My first question is this... Not really much of a request, more of how difficult would it be to do it.
I'm making a game (of course, naturally) that has a limited "construction" feature. Basically, how it works is you can build houses, shops, etc in empty "plots". These houses create revenue, and more.
My problem is this: I want the houses to be 100% events. These events only support a 32x32 collision mapping, meaning if you bump into a large sprite (possibly 64x64), you can literally walk through a section of the event's sprite. I was wondering if it was possible to do the following: Not have a static collision map, but a dynamic one instead. One that would base the collision off of the width of the image (for example, an image is 400px large, it's split into 4 sprites, thus making it a 100px collision map) and the height (same idea, except divide by 8 to make it more accurately portray something not being 100% thick on the tile and allowing you to walk behind the buildings).
That's the main problem I have. I plan on at least attempting to code it myself.
Second is about a CMS. This one I know I can do myself, but I just need a bit of a pointer. I want my menu to work more like the following, terrible example:
First, I want the window background to tile instead of stretch. That's the first of my worries, and I know that's in the window_base script, just not sure where to look and edit. Then, I want the map to stay in the background of the actual menu itself (simple enough, I know there's plenty of script snippets around here to do that so no need to point me to that one). In fact, most of the menu I can do myself, including adding my own currency, and moving the player box. My problem is making the options horizontal instead of vertical. That's truthfully the only thing I need help there, the rest I can figure out/already do by myself.
Any help will be greatly appreciated!