Recent posts

Pages1 2 3 ... 10
1
RMXP Script Database / Re: [XP] Extra Fogs & Panorama...
Last post by KK20 - June 11, 2024, 08:48:33 pm
Jaiden forgot to add the LOCK_PANORAMA_IDS constant to the script. You can just add it here in the script (and configure it accordingly):
module CustomFogsPanorama
    #--------------------------------------------------------------------------
    # * Constants (Please do not modify)
    #--------------------------------------------------------------------------
    NORMAL = 0
    ADD = 1
    SUB = 2
    #--------------------------------------------------------------------------
   
    # List of map IDs, or put [] if you do not want to use this feature
    LOCK_PANORAMA_IDS = [1, 2, 3]
2
RMXP Script Database / Re: [XP] Extra Fogs & Panorama...
Last post by goblinhoney - June 11, 2024, 03:56:30 am
Legends of Astravia is looking really good! I was testing out this script today, but couldn't get it to work. Error adding the script before and after trying to define it for my map. Basically just trying to use one big png as my background for a specific map. The lin kto your demo no longer works, so I wasn't able to troubleshoot to see how you have it set-up. Any chance you could reupload the demo, not sure how else to resolve this undefined fog constant deal.
3
RMXP Script Database / Re: [XP] RPG Maker XP Online S...
Last post by KK20 - June 09, 2024, 07:11:33 pm
This is for RMXP. I don't know what inspired you to post that since the last comment was over a year ago.
4
RMXP Script Database / Re: [XP] RPG Maker XP Online S...
Last post by yevgeniykizhner68 - June 09, 2024, 02:35:36 pm
While RPG Maker MV is still supported and runs well on modern PCs, creating a full MMORPG with it  isn't ideal.  MMORPGs require robust networking features that RPG Maker MV wasn't designed for.

There are other engines specifically built for online multiplayer games that might be a better fit for your project.  If you're still interested in RPG Maker MV for a single-player game,  there are RPG Maker MV Battle System Plugins available online that can  add complexity and variety to your combat encounters.
6
RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by goblinhoney - June 08, 2024, 05:18:54 pm
Hello, I think I'd like to report a bug or just have a question? I added the 3 scripts as instructed, and basically only had a couple of the addons set to true. Caterpillar, full screen, and custom controls. My issue was when trying to go full screen... When I hit f12, the game crashes. I don't actually know if that is the button to go full screen, or why I thought it would be. On a blank project with no add-ons, f12 just refreshes the game to title screen?

I tried removing some of my other custom scripts or addons and got the same error. I made a blank project with only the three scripts in the OP, and the project crashes when pressing f12.

So two things, first: how am I supposed to enable to fullscreen add-on once I set it to true?

Second, why does the game crash when pressing f12 with these scripts added to a project?

Script 'bliz2' (second script from OP) line 1329: SystemStackError occurred. stack level too deep.

The script line in question seems to be related to font? I am using Recoleta font for the game, but it throws up this error on a new project with default fonts too. Don't have the super override feature of this pack enabled anyway.

class Bitmap

  alias init_font_override_later initialize
  def initialize(w, h = nil)
    if w.is_a?(Numeric) && h.is_a?(Numeric)
      init_font_override_later(w, h)
    else
      init_font_override_later(w)
    end
    if TONS_OF_ADDONS::ULTIMATE_FONT_OVERRIDE
      if $game_system != nil && $game_system.fontname != nil &&
          !$scene.is_a?(Scene_Title)
        self.font.name = $game_system.fontname
        self.font.size = $game_system.fontsize
      else
        self.font.name = Font.default_name
        self.font.size = Font.default_size
      end
    end
  end
 
end
 
7
Projects / Games / Re: Rave Heart
Last post by Starmage - May 30, 2024, 08:59:01 am
UPDATE!

I just made a small patch on Rave Heart so that the playable characters on the status menu will feature the arts I did for them! You can download the latest versions on Steam and Itch now! ^^



I also updated this thread's "Characters" portion to feature said arts. :D
8
Resource Database / Re: Pandora's Box (MASSIVE Res...
Last post by Rhymaestro - May 24, 2024, 03:53:51 am
Someone pls seed the torrent
9
Electronic and Computer Section / Re: Safe Emulator/rom sites?
Last post by mex.allen - May 17, 2024, 02:11:51 am
As per my research best and safe ROM website is:

Vimm's Lair

Emuparadise

CoolROM

DopeROMs

Retrostic

Rom Hustler

Find more of the full and detailed article here.
10
RMMZ Script Database / Re: [MZ][MV] Ultra Mode 7
Last post by Blizzard - May 13, 2024, 04:39:52 am
BTW, somebody reported a bug that I fixed today. While doing that, I actually noticed that I have that exact calculation in the code. It's inside the Game_Map.refreshUltraMode7View() function. I use it to calculate how many extra tiles I need to render in looping maps in order that all tiles are visible.
Pages1 2 3 ... 10