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Messages - legacyblade

41
RMXP Script Database / Re: [XP] Blizz-ABS
July 01, 2014, 05:00:44 pm
Then I'd try deleting the Blizz-ABS scripts, and reinserting them. If that doesn't work, send me a screenshot of your scripts.
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RMXP Script Database / Re: [XP] Blizz-ABS
July 01, 2014, 04:56:07 pm
What other scripts are you using?
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RMXP Script Database / Re: [XP] Blizz-ABS
July 01, 2014, 04:45:41 pm
You need to copy all three parts of blizzABS (in order) into your project. Make sure to generate a config script with the config program. You'll have better results that way :P

use this as a reference

http://forum.chaos-project.com/index.php/topic,23.0.html
44
Alright! Expect some PMs from me then XD
45
Holy crap! Giant response!!!

I will respond with an equally giant response, kept in spoiler tags because I'm responding to your discussion of spoilers XD

Spoiler: ShowHide

I'm glad Lee's reaction, and how everyone reacted to his reaction, rung true with you :D I know that young boy going through heartbreak and being angry about it isn't something most of us who have had experience sympathize with. I just remembered how that felt from when I was seventeen (how everyone is just like "just freaking get over her!" on day two , but then pretending to feel sorry for you in the same breath :P), so I drew on that when writing Lee's reactions.

(BTW, toted is actually a word. It means to carry around, it's generally used to talk about something you're carrying around to show off as a prize.)

I agree that Fayte feels underdeveloped. I didn't have as much time to throw in non-optional cutscenes with her to give her depth, or put in any flashbacks. I'm glad I was able to keep her from being two dimensional though.

I feel I succeeded with Ember a bit more, at least if you go through her route anyways. Though again, she falls victim to me having to do all her cutscenes in one sitting.

I'm glad you liked Aiden though! I had a ton of fun writing him, and he became my favorite character after I decided that he is really serious about being a Reaper and why. (I think he had two more cutscenes after the one you saw. Though it might just be one.) So I'm glad you clicked with him :D All my friends ignore his route and focus on ember :P

As for the endings, I'm glad that you spent so long thinking about it :D It makes me feel really cool knowing you were invested enough in the game to care so much. And it wasn't originally going to just be like "NUUU, U GOTTA DO THE RIGHT ENDING!" Lee was just going to whip out the pistol and shoot the heart. Then you'd get an ending showing you the aftermath. It would just pan over whole cities with everyone laying on the ground, drooling. There was also going to be an ending you got if you didn't level up enough (Edmund would just kill you straight out, and you'd see the world with everyone running around like beasts.) The game would tell you on day four if you were on track for this ending, so you'd have time to level up.

I didn't think about the disconnect with Lee killing himself though o.o Maybe I should make that a choice too. It'd give me an extra ending lol.

As for the seven days starting then, it was more because I needed to remind people that serious business is gonna happen :P Some people might not find the situation as interesting, so since you can't make any choices to NOT become a Reaper, I figured might as well start the countdown at that point. But if it gives the impression that it wasn't actually Lee becoming a Reaper that triggered the events, I should prolly take that bit out lol.

And you didn't get any extra skills? o.o did you beat the boss as a level 1 then? XD I didn't have time to get any sort of "YOU GOT A SKILL" notification. By the time you're max level (10), Lee has about...9 or so skills to choose from. But I guess I need to make it clearer when you get skills.

Also, the status menu didn't list all the RMXP stats >.> It showed you your relationship level with whatever character you selected, in addition to your HP and progress towards your next level. No one opened it though, so I guess I better put in a better tutorial about the menu somewhere >.> Maybe after whichever social link cutscene you do second.

And as for not having more manditory battles that don't eat time, I'm planning on adding a bit more content to the game. So I'll keep that in mind when crafting the extra bits of narrative. Maybe I'll make use of blizzABS's alignment group feature and have an optional character you only get if you save him during another Reaper attack.

There's also a lot about the Tromuli that I want to get in there. But I didn't have the time to put in their cutscenes XD

The weapon system was basically to allow you to have two versions of whichever fighter you found most useful. But I've sen that most people just swap to that fighter instead :/ I'm debating changing it so that either: upgrading one instance of a weapon upgrades every other instance, or that you can only control Lee. Which do you think would be best?

