Ok from your awnsers I cleared the ideas i had in mind, if i really decide to stick with unity fortunatly i know how to program in c# atleast the minimum of it tryed xna for visual studio c# and it's not really enjoyable to program there, I've been experimenting unity for quite a while now and I think if i put the effort that i put to learn rgss i might be able to program in threre, stands the problem for models and textures, i do 2d design, 3d is just too much, also , checked the links that gameus send about 3d engines, rpg builder 3d and platinum arts are getting my interest.
My final toughts: if i really go for a 3d game i'll need to get a couple of people to help me, modelers etc. and that is difficult this days so I'm not so sure about the 3d game altought the final result would be much better.
Quote from: Blizzard on April 10, 2014, 05:08:36 pm
Let me just add that I made LL4, a game with about 30 hours of gameplay. I made only a little bit of the graphics and none of the music. I made it over the course of 4 years in probably 3000 working hours (1.5 working years). A large part of that time went into scripting since I modded the shit out of the engine.
So you can imagine how long you will need to make a 3D RPG on your own with an engine that's not as simple to use as RMXP.
I agree with you never checked your game but i'm pretty sure the result was amusing. If i'm going to do this, i'm going to do it right. I leared enough rgss to make a fully working main menu(submenus included: items, save, exit etc) for my game in under 2 afternoons.
I have to face it i'm a complete newbie and I've much more to learn so I hope my stay here will be for good and will make me progress if any of you is interested in my first script(the menu) i can send you prints and code via PM but the code is really a mess :p