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Messages - element

1
General Discussion / Re: Screenshot Thread
June 22, 2012, 04:04:58 pm
Game guy, that is PRICELESS

When do you think you can release this? I would like to use it in all of my games :D
2
News / Suggestions / Feedback / Re: Some staff news
June 20, 2012, 08:58:05 am
I wish that captain internet would be here...
There would be no need for moderators with him around...



:V:
3
Welcome! / Re: Hello Everyone! New Member Here :D
May 29, 2012, 02:16:35 pm
Hmm, new welcome topic and still no statements of porn/pedobears and or other strange activity around here... :V:

Hello! and welcome to CP!
If you have any questions I'm sure that we are still active enough to help you solve them :)
4
General Discussion / Re: Screenshot Thread
May 28, 2012, 03:27:08 pm
I already have a pretty variated tileset.
I played with the maps some more, and made the sand mook more sandy, so without as much of the weeds.
Looks better now.
Though I am gonna keep all the weeds on the grassy part for now I think.
5
General Discussion / Re: Screenshot Thread
May 28, 2012, 02:21:13 pm
Quote from: Boba Fett Link on May 28, 2012, 08:45:50 am
Wow, those maps look nice! *thumbs up*

However, I do think those trees with all the roots are ment to be in the water, but I might be wrong.


Thank you!

Quote from: game_guy on May 28, 2012, 10:04:09 am
They look nice, but in my opinion, I think there's too much grassy stuff on the ground and in the water. As for the trees with the roots, I'm with Boba on this one. I think they're meant to be placed on Sand or in Water.


Thanks, and for the grassy stuff, I just followed the rule of blizzard:
Quote from: BlizzardJust throw some more junk on the floor.

I might have overdone it though.

As for the trees, It is true that they are used as water trees most of the time yes.
Not sure about what I'm going to do with them though, I like 'em in the way they're standing here.
I'll see later.

Thanks for the feedback guys !
6
General Discussion / Re: Screenshot Thread
May 28, 2012, 05:18:57 am
I like it Vexus :)

I also need everyone's opinion on these screens.
They are shots from a lakeside area.

Spoiler: ShowHide










Together they form this area:
Spoiler: ShowHide
7
In about 3 - 4 weeks everyone should be ready.

the only thing that could keep people from participating then is vacations :D
8
What do you guys think about teaming up?

Stripe and me would be up for the task.
9
General Discussion / Re: Screenshot Thread
May 23, 2012, 04:01:27 pm
A possible.

Not sure if I want to dim the outside though...

I was thinking of blurring the outside, might give a cool effect. Will probably be a pain in the *** to script though, at least for me.
10
General Discussion / Re: Screenshot Thread
May 23, 2012, 02:39:45 pm
Quote from: Blizzard on May 23, 2012, 01:18:45 pm
Very interesting. Are you using a script for that?


Not at all, just a tileset with the Wall autotile in it and then I just copy the outside map over and guess where the walls would go, the rest is just adding detail and doors and all that.

This way of inside-mapping jumped into my head when reading about people wanting to dim other maps when using your continious maps, Blizz.
In my opinion it works quite well.

Edit : And as for the entering the house, I now have a simple teleporting door. Still need to figure out how to get that smooth, entering-the-house-style teleport.
11
General Discussion / Re: Screenshot Thread
May 23, 2012, 12:02:51 pm
I have some quick screens of a map for you guys.

I do have to note that these are not finished, I still need to add more detail and ofcourse events.
So ofcourse, any given input is appreciated.

Big Map
Spoiler: ShowHide




An inside house concept, it's the lower left house in the big map.
Spoiler: ShowHide




A quick screen from the intro cutscene, I decided to throw it in here becouse I still had the picture laying around. :D
Spoiler: ShowHide


12
Would be awesome.

Wow *sees shout box* Lets scroll them pictures away before anyone too young sees em.
13
General Discussion / Re: Screenshot Thread
May 22, 2012, 11:43:08 am
I only map with the given tilesets or some semi-rare tiles of my own.
I also create extremely large maps, and with that given, I can still make some pretty descent maps.

Now, no offense, but I wouldn't play a game with your maps either.
I understand that you are probably new to mapping or just no that good at it, we all have to start somewhere.

A pro tip is to steal with your eyes. Look at other's maps, or read tutorials on how to map better.
It helped me a great lot and I'm sure it will help you too.

Good luck! :)
14
I guess I would participate too, though with all of my spare time going into my game atm, it will be hard.

