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Topics - Reives

Hey guys! I've been hiding out in my cave and currently making a street fighter-ish mini segment, but something's stopping me: If the player punches, the char graphic can only update (from walking to punching sprite) after the movement finishes (walking a step, or Jump movement command), even if the graphic-change command is called during the middle of the jump, for example.

Is there a way to make RMXP update the character sprite graphics even during movements? And preferably the ability to switch between the default method and that method via an in-game switch, for example.

Either way, many thanks for your time! If anyone could help figure out a way, I'd be happy to return the favour with a Steam game code of whichever title on your wishlist too :D Cheers~

Edit: Ended up going with a simpler system instead to avoid the issue. :P Thank you anyhow!
Chat / This is why I'm broke
October 12, 2011, 04:16:21 pm
Anyone been to this site?

It's like a compilation of awesome purchasable stuff from around the internet. Got some awesome stuff in there; everyone should share their top 3 :P
Tutorials / Test RM games at turbo speed
September 18, 2011, 08:36:03 pm
This is something really simple, but very helpful. If you want to make the repetitive testing of your game go faster, you can speed up the entire game with the script call:

Edit correction: The max frame rate the game will run at is 120, even if you put higher numbers like 160.

Frame rate at normal speed should be 40, so that's supposed to be 3 times faster (it likely won't achieve that exactly due to pc constraints, but will still make things quite a lot faster).

So to make it even more convenient, you could make a common event like this:

This will make it so that when Switch 1 is on, you can turn on the speedy mode by pressing 'W', and switch it off by pressing 'Q' for the parts that you need to tread carefully. Or you can use whichever other input keys you prefer, of course.

Hope that helps. c:
Edit: Oops, nevermind!  :^_^':

Hiya, thank you for your time. So I basically changed the player's speed to 3.5 instead of a whole number, and it works well, except that the characters'/events' graphics flicker/shake when the player moves. I'm guessing that it's because the graphics update methods were written to only seamlessly refresh under whole number speed, but I'm clueless as to how to approach it. :( The problem occurred with 3.6 speed too, so apparently it's not an even-odd thing.

Is there a way to fix this, by perhaps editing the graphics update handlers or whatnot?  Many thanks in advance!! c':
Resources / Black Cape [Symphonic Rock Music]
May 24, 2009, 05:49:19 pm
Here's a little experimental symphonic rock piece I wrote a while back. I'm not sure if it'd fit in games, but you're free to use it (for non-commercial projects):

Black Cape
(c) 2009 Kan [Reives] Gao

Enjoy. c:
Resource Database / Labyrinth to Lunacy [Music]
November 08, 2008, 06:40:17 pm
Heya guys, just sharing one more song here.

This one's actually a part of Q-tbv's OST; but this particular piece is available for public use for non-commercial projects, in spirit of Halloween. :) Credit goes to Kan [Reives] Gao. Enjoy!

Click Me! - [Labyrinth to Lunacy]
Labyrinth to Lunacy
Composed by: Kan [Reives] Gao
Tools: Finale 2007, EWQL, Audacity
Construction time: 4+ hours composing, 1 hour mixing/recording.
(c) 2008 Quintessence - TBV | Kan [Reives] Ga[/size]o


It starts off slow, but picks up pace after. The last section near the end is probably my favourite section in this song. Was trying things out with some strange time signatures here too, 9/8 and the like. Was pretty fun to compose, but recording annoyed the hell out of me because my comp's slow, and needed to record section by section/track by track. :x

Anyhow, enjoy! Hope it's of some use.
Projects / Games / Quintessence - The Blighted Venom
October 03, 2008, 06:51:31 pm
[This was started over 2 years ago, and RMRK was its home for a long while, where Blizzard helped me out a lot on my way. I'd just like to take this moment to thank him for the project's success today - So thanks Blizz! And thank you guys for reading in advance.]

Download [New version]:
[Standalone file, does not need anything else to play. Chapter 1-10]


Some of what to expect:

Original Soundtrack:
A widely recognized original soundtrack composed by your's truly (Kan Gao) and James Q. Zhang.

Sample tracks:
Click me: [Instrumental, composed by Kan (Reives) Gao] BGM Sample
Click me: [Sang by Laura Shigihara] Ending Theme: "Drift"

General consensus from players state that the story is the most defining aspect of Quintessence, as well as its presentation. The directing and story-telling style is influenced by Elfen Lied, for those who are familiar with it. While I have never been keen on posting a summary of the plot or characters (and I do understand that this bothers some people), I will say that the genre is fantasy, drama, arguably romance, and all that generic category stuff; which doesn't say much.
"Image:": ShowHide

Overall, this is indeed a story-focused project above all else. With the help of carefully choreographed and attempted pseudo-cinematic cut-scenes as well as over 400 face-pictures and a metaphorically constructed custom soundtrack composed by the designer himself with involvement in the actual plot itself, story and characters are valued above all.

