Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: Tigurus on December 18, 2011, 07:54:48 pm

Title: [XP] Europa Universalis 3 HUD
Post by: Tigurus on December 18, 2011, 07:54:48 pm
Europa Universalis III HUD
Authors: Tigurus
Version: 1.5
Type: HUD
Key Term: Misc Add-on



Introduction

A script I made because I am addicted to this game and thought it might be nice to make for my game.



Features

- Minimap (Optional)
- Achievement Total Points (Optional)
- Adjustable Time and Date
- Location
- Logo

Screenshots
Spoiler: ShowHide
(http://www.gmaker.org/content/g3m7o/screens/800/5-EU3HUD7.jpg)




Demo

Download: Demo + Script (http://www.gmaker.org/resources/downloads.asp?id=184)


Script

Only downloadable through Demo for now (Will work on this)



Instructions

Post the script above main and below Scene_debug.


Compatibility

This script is likely to work with any other script with the exception of other HUD scripts or other that might use the map as overlay.
When you use the SDK scripts, you must use Version 1.4.5.1 as else the game will crash.



Credits and Thanks





The script contains 2 optional functions. A minimap and a window for G_G's total points.
These can be disabled by setting it to False. If they are set to true, you need to have their scripts installed. These can be found in either the demo or the links above in credits.

If you have any comments or questions, I would be glad to hear them.
Title: Re: [XP] Europa Universalis 3 HUD
Post by: LiTTleDRAgo on December 19, 2011, 10:28:32 am
can you give script only version?
because I want to take a peek before downloading

btw, why there are 2 [Normal]s?
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Tigurus on December 21, 2011, 05:13:15 pm
Quote from: LiTTleDRAgo on December 19, 2011, 10:28:32 am
can you give script only version?
because I want to take a peek before downloading

btw, why there are 2 [Normal]s?


I put a textfile in the first post. That should do it I think :)

Both [normal]'s are for actor 1 and 2. Left is for 1 and right is for 2.
I need to redo that to make it slightly more friendly looking sometime.
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Tigurus on January 12, 2012, 03:01:42 pm
Update to 1.4.5(.1)


I thought by myself....Let's clean this sh*t up! And so I did. From 450 Lines to 392! That's a great ".%" more efficiency! Marvelous!


Changelog:
- Reduced a lot of worthless code I forgot
- Made it more user friendly to enable and disable the Minimap and the Achievement window
- Clock Window can now use an Icon in the middle for decoration.
- Removed a bug fix which made Selwyn's Minimap stay on the HUD when minimap was disabled.

The new downloads has been added to the Project Section.
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Blizzard on January 12, 2012, 05:03:53 pm
Nice work. xD
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Tigurus on January 12, 2012, 06:00:28 pm
Thanks ^_^
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Tigurus on November 04, 2012, 02:28:24 pm
Update to 1.5


Alright! I am very proud to present to you! Europa Universalis III HUD version 1.5! This is the version like I always wanted it to be! It took a while to finish it but boy, I am happy :)

Changelog:
- Reduced some redundant code
- Introduced status icons under the HUD
- Reorganized some code for efficiency.
- Version 1.5 can be used with AND without the SDK for the first time. WhoO
Title: Re: [XP] Europa Universalis 3 HUD
Post by: Blizzard on November 04, 2012, 05:48:34 pm
Quote from: Tigurus on November 04, 2012, 02:28:24 pm
- Version 1.5 can be used with AND without the SDK for the first time. WhoO


<3