As for the HUD, gameus is working on a version of the zHUD that shows party members off :D

I'm glad you liked the N button too. One of my friends spent about an hour looking for the office, so I figured I should add something. Seems that he wasn't the only one XD Also, I'm not sure what kinda secrets I should put in the mansion :/ I could put juice and dew in random spots, or maybe a painting of Aiden and Edmund together you can find. As for that guy looking like Edmund, that was a total accident o.o I forgot I had a sprite with that same head already >.>

And I wholeheartedly agree with you about being able to skip Lee's non-reaper section! That should be pretty easy to do with a script. I oftentimes have wanted to replay Knights of the Old Republic 2, but the introductory section is just...waaaay too long.So I only played it once. Thanks for the suggestion :D I hadn't thought of it.

And to respond to your last edit question, your reaction to Lee was what I was hoping for :D I'm also glad you saw Aiden as more than just an annoying dork character and delved into him. Your reaction to the ending choice was great! Though I wish I'd had time to implement the other endings so you could have not felt as cheated upon a reload :P

P.S. I came up with the idea for what Edmund was going to be after I wrote that long scene with Lee's father. Edmund was just sorta a way to inform the player of why William was such an angry man and obsessed with his house. But I seized upon the idea of Aiden wanting Lee to become a reaper because Edmund was special somehow. Originally, it was just going to be a giant Nightmare. It was just going to eat the Link. That was the ending :P

P.P.S. A big portion of Lee's resolve to become a Reaper, even though he didn't know it, was as a final "screw you" to his father. His father had just been going on about how much shame Edmund becoming a Reaper brought their family. So When the option presented itself, it was more than a little tempting even though he didn't quite get why. I'm glad the sense that Lee had a strong resolve for some reason he wasn't aware of came through :D That was the whole original point of the talk with William :P


Thanks for putting so much time into both playing and responding to my game o.o Even though I'm pretty sure I didn't address every point you brought up in my response, such a detailed account of your experience really helps me know what ways to change and improve the game in the coming month or so :D

I appreciate it blizz.

Also, glad you liked the cluster-eff feel of the level grinding segments XD I'm thinking of replacing them with short little dungeons with a miniboss at the end. What you think?
46
Aye. In the days leading up to it, I put in a bunch of filler "then this happens" textboxes so I could release it at any time and it still be TECHNICALLY finished XD Thankfully, I got a huge burst of energy yesterday and was able to do all of the cutscenes for TWO CHARACTERS. In like one sitting. It was like the pounds of starburts I'd eaten this month just decided to give me a sugar high all at once :P

But yeah, pretty similar to yours, just with a luckier ending x.x

-edit, also...hoe?
47
We both have the same goal, lol. Let's both work super hard at it!

And just because you knew about the deadline didn't mean you had the experience to understand just how looming and short it really was. I feel like I got lucky >.> Honestly, with how much I had left to do on thursday, I don't know how I finished. I only uploaded my final version that didn't have a bunch of bugs about thirty minutes before the deadline. I wouldn't say it's your fault. Graphical work, while less mentally demanding than scripting, drains your energy in a different way. And just takes so much freaking time.

There was almost a full week where I didn't get any meaningful work in. So I can understand your motivation flagging. Particularly if it was "MORE FREAKING SPRITE POSES GAH!" :P Those just take so much energy!
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Glad you like the music ^.^ About a third of it is done by a composer who I've been working with since before she went to collage (now she has a masters in musical composition theory I think XD). The rest, aside from three from the RMW Music Pack, were done by a guy I found in the classifieds on RMW. I'm really impressed with his work!

And hehe. You know what my secret was? I listened to their music the whole time I was doing the sprite work :P Helped me keep the feel consistent.

It makes me happy to hear that you think it's well executed :3 I was worried the cutsceney bits were a tad too long before you got a chance at fighting stuff.
49
Aye. I'm curious to see how well you implement them :D I know I didn't have time to do a massive amount of simplification on my system. So my game has more of a neutered stat system than a simple one XD

And I understand completely :P Gameplay does trump visuals, so you take what you can for what will give you the options you need :P

