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Messages - mroedesigns

1
KER-BUMP!

The shop is officially re-open :D
2
RMXP Script Database / Re: [XP] RMX-OS
July 10, 2012, 01:54:56 am
I went through and started touching up my menu. I've gotten everything cleaned up and fixed, but I still can't figure out how not to show the players username. I looked in the manual and did a find search through the scripts trying to figure it out.
3
General Discussion / Re: Mapping Improvement Thread
July 09, 2012, 03:46:12 am
The mountain map looks good to me. The swamp map looks a bit off for some reason, but I cant quite put my finger on it. Maybe try adding some more things scattered on the ground.


Question for anyone in this thread;

Whats a good way to make natural-feeling borders in what would otherwise be an open map? 

I.E. the map that I'm currently working on is a mining town at the base of the mountain. The northern and western edges are created by the mountain itself. What can I do as a border on the southern and eastern sides? Rivers work occasionally, but if I do it that way every time, eventually I'll just have a huge river running in a giant rectangle around my maps. Any advice / tutorials?
4
General Discussion / Re: Screenshot Thread
July 09, 2012, 03:42:28 am
Quote from: Landith on July 09, 2012, 12:12:25 am
@mroe- Thanks, I definitely like your up-stairs more and will definitely use them :D


No problem!





Spoiler: ShowHide

now you owe me one! mwahahahahaha :V
5
Entertainment / Re: Damn you, maths
July 08, 2012, 06:37:42 am
Hm. Math tricks are neat
6
General Discussion / Re: Screenshot Thread
July 08, 2012, 05:16:13 am
Quote from: game_guy on June 22, 2012, 01:01:29 pm
I wanted to show off one of the last things I'm working on in RMXP.


O.o insane. I've always wanted to do something similar to this for Bloodlines. The closest Ive gotten so far is the character creation menu I'm working on, which is event-driven.

Quote from: Landith on July 02, 2012, 05:03:20 am
Going in a different direction for the main city in my game.
Been working on this for about 3 hours, how is it looking?
Castle Town Edited: ShowHide
...


Obviously there is lots of work to be done, so don't take that near to be a finished map.


I can see where you're going with those stairs, and the perspective looks right to me. I think I can throw together a quick edit you could throw in your tileset to fix it.

Edit ::

Here's an edit and a mini-guide on how to use the two new tiles, if you like them.


Before and after (big-ish)
Spoiler: ShowHide


Usage (if you like it)
Spoiler: ShowHide

Save that image. Open your tileset in photoshop or paint. Stretch the bottom of the canvas down, and paste the image in. Be sure to check that it is aligned correctly with the grid.


The bottom tile is the same, Replace the stair tile and the tile above it with the two new tiles.

Enjoy!


One more piece of advice. The tiles to the left and right of the top of the stairs are corner pieces, not end pieces. I think using end pieces would look a little bit better with this edit.
7
Recruitment / Re: Mappers, unite!
July 06, 2012, 04:30:23 am
Awesome! Sorry I didnt get back to you sooner, I just got off work (3:23 am here Dx).

It's actually not the default RTP tilesets, I'm using this for the exterior stuff. Check this page to see what I've done so far and what I've got laid out.

If you want to do something specific thats not in the planning, that's fine. I can always use it for dungeons or areas I don't have planned out or whatever. Any help is appreciated :]
8
Recruitment / Re: Mappers, unite!
July 05, 2012, 05:40:06 pm
Tripple-post, anyone? xD

Anyways, still looking for help. Now more than ever. Ive had a lack of motivation recently, and could use a boost. Let me know!
9
New Projects / Re: [XP] Bloodlines - Online RPG
July 05, 2012, 04:09:38 am
Unfortunately not, nothing new. I've still got all the stuff for this project but I'm kind of on a pause right now. Mainly waiting for ARC to be stable enough to work in, and/or for some more help.
10
General Discussion / Sandbox Game Concept
January 25, 2012, 04:39:10 am
Simple Life

A concept I've been tossing around for a few days. Thought I'd get some feedback. Keep in mind it's still pretty rough.

   Summary
      Simple Life is a real-time, 2D sandbox game / sim. Players spawn people at will, who will interact with one another, as well as their environment. The environment may be changed via player input, or possibly evolve naturally as a result of the peoples actions.

      Planned Features
      Spawn - as many people as you want, and check up on them at any point.
      Free Will - No need to babysit them, they have a vague idea of what's going on.
      Learning - The people will slowly learn more about each other.
      Groups - Groups, villages, and cultures may grow.

   
   Game Mechanics
      Individuals - Any person not in a group is an individual. Their main goal is their survival, their secondary goal is to gain knowledge.
         - Survival
            A persons survival depends on them having food, and health. Their hunger level will rise at a given rate at all times. If the  hunger level goes out of balance, this person will begin to lose health. Other ways a person could lose health include sickness and enemies.

