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Messages - Zolnova

1
Script Requests / Re: (RMXP)Fusion and map zoom
September 14, 2012, 07:33:51 pm
The way I've done fusion is make a skill, link it to common event:
remove (super char)
add to party (char1)
add to party (char2)

I did try a frame delay to see if that fared any results.
20 frames seems to work ok.


As for that zoom script it is a shame it doesn't work at the moment, I'll wait for a while.
2
Script Requests / Re: (RMXP)Fusion and map zoom
September 13, 2012, 06:32:46 pm
I'm currently using common events for fusion, however the last character doesn't appear till it's my turn.


As for that zoom script, it's brilliant, however the SDK doesn't like Asan'tear battle system  :facepalm:

Line 8030 NoMethodError occurred
undefined method 'command' for #<Window_HCommand_WI_Battle0x8e3d68>
3
Event System Requests / Re: Mineral improving gear
September 11, 2012, 05:20:14 pm
Many thanks for your time!  :haha:
4
Event System Requests / Re: Mineral improving gear
September 07, 2012, 09:41:24 pm
I see the equipment being one with the characters, so the gear would have to remain on the character right at the start of it joining your team.
Like a werewolf would have claws for weapons, and thick hide for armor.

As for upgrading, its freely selected "tier" order. (example: iron, silver, gold in any order)
All the upgrades become available as the story progresses onward, requiring better materials.
5
Script Requests / (RMXP)Fusion and map zoom
September 07, 2012, 07:01:29 pm
Hello.
I'm looking for a script that would let me freely fuse two or more actors into one actor, and split apart using skills, in and out of battle.

And also, is there a way of changing the default zoom you have on the map?

Thanks in advance  :^_^':
6
Event System Requests / Re: Mineral improving gear
September 05, 2012, 01:55:48 am
Thnk you so much  :haha:
7
Event System Requests / Re: Mineral improving gear
September 05, 2012, 01:51:01 am
Yes this script is perfect! Thank you!
I am still having one small problem.
The script only recognizes weapons (etc) to be in your inventory to use them in a forge.
is there a method I am missing to make it so my items can remain fixed to my characters?
8
Event System Requests / Mineral improving gear
September 04, 2012, 09:49:28 pm
Hello, I'm trying to make it so that gear you get in game is fixed to your character and so the only way to improve it would be using a certain number of items (lets say iron) on a gear to improve it.

For example lets say, my main characters' falchion can become iron falchion by trading 5 iron and said falchion to the npc.

This part is easy, the only major problem I have is getting the npc to bring up a list of my party, then asking what gear to improve, and how much it will cost (in a certain mineral) to improve.

Can anyone help me please?

Thanks in return :)