Don't remember seeing something like this being proposed/requested around, so might as well give it a shot.
Basically, I wanted a script that allows items (say, bombs and the like) to do damage based on the user's stats. By default, they can only do fixed damage (by setting their HP healing value to a negative number) and that damage is confronted by the target's defense stats, which means they get less useful later on really quickly.
In VX Ace it's easy, since the default options allow for damage formulas for items, but not for XP.
I'm not using any custom scripts, basically starting a blank project.
Though maybe some compatibility with Blizzard's Tons of Add-ons or Wecoc's VX Ace collection would be welcome.
Appreciated the time taken in reading.