Drago Scene Menu
Authors: LiTTleDRAgo
Version: 1.20
Type: Custom Menu System
Key Term: Custom Menu System
IntroductionIt's just a simple CMS I created for killing time
Features
- Animated (it's a must for a CMS afterall)
- Can take unlimited command
- Can take unlimited actors in party
Screenshots(http://2.bp.blogspot.com/-tUxaMySXn8c/UUsL30npeMI/AAAAAAAAALw/fjc9yNCQF_Y/s400/drg-simple_cms.JPG)
DemoHere (https://littledrago.blogspot.com/2013/03/rgss2-drg-scene-menu.html)
InstructionsGraphics required in the demo
CompatibilityWill have issues with script that alter Scene_Menu
Credits and Thanks
- LiTTleDRAgo
- Adobe Photoshop
Author's NotesEnjoy ~
I'm using a custom quest system. Can you please tell me how to add two more add-ons on the menu screen?
Without downloading the script and testing myself, it seems all you have to do is edit this part of the script
SCENE_MENU = { # XP Version
# index => [Menu Name, Menu Scene, Scene Args, Condition],
0 => ['Inventory' , Scene_Item , false, '$game_actors[1].hp >= 0'],
1 => ['Skill' , Scene_Skill, :actor],
2 => ['Equip' , Scene_Equip, :actor],
3 => ['Status' , Scene_Status, :actor],
4 => ['Save' , Scene_Save, false, '!$game_system.save_disabled'],
5 => ['End' , Scene_End ],
} if !VX
So say you wanted the Quests tab to be between Status and Save, then it'd be something like
SCENE_MENU = { # XP Version
# index => [Menu Name, Menu Scene, Scene Args, Condition],
0 => ['Inventory' , Scene_Item , false, '$game_actors[1].hp >= 0'],
1 => ['Skill' , Scene_Skill, :actor],
2 => ['Equip' , Scene_Equip, :actor],
3 => ['Status' , Scene_Status, :actor],
4 => ['Quests' , Scene_Quest, false],
5 => ['Save' , Scene_Save, false, '!$game_system.save_disabled'],
6 => ['End' , Scene_End ],
} if !VX
Replacing
Scene_Quest with whatever class name it's supposed to be based on your quest script. For example, if the script call to open your quests was
$scene = Scene_CustomQuestSystem.new
then it'd be
Scene_CustomQuestSystem.
Of course, sharing what quest system you're using would help me.