Can't wait to try this! But I am dead tired, so no chance I'll play it tonight XD
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@winkio, aye. Especially makes ya feel for the team behind sonic 06, eh? The reason it was so unfinished was a combination of a strict deadline and them splitting the team in two to make sonic and the secret rings for the same deadline :/ Effin deadlines man!
51
Oh perfect :P Tomorrow is the day I've set apart to play all the games I've been keeping track of during the contest lol.
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@Zexion, yeah, I saw your other post :/ man that sucks. Can't wait to try it once you get a demo though. You should aim for sometime this week, just so you can still have the satisfaction of finishing it in a month :3
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D: that's HORRIBLE. Gah! Stupid UTC deadline.  You should still polish it up, put on some final touches, and post the thing though. I'd really like to play it. It looks really pretty o.o
54
I'm not big on VX resources, but I'll give this one a try nonetheless! The gameplay mechanics sound really interesting! I think modern RPGs take a lot of outdated cliches and use them as rules that must not be altered. I like the simplifying of the numbers and relying more on player choice and story based upgrades. So I'm digging what this sounds like o.o

I'm dead tired, but I'm going to download this in the morning.
55
@Dark_Kyu09, sweet thank you ^.^ I'm quite proud of my pixeling skills. Particularly the stained glass windows you see for like five seconds XD Hope you enjoy it when you try it out. Make sure to tell me what you think!

@Zexion, Thanks :D Your project sounded pretty awesome from what you were PMing me about. So being classified as "one of the better ones" by you feels pretty good XD Particularly after seeing bits and pieces of your KH game o.o Were you able to finish your game for the contest on time? Or did you get burnt out?
56
Quote
Yeah, I totally know. It literally happened to me today at work. We're starting the beta testing of Kingdom Tales 2 tomorrow. We won't have enough machines for all the testers so we figured we'll just compile an iOS version so one or two of them can test on an iPad. Of course, because iPad's interface it a touch interface, I had to activate and check some code that we already used in Kingdom Tales. Everything worked fine. It was no surprise since the engine hasn't gone many important changes and I basically took the code from the first game and started modifying it for the second game so most touch-specific code was just commented out and I reactivated it.

When Kreso finally had the build ready today, I found a bug in the first 10 seconds. -_- When tapping on the task displays, they wouldn't show a popup with the description. It turns out that the bug is also present in KT1 so it's not a new thing. In the mobile GUI of KT1 we used a button plus a popup window with all tasks so no one seems to have noticed the bug in the tablet/desktop GUI, lol! Oh, and it worked fine when using a mouse since a different subsystem is used (hovering with the cursor over the GUI element instead of tapping it) which is why we never noticed that it doesn't work when tapping on it.


Wow :P Good on yer testers for noticing that so promptly :V This is the kind of stuff that makes me dread once I get enough of my engine done to test it out in a linux and mac port. Glad I'm not worrying about IOS at all XD

QuoteI guess I can spare an hour. xD I might check it out tomorrow.


Huzzah! Hope you liked what I did with blizzABS XD Wish I'd had more time to poke at the engine to get it to be a bit better of a demonstration :P
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QuoteI haven't got a chance to play it yet (not sure if I will anytime soon ._.), but the new screenshots look pretty good. How much playtime would you say it has?

About an hour. A little more, a little less, depending on how much you like to explore and how fast you read :3

QuoteSaid every programmer ever. xD

And I know -.- And it's never in your own playthroughs that really obvious bugs pop up. "It's always, hey everyone! Check out this awesome thing!" They boot it up and a bunch of debug code spits out at them, followed by a crash :P All because you forgot to set one boolean back to false or something.

-edit
also, HOLY FREAK HOLY FREAK! Blizzard is commenting on my project!!!
58
I submitted the game :D

http://contest.rpgmakerweb.com/game/view/id/446

Now I'm going to update all my topics with updated information and screenshots :P

Here's the updated version of the game, by the way.

THIS one should be completely free of bugs.

http://legacyblade.com/downloads/SinUnsullied/SinUnsullied_B002.zip

If you find anything wrong with it, PLEASE tell me. I've got a few hours before the deadline, so I can still implement bug fixes!
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Ok sweet :D And btw, I just fixed the stairs bug, as well as a bug where if you saved in the hub, then loaded, your party would be following you (even when you were next to the event of them you could interact with). So if you find that one, I've got it covered XD
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You are in the credits o.o

Well, at least at the end of the game.

Crap. Forgot to update the credits on the forum topic!

As for that bug, I'm working on fixing it right now.

Also, copy "045-Skill02" into your icons folder. I fixed that on my end, but I'm running through to fix a few other bugs before I upload a fixed version.