         - Sickness
            A person may become sick by coming into contact with another sick person, or by eating tainted food.

         - Enemies
            Enemies may be spawned by the player, or may spawn naturally. People can fight off enemies by using certain resources to build tools.

         - Resources
            Food is the primary resource. The other resources are wood, stone, and metal. Resources can be placed by the player, or may spawn randomly.

         - Tools
            A person can only build tools within the range of their knowledge. Wood is the easiest to work with, followed by stone, followed by metal. Tools include the following;
                     Books - Increase a persons knowledge
                     Containers ­- Allow a person to carry resources
                     Weapons - Help a person fight off enemies

         - Knowledge
            If three people with enough knowledge come into contact, a group will begin to form. After a group is formed, other members with similar knowledge can join by coming into contact with that group.
         
              Groups - Groups are a way for people to share knowledge and resources. The logic that people follow when in a group is slightly different than when they are acting as individuals. All members of a group gain 10 knowledge points while in the group.
         - Logic
            As a member of a group, a persons first priority is to sustain themselves as well as the other members in the group. This means that if group member A is full, and group member B is hungry, A may decide to give B their food, so B doesn't have to leave the group to find food. This also means that people in the group with less knowledge may give resources to people in the same group with more knowledge. The logic there is that the people with more knowledge can create better tools, and help protect the group.
            The last thing any member of a group wants to do is leave their group. The only time they will do this is if they start to lose health due to starvation, and have no health. They will wait a short period of time for food from other group members before breaking off. If any member of the group is attacked, all group members will break off and fight the enemies before reforming the group.
11
 :facepalm:

Wow.
Cant believe I didnt see that. Granted it was very early in the morning here.
12
Chat / Re: Post a picture of yourself
January 21, 2012, 03:06:08 pm
Quote from: Futendra on January 21, 2012, 12:05:12 pm
Quote from: mroedesigns on January 16, 2012, 11:11:32 am
Spoiler: ShowHide
Couple years old, from when i first got my dreads. I miss em D;


Spoiler: ShowHide
Bout 6 months old





You look more awesome with dreads, without em you look like a mean fashionstar!


Thanks haha. Part of me really wants 'em back.
13
DLing now.. is Tons a requirement? I use Blizz ABS for my input module.

Edit :: Hmm.

It works sometimes, but on occasion I get a NoMethod error on line 51 of the equip armor part.

 elsif $data_armors[data].kind == 2
   @type = 3
      elseif $data_armors[data].kind == 3
  @type = 4
   end

the middle line is 51 (elseif $data_armors[data].kind == 3)

Ill poke around some more and figure out exactly whats causing it if I can.
14
Chat / Re: SOPA
January 19, 2012, 04:37:20 am
Did you guys read that article? President Obama doesn't support the bill, which means anything that even gets passed by congress will be veto'd by him. Unless its a much more direct, less wide-spread act.
16
Sounds good. I'd send you a demo, but it's getting rather big xD

Here's a script list, in order. Also, pretty redic now that I look at it  :roll:
Spoiler: ShowHide
RMX-OS Options
RMX-OS Script
- Versioning
- Global Variables
- Chat Filter
- Daily Message

Single Instance Script
Actor Class Mod
Quick Message Script

Quest Log
- RMX-OS Controller

Equipment Requirements

Passive Skills

Stat Distribution System

A.T.E.S.
- Global DNS for RMX-OS

Blizz ABS 1-3
- Visual Equipment
  -- RMX-OS Controller
- Z Hud
- Enemy Healthbar
- Battle Music
- Action Recharge Time

RMX-OS Following (had to be below blizz abs)

Mouse Controller
- Enhancement

(MOUSE WINDOW APIs)
Frame Class
...
Mouse_Window::Controller

(CUSTOM WINDOWS)

Config
Menu System
...
Shop
MWC

RMX-OS Main
17
Chat / Re: SOPA
January 18, 2012, 08:46:39 pm
Ive yet to talk to a single person who supports SOPA. If our reps take any of the voices of their people seriously regarding this issue, it has no chance of passing.
18
Nope, no armor on before. Let me try with armor already equiped and see if it makes a difference.

Edit ::

Now Im getting the error that Diagostimo was getting. Tried this fix, but no luck.
Spoiler: ShowHide
Quote from: Wizered67 on June 16, 2011, 07:44:21 pm
I fixed the error you reported, but I'm too lazy to upload a fix right now. Sorry. To fix it yourself, go into the script "Equip Armour" and look for "def info_weapon". Just change it to "def info_armour" and it should work.
19
That did it, thanks!
20
So just take out that line? Or is it more than a one line fix?