Beginning to sound like a B.S. sales pitch already? Then I've done my job. c:
*See end of post for a note on the requirements.

In the past, game-play has not been a focus in the project. However, with this new release, the intro and chapter 1 has been thoroughly revamped and much improved - including the inclusion of much game-play. From puzzles to its custom battle system, game-play is an aspect that has certainly began to sink with this new revamp.
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Misc. Screenshots:
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[For more info, fanarts and the like, feel free to visit the project's home website and forum as noted in the top of the post.]


And there ends my sales pitch; many thanks for your time reading.
Now, would you like to download this?

You would like to download this.

Oh yes, yes you would.

Thank you! Click the following to download:

*Regarding the character & story requirements for the forum:
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I understand that it is an requirement for a list of character synopsis to be posted. My sincere apologies there, but I personally loath making character synopsis; it just feels fake to confine characters into outlining descriptions (especially when I don't know how to write them). :p Ultimately, it's what's in the game that matters rather than what's written here - The playable content's there, it'd be better for both sides for one to respond to what is actually in the game. Same with the story.

None the less, I will try to compromise story-wise by including this little (perhaps badly written :p) excerpt from years ago; an intro of the unfinished literary form of the project. While this scene was not directly implemented in the actual game, every event that caused it and its aftermath is still present in the RPG implementation, as well as its core story.

Act I

1327, 3rd month, day 5
Second hour and seventeen minutes past midnight

   The vase met the ground with a loud clash as the young man rushed by. With trembling hands, he reached under his grass-sewn bed sheet and retrieved a notebook, a quill pen and a bottle of clear oily liquid. Dampening the quill in the bottle, he flipped to the blank page, fleetly trotting down the words as sweat dripped down from his forehead onto the tawny pages.

1327, Month 3, day 5

   I knew something was out of place, but not like this...

   And if this is so, then where is the real her? And even worse, what if she. . .

   What does it mean? No, I cannot state this here, for it is not safe.

   But it is still her. If not the real her, she's been her for some time now... And nothing has yet happened. Perhaps I still have time.

   Perhaps, just perhaps, I still have a chance.

   He took a deep breath and wiped the sweat off his forehead. After redampening his quill in the crude bottle, he signed briefly at the bottom of the page as the rough handwriting above gradually faded into the thin air.

Reivier Wirt

   Somewhat relieved that he has gotten it out of his head, he sighed and carefully placed the notepad, quill and ink back under the bed sheet.

   The exhausted figure pushed himself up and darted through the opening of the leathery tent. He paused and stared into the calm night abyss for a moment, only to hear the wind whistling through the trebled leaves. Dim, silvery moonlight sprayed upon the rustling branches, brushing gently against the thin, autumn night's air. With another sigh he began to saunter silently onward, but the sound of soft footsteps upon the grass made him stop in his track and turn around.

   Turn around to face the familiar figure that was now a stranger.

   "Why are you still up at this nightly hour?" The figure spoke softly, with a tone that Reivier had embraced countless times. "Do you not wish to have a restful sleep?" It added after a brief pause.

   Reivier's brows lowered as he took a small step back. His trembling hand instinctively reached behind his belt for his hunting knife, but it was too late.

   Under the cloaking shadows, the figure swiftly lashed out something colorless, yet shimmered in the reflection of the guiding moonlight.

   Powders, perhaps.

   But that was the last thing he saw.[/color]
Resource Database / Simple Sky Panoramas
October 03, 2008, 03:28:32 pm
Some cheesy sky panoramas, everyone is free to use these if desired. [Credit goes to Reives]

These two are a little over-sized to use direct image post:

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Enjoy~ :>
Resource Database / [Music] Morning
October 02, 2008, 06:39:30 pm
This fits a calm and relaxing mood; perhaps when the player wakes up to a peaceful morning and the like. It might be a bit unfit for the 2k3 graphic resolution, but who knows, someone still might find some use for it.
[Composed by K. Reiv G. in Finale 2006, recorded with Garritan Personal Orchestra.]

I think there's just harp, flute and strings (+ a percussion or two) in there, so the style is quite simplistic, but hopefully gets the mood done..

It's available for use for both non-commercial and commercial projects, credit goes to Reives. However, if it is commercial, it'd be great if you could just give me a heads up on the thread. [Please do not distribute without my consent.]