Could someone please create a tutorial on how to make a hotkeyless ammo system =D
Credits to whomever
How are you gonna select which ammo to use?
rating system for ammo? 1-10, then if two are the same rating, alphabetical?
And what if I want to use a weaker ammo to save up the better ammo for a boss? That's not a good solution.
>.>
The weapon is the damage...The bullets are for the gun...Bullets only inflict the equivalent of the gun >.>
Eh...nvr mind xD
I have to agree with tazero here. Not every game needs multiple kinds of ammo for each weapon. I'm my game, every weapon has one kind of
ammo and I don't see a reason to make this more complicated, but the equipping would be annoying for the player whenever he changes the weapon.
*points to the last few posts in the Blizz-ABS topic*
Have a parallel process common event. Use a conditional to check if the actor has weapon x equipped, if they do run this script call:
$game_actors[ACTOR_ID].item_hotkeys[HOTKEY_NUMBER] = ITEM_ID
else check for another weapon and run the script call again for that weapon.
(http://imgur.com/l2qHO.png)
Tested, it works ;)
Thanks Hellfire