Maybe I could take parts of my game and put them into the one hour long demo. If you guys would let me though.
15
It was thanks to your script that I actually tried to script this :D
Though I still cant seem to figure out how you did it.
I'll try to look into it more though.
16
Event Systems / Re: [XP]Mirror System
March 29, 2012, 04:49:27 am
I would, but I'm not sure If I still have this thing...

I'll find out and let you know later.
17
Hello guys.
I'm making my first rgss script but I still have some questions.
It is supposed to be a chain skill system, you press four or less buttons in an order and then it unleashes the skill.
I dont know yet how to unleash the skill so I put print commands instead to test it.

Warning:
this is my first ever script so I know that there's probably a lot wrong and it could be done much simpler, but show some support.
Any ideas on how to improve it are deeply appreciated.


Code:
Spoiler: ShowHide
##################################
#     - Chain Skill System -     #
#       By  Element Island       #
##################################

# Scene_Map #
class Scene_Map
  # Declaring variables #
  $SkillID = 0
  $CycleCounter = 0   # set initial cycle to one
  $CurrentChain = 0
  @ChainOne = 0
  @ChainTwo = 0
  @ChainThree = 0
  @ChainFour = 0
  # update alias #
  alias :update_CSS :update
  def update
    # Button press check #
    # A button #
    if Input.trigger?(Input::Key['A'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 1
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 1
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 1
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 1
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # Z button #
    elsif Input.trigger?(Input::Key['Z'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 2
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 2
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 2
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 2
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # E button #
    elsif Input.trigger?(Input::Key['E'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 3
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 3
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 3
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 3
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    # R button #
    elsif Input.trigger?(Input::Key['R'])
      $CurrentChain += 1
      $CycleCounter = 0 if $CurrentChain == 1
      if $CurrentChain == 1
        @ChainOne = 4
        @Button_Icon_One = Sprite.new
        @Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_One.x = 252
        @Button_Icon_One.y = 280
      elsif $CurrentChain == 2
        @ChainTwo = 4
        @Button_Icon_Two = Sprite.new
        @Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Two.x = 300
        @Button_Icon_Two.y = 280
      elsif $CurrentChain == 3
        @ChainThree = 4
        @Button_Icon_Three = Sprite.new
        @Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Three.x = 348
        @Button_Icon_Three.y = 280
      elsif $CurrentChain == 4
        @ChainFour = 4
        @Button_Icon_Four = Sprite.new
        @Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
        @Button_Icon_Four.x = 396
        @Button_Icon_Four.y = 280
      end
    end

    # Skill execution #
    if $CycleCounter == 50 or $CurrentChain >= 4
     
      print "Wind Fire Earth" if @ChainOne == 1 and @ChainTwo == 4 and @ChainThree == 3
      print "Wind Wind" if @ChainOne == 1 && @ChainTwo == 1
      @ChainOne = 0
      @ChainTwo = 0
      @ChainThree = 0
      @ChainFour = 0
      $CycleCounter = 0
      $CurrentChain = 0
      @Button_Icon_One.clear
      @Button_Icon_Two.clear
      @Button_Icon_Three.clear
      @Button_Icon_Four.clear
    end
    # frame counter #
    $CycleCounter += 1
    update_CSS
  end
end


First question:
I tried to find out how to unleash a skill but I cant seem to figure out how to.

Second question:
In the code you see that I have 4 images that need to pop up, though, when the skill is used, I want those images te be cleared.
Now, this wont work, it gives me an error and says that it cant find the .clear module for @Button_Icon_One.
So, I guess that it doesnt know what the variable is but I still dont understand.
18
Hey guys, need some help with my first ever rgss script.

Basically I'm making a skill button combo system addon for Blizz-abs.
Everything works fine, but now I have come to the part where I need to unleash the skills.

I tried searching in Game_battleaction and in scene_battle and also in the blizz-abs scripts.
But I cant seem to figure out how to unleash a skill through a script command.

All that it needs to do is simply use a skill with blizz-abs.


Hope you guys can help :)
19
Chat / Re: The "Post your Desktop" Thread
February 25, 2012, 02:22:40 am
Something I put together last night.

sized down for cenvenience.

Spoiler: ShowHide

20
Video Games / Re: The Legend of Zelda: Skyward Sword
January 01, 2012, 11:35:25 am
I'm going to papercraft myself a skyward sword.
I'll update you guys when I'm finished   :)