Thank you! :D

EDIT: Actually, I have a request for one more little feature. Could someone please make it so the window only appears when a certain switch (#3) is on?
Hi everyone. I know I haven't been very active recently, but I'm working on a game that I'll post here pretty soon, and I was hoping someone could help me with a tiny little script. :^_^':

I'm using Ryex's Asan'Tear battle system (,3872.0.html), and I want to have a small window in the top right-hand corner of the screen displaying the number of a specific item that the player has (item ID 1). If possible, it would be best if it only appeared when the player is viewing a character's list of skills, but it would also work if it was always there. All I want in the window is the icon of the item, and how many of that item the player has. I'm looking for this because several skills that the characters can learn consume that item when they're used, and it would be nice if the player could see how many they have left.

Thanks in advance to anyone who can help!
Recruitment / Re: Zeiling Online
October 22, 2011, 03:25:10 pm
People will be more likely to help you with your project if you tell us more about it. What is the story about? What custom scripts will you be using? What kinds of maps do you need?
Projects / Re: [Game Maker] Unstable
October 22, 2011, 02:22:22 pm
I updated some information, including the new name for this game. We're getting ready to release our first demo :D

EDIT: Okay, I added a note about character customization, modified the background information, and redid the description of the Wizard, since his abilities have changed greatly since this was first written.
Welcome! / Re: I'm Back... Again
October 06, 2011, 11:47:59 pm
Thanks everyone!

Sorry Ulta, I'm pretty sure Niche still has it. :evil:
Welcome! / Re: I'm Back... Again
October 05, 2011, 07:39:48 pm
Thanks everyone!

SP, it was actually your message that you sent to all the Wipe and ex-Wipe members (which apparently includes me) that reminded me about this place. I don't remember what I was doing for it before, but I'd be happy to help with anything you need!