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Messages - Bob423

1
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2013, 11:17:18 pm
create a mini project that gives the player a password if a certain switch is on. I already have a project setup that only needs a few edits too.
I'd edit the actual game, but I've already released it, and I don't want to make too many updates.
2
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2013, 10:04:16 pm
unfortunately I have no idea how to do that. well except for the disabling part. the script still makes unintentional changes too, so I'm just going to go with the password thing I have planned as a backup. thanks anyway.
3
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2013, 03:05:24 pm
Quote from: KK20 on May 19, 2013, 02:28:06 am
I ignored it because I thought it was an obvious answer. When you are trying to load a save file with BlizzABS data in it, the program wants to find all the associated classes in your project. If you do not provide these classes, it will error out, as you have discovered. In short, your best way is to add BlizzABS but disable it.


That sounds like it will cause a lot of problems since I know for a fact that Blizz-ABS makes some things that used to be possible, impossible.
By disabling it, do you mean putting it below main? And will disabling it make everything ignore it except when loading a save file?

And for future reference, assume nothing is an obvious answer when dealing with coding.
4
RMXP Script Database / Re: [XP] Blizz-ABS
May 19, 2013, 02:22:32 am
I'm going to assume no one saw my post. Here it is again.
And I sincerely hope that's the case, because if not, this isn't the first time I've had a question ignored on this site.

Quote from: Bob423 on May 09, 2013, 07:59:11 pm
I'm making a sequel to a game of mine that uses this script, and the sequel doesnt use it. I'm trying to make a way to convert an old save file from the first game to work in the second game so that players can unlock secret stuff. the only problem is that, when i select "continue" while an old save is in the new project folder, i get an error that said it needed the class or module "BlizzABS" I made a dummy class, and it sort of worked. I got a new error that said it was looking for the class "BlizzABS::AlignmentData" or something. I did the same thing, but now it gives me an error that says "dump format error" And I have no idea how to fix it.

in short, is there a way to make save files made with a project that uses BlizzABS work in a project that doesn't?
5
RMXP Script Database / Re: [XP] Blizz-ABS
May 09, 2013, 07:59:11 pm
I'm making a sequel to a game of mine that uses this script, and the sequel doesnt use it. I'm trying to make a way to convert an old save file from the first game to work in the second game so that players can unlock secret stuff. the only problem is that, when i select "continue" while an old save is in the new project folder, i get an error that said it needed the class or module "BlizzABS" I made a dummy class, and it sort of worked. I got a new error that said it was looking for the class "BlizzABS::AlignmentData" or something. I did the same thing, but now it gives me an error that says "dump format error" And I have no idea how to fix it.

in short, is there a way to make save files made with a project that uses BlizzABS work in a project that doesn't?
6
I'm also trying to make enemies respawn, but only on a couple maps, and the directions in the manual aren't doing anything
7
RMXP Script Database / Re: [XP] Blizz-ABS
October 05, 2012, 07:30:31 pm
oh, thanks, that worked perfectly :D


edit: alright, i have a new problem. how do i use combos? it's not explained anywhere in the help file how to make a character start a combo. what i want, is to make a combo that's sort of like a skill. is there a way to do that?
8
RMXP Script Database / Re: [XP] Blizz-ABS
October 04, 2012, 08:52:34 pm
well the problem is, some enemies have the same skills that the player can use. also, that would only make them not hurt the character. they will still consider you an enemy if you attack them.

so basically, i want to make sure allies never change, they will heal you (if they have healing skills), and help fight.
9
RMXP Script Database / Re: [XP] Blizz-ABS
October 03, 2012, 09:27:09 pm
Quote from: Blizzard on September 30, 2012, 04:58:34 am
A double post after 24 hours is alright. If you don't want to double post, you can always use the "Modify" option in the top right corner of the post as the topic will appear as unread to other members if the last post was edited.


oh, didn't know it did that.

so about my question
Quote
i have an alignment group, that is allies with the player, and enemies with the enemies. i want to make it so these allies act exactly like party members, except they can't be controlled. right now, it's easy to accidentally attack them, and then they  attack you. it's really weird when people, who are supposed to be friends are killing each other for no reason. any suggestions?
10
RMXP Script Database / Re: [XP] Blizz-ABS
September 29, 2012, 08:38:35 pm
sorry about the double post, but i figured i'd have a better chance of a reply this way

anywho, i have an alignment group, that is allies with the player, and enemies with the enemies. i want to make it so these allies act exactly like party members, except they can't be controlled. right now, it's easy to accidentally attack them, and then they  attack you. it's really weird when people, who are supposed to be friends are killing each other for no reason. any suggestions?
11
RMXP Script Database / Re: [XP] Blizz-ABS
September 20, 2012, 06:34:59 am
if you mean make it trigger a common event, which says "show animation: this event [explosion1]" or something to show the explosion, i just tried it. didn't work. :(
12
RMXP Script Database / Re: [XP] Blizz-ABS
September 19, 2012, 11:14:46 pm
yup, that's my problem  :^_^':
13
RMXP Script Database / Re: [XP] Blizz-ABS
September 19, 2012, 10:50:13 pm
i tried timed traps. they dont make the item explode afterwards
14
RMXP Script Database / Re: [XP] Blizz-ABS
September 19, 2012, 09:58:38 pm
Is there a way to make a bomb item? i can't seem to figure it out. does it involve common events, or does someone have a plug-in that will help?

i want to make it so that, when used, the bomb is dropped (or thrown if possible) and then, after a set amount of time, it explodes, and deals damage to all surrounding actors, and enemies. i know XAS has something like that, but it's too late to switch, and XAS confuses me. i tried having it trigger a skill, but that doesn't work either.
15
RMXP Script Database / Re: [XP] Blizz-ABS
August 18, 2012, 02:04:13 pm
Quote from: LiTTleDRAgo on August 12, 2012, 11:43:40 pm
$scene = Scene_Hotkeys.new(tone = Tone.new(0, 0, 0, 0), index = 0)
  #  tone - screen background tone
  #  index - index character in party


ok, so, i used that, and everything was working fine. but once i started a new save, it wouldnt let me use items i had set as hotkeys. skills work, but not items
16
RMXP Script Database / Re: [XP] Blizz-ABS
August 12, 2012, 11:49:29 pm
thanks
17
RMXP Script Database / Re: [XP] Blizz-ABS
August 12, 2012, 07:28:49 pm
Quote from: Bob423 on August 12, 2012, 02:17:40 am
so i've just made a simple CMS, and i want to include the premenu commands in the command window (and remove the premenu) would i use $scene = Scene_Hotkeys.new or something?


k, i got rid of the premenu, and AI trigger and AI behavior both work. but i still dont know how to get Hotkeys to work.
18
RMXP Script Database / Re: [XP] Blizz-ABS
August 12, 2012, 02:17:40 am
so i've just made a simple CMS, and i want to include the premenu commands in the command window (and remove the premenu) would i use $scene = Scene_Hotkeys.new or something?
19
RMXP Script Database / Re: [XP] Blizz-ABS
April 28, 2012, 09:25:44 pm
ok thanks, i'll try that

edit: it worked, thanks :D
20
RMXP Script Database / Re: [XP] Blizz-ABS
April 28, 2012, 04:44:56 pm
event lock time? what is it used for?
and how do i edit it?