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Messages - Seox

41
Resources / Re: Music: Taking Request
June 26, 2009, 07:13:44 pm
Quote from: Ganstaquay5000 on June 26, 2009, 04:12:26 pm
Hello, I'm back. Finals are over and I just found out that I don't have to go to summer school. So now I'm ready to get back to making your music...


XD

Congrats! ^_^
42
General Discussion / Re: Terrain tags?
June 25, 2009, 08:45:37 pm
Thank you, Blizz


VERY helpful, Zeriab, and thank you for the links ^_^
43
Quote from: LurkerKoetsu on June 25, 2009, 03:43:16 pm
If you forget everything and you start this moment anew.

1. You wont need to know anything is behind you. You have rationale. That allows you to actually examine your enviroment. If you're in a lit room and there are shadows, you'll assume.

2. If you forget everything you wont forget EVERYTHING. A baby doesn't know crap but it does know how to scream, it knows that something is wrong when its hungry, it knows something feels wrong when it uses the bathroom. It knows that light is bright.

3. The first thing you think someone would do when they wake up in a place they don't know is look around. So yeah, even if they forget where they are.. kinda pointless to say well they wont know what's around them.




Well, I really think that the main point is more along the lines of "you wouldn't have any way of knowing without looking."

Regardless, I like the points that you make. They all ring true, and I found the baby example to be a very concrete representation.

Well said ^_^
44
Intelligent Debate / Re: Extraterrestrial Life
June 25, 2009, 04:20:43 pm
Quote from: Longfellow on June 25, 2009, 08:25:50 am
Quote from: Branden on June 24, 2009, 11:59:43 pm
I don't care what you say, Seox. :D I do infact believe the government, and whoever else is involved, has not figured out how to travel to other palnets beyond our solar system.

And, if you ment "travel to planets in our solar system", get that out of this topic, because this is about Extraterrestrial Life, traveling to our planet. So clearly, any talk about traveling to another planet SHOULD be about planets beyond our solar system. :D


Your logic is epic fail. Srsly. We have no proof that we are the only planet in this solar system with intelligent life, or that there are only Nine Eight Planets. For all we know, there could be eleven.


And who said that they're really planets? They could be ninjas. Ninjas with moons.

Really, though, Branden, I think that you're focusing too heavily on minor details, and not looking at the objective whole of the topic. Look at it IN context, and then it'll become quite clear.
45
Intelligent Debate / Re: Extraterrestrial Life
June 25, 2009, 12:58:47 am
Quote from: Branden on June 24, 2009, 11:59:43 pm
I don't care what you say, Seox. :D I do infact believe the government, and whoever else is involved, has not figured out how to travel to other palnets beyond our solar system.

And, if you ment "travel to planets in our solar system", get that out of this topic, because this is about Extraterrestrial Life, traveling to our planet. So clearly, any talk about traveling to another planet SHOULD be about planets beyond our solar system. :D


First of all, if my theory holds true, then you just PROVED it.

Quote from: Branden on June 24, 2009, 11:59:43 pm
I don't care what you say, Seox. :D I do infact believe the government, and whoever else is involved, has not figured out how to travel to other palnets beyond our solar system.


That's exactly the thought process that they'd intend to instill upon the general populace.

Secondly, my previous points still apply. I was referring to one piece of the puzzle that is extraterrestrial life. I was primarily referring to the weighted balances and biases of races, in that, since, FOR EXAMPLE, humans know much about one thing and little about another, even IF extraterrestrials built their own spacecraft, that IN NO WAY signifies an intellectually superior race. Now, most people would claim that it does. Which proves that I'm correct. Because, to us, it is - but only because we have not yet mastered it.

By the way, interstellar is on a much larger basis than just our tiny solar system.

Point being, look at the big picture, and you'll see that my arguments hold their own, with ease.
46
Intelligent Debate / Re: Extraterrestrial Life
June 23, 2009, 08:54:30 pm
Quote from: Longfellow on June 23, 2009, 06:55:36 pm
Quote from: Seox on June 23, 2009, 06:54:28 pm
Quote from: Longfellow on June 23, 2009, 06:03:42 pm
Uhm...
QuoteProject Orion was the first engineering design study of a spacecraft powered by nuclear pulse propulsion, an idea proposed first by Stanisław Ulam during 1947

Quoteinitiated in 1958
QuoteThe Partial Test Ban Treaty of 1963 is generally acknowledged to have ended the project.


There you have it. We had this tech before '69, when we made it to the moon. It's just a tad outdated. :P


I mean vastly >.>

In that whatever the government claims is "cutting edge" and "high-tech" is really 10+ years old. In other words, it's damn well possible that they've already got some kind of crazy interplanetary travel, but they've just deemed it necessary to hide the fact, for civil-civility. Yeah. Civility....


Even Soviet Russia bragged about it almost instantly when they succeeded.


BUT

Firstly, who's to say that they actually did it? And, if they did, who's to say that they hadn't done it WAY earlier, and only then released the info. And, even if they did do it on time, they had something to gain - political and military supremacy over the U.S. during the cold war.

