Hello guys.
I'm making my first rgss script but I still have some questions.
It is supposed to be a chain skill system, you press four or less buttons in an order and then it unleashes the skill.
I dont know yet how to unleash the skill so I put print commands instead to test it.
Warning:
this is my first ever script so I know that there's probably a lot wrong and it could be done much simpler, but show some support.
Any ideas on how to improve it are deeply appreciated.
Code:
##################################
# - Chain Skill System - #
# By Element Island #
##################################
# Scene_Map #
class Scene_Map
# Declaring variables #
$SkillID = 0
$CycleCounter = 0 # set initial cycle to one
$CurrentChain = 0
@ChainOne = 0
@ChainTwo = 0
@ChainThree = 0
@ChainFour = 0
# update alias #
alias :update_CSS :update
def update
# Button press check #
# A button #
if Input.trigger?(Input::Key['A'])
$CurrentChain += 1
$CycleCounter = 0 if $CurrentChain == 1
if $CurrentChain == 1
@ChainOne = 1
@Button_Icon_One = Sprite.new
@Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
@Button_Icon_One.x = 252
@Button_Icon_One.y = 280
elsif $CurrentChain == 2
@ChainTwo = 1
@Button_Icon_Two = Sprite.new
@Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
@Button_Icon_Two.x = 300
@Button_Icon_Two.y = 280
elsif $CurrentChain == 3
@ChainThree = 1
@Button_Icon_Three = Sprite.new
@Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
@Button_Icon_Three.x = 348
@Button_Icon_Three.y = 280
elsif $CurrentChain == 4
@ChainFour = 1
@Button_Icon_Four = Sprite.new
@Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Abutton.png")
@Button_Icon_Four.x = 396
@Button_Icon_Four.y = 280
end
# Z button #
elsif Input.trigger?(Input::Key['Z'])
$CurrentChain += 1
$CycleCounter = 0 if $CurrentChain == 1
if $CurrentChain == 1
@ChainOne = 2
@Button_Icon_One = Sprite.new
@Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
@Button_Icon_One.x = 252
@Button_Icon_One.y = 280
elsif $CurrentChain == 2
@ChainTwo = 2
@Button_Icon_Two = Sprite.new
@Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
@Button_Icon_Two.x = 300
@Button_Icon_Two.y = 280
elsif $CurrentChain == 3
@ChainThree = 2
@Button_Icon_Three = Sprite.new
@Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
@Button_Icon_Three.x = 348
@Button_Icon_Three.y = 280
elsif $CurrentChain == 4
@ChainFour = 2
@Button_Icon_Four = Sprite.new
@Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Zbutton.png")
@Button_Icon_Four.x = 396
@Button_Icon_Four.y = 280
end
# E button #
elsif Input.trigger?(Input::Key['E'])
$CurrentChain += 1
$CycleCounter = 0 if $CurrentChain == 1
if $CurrentChain == 1
@ChainOne = 3
@Button_Icon_One = Sprite.new
@Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
@Button_Icon_One.x = 252
@Button_Icon_One.y = 280
elsif $CurrentChain == 2
@ChainTwo = 3
@Button_Icon_Two = Sprite.new
@Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
@Button_Icon_Two.x = 300
@Button_Icon_Two.y = 280
elsif $CurrentChain == 3
@ChainThree = 3
@Button_Icon_Three = Sprite.new
@Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
@Button_Icon_Three.x = 348
@Button_Icon_Three.y = 280
elsif $CurrentChain == 4
@ChainFour = 3
@Button_Icon_Four = Sprite.new
@Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Ebutton.png")
@Button_Icon_Four.x = 396
@Button_Icon_Four.y = 280
end
# R button #
elsif Input.trigger?(Input::Key['R'])
$CurrentChain += 1
$CycleCounter = 0 if $CurrentChain == 1
if $CurrentChain == 1
@ChainOne = 4
@Button_Icon_One = Sprite.new
@Button_Icon_One.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
@Button_Icon_One.x = 252
@Button_Icon_One.y = 280
elsif $CurrentChain == 2
@ChainTwo = 4
@Button_Icon_Two = Sprite.new
@Button_Icon_Two.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
@Button_Icon_Two.x = 300
@Button_Icon_Two.y = 280
elsif $CurrentChain == 3
@ChainThree = 4
@Button_Icon_Three = Sprite.new
@Button_Icon_Three.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
@Button_Icon_Three.x = 348
@Button_Icon_Three.y = 280
elsif $CurrentChain == 4
@ChainFour = 4
@Button_Icon_Four = Sprite.new
@Button_Icon_Four.bitmap = Bitmap.new("Graphics/Pictures/Rbutton.png")
@Button_Icon_Four.x = 396
@Button_Icon_Four.y = 280
end
end
# Skill execution #
if $CycleCounter == 50 or $CurrentChain >= 4
print "Wind Fire Earth" if @ChainOne == 1 and @ChainTwo == 4 and @ChainThree == 3
print "Wind Wind" if @ChainOne == 1 && @ChainTwo == 1
@ChainOne = 0
@ChainTwo = 0
@ChainThree = 0
@ChainFour = 0
$CycleCounter = 0
$CurrentChain = 0
@Button_Icon_One.clear
@Button_Icon_Two.clear
@Button_Icon_Three.clear
@Button_Icon_Four.clear
end
# frame counter #
$CycleCounter += 1
update_CSS
end
end
First question:
I tried to find out how to unleash a skill but I cant seem to figure out how to.
Second question:
In the code you see that I have 4 images that need to pop up, though, when the skill is used, I want those images te be cleared.
Now, this wont work, it gives me an error and says that it cant find the .clear module for @Button_Icon_One.
So, I guess that it doesnt know what the variable is but I still dont understand.