Again, my point emerges victorious - a government only releases information when it is to its benefit. Leaks occur, but only rarely.
47
Intelligent Debate / Re: Extraterrestrial Life
June 23, 2009, 06:54:28 pm
Quote from: Longfellow on June 23, 2009, 06:03:42 pm
Uhm...
QuoteProject Orion was the first engineering design study of a spacecraft powered by nuclear pulse propulsion, an idea proposed first by Stanisław Ulam during 1947

Quoteinitiated in 1958
QuoteThe Partial Test Ban Treaty of 1963 is generally acknowledged to have ended the project.


There you have it. We had this tech before '69, when we made it to the moon. It's just a tad outdated. :P


I mean vastly >.>

In that whatever the government claims is "cutting edge" and "high-tech" is really 10+ years old. In other words, it's damn well possible that they've already got some kind of crazy interplanetary travel, but they've just deemed it necessary to hide the fact, for civil-civility. Yeah. Civility....
48
Intelligent Debate / Re: Extraterrestrial Life
June 23, 2009, 05:58:16 pm
Quote from: Branden on June 20, 2009, 06:13:57 pm
And to the above poster: Does every being in the universe have to be of the same intelligence? I don't think so.
So, naturaly, there is a race somewhere who is capable of building such ships for this task.


That's a non-sequitur. Humans are EXTREMELY well versed in computer sciences, but we know virtually NOTHING about the bottom of the ocean. Just because a species has obtained the means to travel through the universe, doesn't mean that they're omniscient. As a matter of fact, the only reason that humans are led to believe what you say is because we believe that interstellar travel is complex. Because it is. To us. To a species who has already developed it, that is simply not the case. In other words, that you say what you said only serves to prove my point further.



Longfellow. Interesting. No, I've never heard of it, but, at any rate, I was referring to the fact that you or I can't just say "IMA GO ON A SUNDAY INTERPLANETARY DRIVE!", hop into our supersuperfloatycar 1337,000 (Yes. Four numbers without a comma.), and fly around space. XD. Still, nice point.

Speaking of which, how did you manage to learn as much as you know in such underground topics? Not secrecy underground. More like "no-one's ever heard of the damn thing, even though they should've because it's amazingly deep and philosophical."

Might I add that project orion may not even exist. It also may be 20 years obsolete. Not to be a tin-foil hat wearing conspiracist, but the government STRICTLY controls most all information, ESPECIALLY that of government organizations, such as NASA. Agree?


EDIT:
Quote from: WikipediaThe 'base design' consisted of a 4000 ton model planned for ground launch from Jackass Flats, Nevada.


As infantile as it may be, I can't help but crap my pants laughing.
49
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 23, 2009, 03:39:21 pm
Quote from: Blizzard on June 23, 2009, 03:31:34 pm
Yes, you can. But only in the initial definition. You can't change the constant later, but you can change what's in it.

A = 1
A = 2 # error
B = []
B.push(4)
B.push(5)
p B # [4, 5]
B.clear
p B # []



So, effectively, you can "cheat out", clearing a constant and THEN changing it? I'm guessing that, if it's possible, it's frowned upon.


And, on topic, I think that Input.trigger? checks for multiple, but not repeating presses. The help file made it sound like that. Just an interesting thought.
50
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 23, 2009, 12:00:06 pm
Quote from: Blizzard on June 23, 2009, 05:55:35 am
Quote from: Longfellow on June 22, 2009, 10:16:43 pm
2) It's not "Smurf.method_name," it's "self.method_name"


Both works.

@Seox: You have to use "SKIN_COLOR = Smurf.skin_color" after the method was defined because currently you are calling it before it was defined so you will get an "undefined method" error.


Woah, so I CAN use methods to define the constants?

Thanks, Blizz! That solves a TON of problems.
51
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 23, 2009, 12:22:28 am
Quote from: Longfellow on June 22, 2009, 10:16:43 pm
1) Just add two spaces, you don't NEED a tab :P
2) It's not "Smurf.method_name," it's "self.method_name"
3) BTW, case statements don't use ==, they use ===, which is the same as == except when used with certain objects (such as Ranges and Regexps), in which case they are overridden by said object and add in some nice functionality. For example:
Long Comments: ShowHide


a = 1705351351
b = "Hello, my name is Ruth. My friend is Ted.\n"

case a
when 0..1000000 then print "Hello, World!\n" # Fails because 1705351351 is not between 0 and 1000000
when 1000001...1705351351 then print "Hello, World! (Not! I hate you, GTFO!)\n" # Fails because "..." is exclusive
when 1705351350..1705351351 then print "W/e.\n" # Succeeds because ".." is inclusive; if it wasn't it wouldn't be a range :P



Thank you.

I know about === and ranges, but have never heard (except for now) to use it otherwise.
52
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 22, 2009, 09:50:29 pm
Quote from: Blizzard on June 22, 2009, 10:20:36 am
Sure, put in methods.

module A
 
  def self.b
    p 'HAI THAR'
  end
 
end

A.b # shows "HAI THAR"


or

module A
 
  def b
    p 'HAI THAR'
  end
  module_function :b
 
end

A.b # shows "HAI THAR"


or

module A
 
  module_function
  def b
    p 'HAI THAR'
  end
 
end

A.b # shows "HAI THAR"


I prefer the very first way because you can instantly see which method has public access.


Well, see, I was referring more to something like THIS:


module Smurf
SKIN_COLOR = Smurf.skin_color

def Smurf.skin_color
case genes
when 1
return 'blue'
when 2
return 'blue'
when 3
return 'blue'
when 3 == 4
return 'yeah, right....  :V '
end
end


>.< can't indent do to lack of ability to tab in the message window. Does that (^) make sense?
53
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 21, 2009, 11:46:50 pm
Quote from: Longfellow on June 21, 2009, 08:32:44 pm
Quote from: Seox on June 21, 2009, 08:21:49 pm
Quote from: Longfellow on June 21, 2009, 01:47:13 pm
Classes can do everything Modules can except for mixins.


So, you can make "static classes" that are actually classes? w00t!


Don't. Waste of memory and such. Not very much, but that IS what modules are meant for.
 


^_^. So, can modules contain any other "containers" besides constants? And, also, can I say
BREAKFAST = Menu.food

, where Menu is the module containing both, so that it uses its own method to figure out what to set something to?

Thank you ^_^
54
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 21, 2009, 08:21:49 pm
Quote from: Longfellow on June 21, 2009, 01:47:13 pm
Classes can do everything Modules can except for mixins.


So, you can make "static classes" that are actually classes? w00t!
55
Quote from: Longfellow on June 21, 2009, 01:49:38 pm
Sí. Now learn

a = 255
a &= 0xf # 15
a |= 0xff # 255
a &= ~0xffffffff # 0



Aren't those unicode, or character binary or something? I'm sorry, and I know that you'll slap me for asking such a blatantly obvious question, but I don't know my way around when it comes to that topic.
56
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 21, 2009, 12:42:52 pm
Quote from: Longfellow on June 20, 2009, 09:10:56 pm
Quote from: Seox on June 20, 2009, 09:04:57 pm
Quote from: Longfellow on June 19, 2009, 01:39:07 pm
Look around in the "New Projects" section. It's the only topic by me.


Cool beans ^_^.

Oh my god. Did I just say "cool beans?"

Seox.suicide



Three things:
1) We're all Users here, so Seox is within the Users::LIST array. To get him, use Users::LIST.find {|u| u.name =~ /seox/i}
2) The Users class has suicide return a dead user, but the original remains alive. Use suicide! instead
3) STOP ADDING SO MUCH WHITESPACE TO YOUR POSTS, GAH!


XD, especially at #2!!
Sorry, I find the obsessive-compulsive need to totally annoy the piss out of you seperate my thoughts, logically. It adds more emphasis to things which need it, and helps to keep things seperated, to prevent ambiguity. I'll try to work on that. ^_^
The users CLASS? But isn't Users::LIST the shortcut for a module's constant? *thinks he just found error. W00t*
(See? To me, that (^) looks pug fugly.)
57
Resource Requests / Re: Bullet animation in battle
June 21, 2009, 12:35:34 pm
Quote from: Hellfire Dragon on June 21, 2009, 12:29:44 pm
I don't think a gold speck would be that hard to make, but I still can't do it :ninja:


>.<

XD, that's the same case with me. I KNOW it would be easy, but I also know that I can't do it.

Also, maybe have an alternate sheet with a tracer/tail like thing on the speck - that'd be nice.


But yeah. Meh.


Anyone? I'll give you cheesecake! (And try to help you edit a script, if you need it.)
58
Quote from: Longfellow on June 21, 2009, 09:29:54 am
Also, there are assignment operators besides =, GG.

a **= 3   # a is 27. 
a %= 4    # a is 3.




Those last two are "a to the third power", and "a modulo 4", right?

And, aren't _= shortcuts for
a = a _ b
?

Thanks, Longfellow ^_^

(And where did that name and WcW come from, btw? Just curious. They seem random. But so does Seox, so meh.)
59
Resource Requests / Re: Bullet animation in battle
June 21, 2009, 12:22:26 pm
Naaaah. I need an animation sheet. Trust me, if it could be scripted, I MIGHT ask for HOW, but not for a script. I'm independent, now!


Yes, Hellfire. Problem is, not only does the default go vertical, but it's half the size of the person. I want to see a little gold speck ZIP across the screen, and, when it contacts someone, a little blood goes flying out. (The last bit is optional.) You get the idea.
60
RPG Maker Scripts / Re: Input.repeat?( <key> )
June 20, 2009, 09:04:57 pm
Quote from: Longfellow on June 19, 2009, 01:39:07 pm
Look around in the "New Projects" section. It's the only topic by me.


Cool beans ^_^.

Oh my god. Did I just say "cool beans?"

Seox.suicide