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Topics - dark-archangel

1
Script Requests / Wanted : Scripter
December 28, 2010, 12:30:36 pm
I'm working on a project and I need a new scripter since my last one told me that he is busy.
I'll give you credits and give you resources if you want.
You can simply post here or PM me.


thanks
2
Juan tried to help me....

Spoiler: ShowHide
#============================================================================
# ** Location Display
#----------------------------------------------------------------------------
# Nitt
# Based on the Map Location Popup script by Yeyinde
# 1.0.0
# 10:th of January 2008
# SDK Version : (2.2) - Parts: I, III
#============================================================================

#-----------------------------------------------------------------------------
# SDK Auto-installer
#-----------------------------------------------------------------------------
unless Object.const_defined?(:SDK)
  begin
    require 'SDK'
  rescue LoadError
    print 'This script (Location Display) requires the SDK to run.'
    exit 1
  end
end

#-----------------------------------------------------------------------------
# SDK Log
#-----------------------------------------------------------------------------
SDK.log('Location Display', 'Nitt', '1.00', '01/10/08')

#-----------------------------------------------------------------------------
# SDK Check Requirements
#-----------------------------------------------------------------------------
SDK.check_requirements(2.2, [1, 3])

#-----------------------------------------------------------------------------
# SDK Enabled Check
#-----------------------------------------------------------------------------
if SDK.enabled?('Location Display')

#==============================================================================
# ** Location_Text
#------------------------------------------------------------------------------
#  Customization module
#==============================================================================

module Location_Popup
  # Transition Duration (Fade-in time in frames)
  TRANSITION_TIME = 10
  # Don't show for (Syntax: [map_id1, mapid2, etc.] EX. [1, 5, 6])
  NO_POPUP_MAPS = []
  Font_Size = 14
end

#==============================================================================
# ** Game_Temp
#------------------------------------------------------------------------------
#  This class handles temporary data that is not included with save data.
#  Refer to "$game_temp" for the instance of this class.
#==============================================================================

class Game_Temp
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_int, :initialize
  #---------------------------------------------------------------------------
  # * Public Instance Variables
  #---------------------------------------------------------------------------
  attr_accessor :new_location_name
  attr_accessor :location_popup_show
  #---------------------------------------------------------------------------
  # * Object Initialization
  #---------------------------------------------------------------------------
  def initialize
    # Call aliased method
    map_name_popup_int
    # Crate new variables
    @new_location_name = ''
    @location_popup_show = false
  end
end

#==============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
#  This class handles the map. It includes scrolling and passable determining
#  functions. Refer to "$game_map" for the instance of this class.
#==============================================================================

class Game_Map
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_setup, :setup
  #--------------------------------------------------------------------------
  # * Setup
  #     map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    # Call aliased method
    map_name_popup_setup(map_id)
    # Set temporary variable
    location_text = $data_mapinfos[@map_id].name
    $game_temp.new_location_name = location_text
    $game_temp.location_popup_show = true
  end
end

#==============================================================================
# ** Sprite_LocationPopup
#------------------------------------------------------------------------------
#  This sprite is used to display the current location when it is entered.  It
#  observes $game_temp.new_location_name to know when to refresh
#==============================================================================

class Sprite_LocationPopup < Sprite
  #---------------------------------------------------------------------------
  # * Object Initialization
  #---------------------------------------------------------------------------
  def initialize
    # Call superclass method
    super()
    # Set co-ordinates
    self.x = 0
    self.y = 455
    self.z = 999999
    # Set some variables to save space
    @transition_time = [Location_Popup::TRANSITION_TIME, 1].max
    # Refresh
    refresh
  end
  #---------------------------------------------------------------------------
  # * Reset Variables
  #---------------------------------------------------------------------------
  def reset_variables
    @current_location = $game_temp.new_location_name
    @frames_remaining = @transition_time
  end
  #---------------------------------------------------------------------------
  # * Refresh
  #---------------------------------------------------------------------------
  def refresh
    # Clear existing bitmap
    if self.bitmap != nil
      self.bitmap.dispose
      self.bitmap = nil
    end
    # Reset variables
    reset_variables
    # Stop if the location is not to be displayed on this map
    if Location_Popup::NO_POPUP_MAPS.include?($game_map.map_id) ||
        !$game_temp.location_popup_show
      @frames_remaining = 0
      return
    end
    $game_temp.location_popup_show = false
    # Draw the text
    text = @current_location
    bitmap = Bitmap.new(1, 1)
    width = bitmap.text_size(text).width + 33
    bitmap.dispose
    self.bitmap = Bitmap.new(width, 32)
    self.bitmap.font.color = Color.new(0, 0, 0)
    self.bitmap.font.size =  Location_Popup::Font_Size
    self.bitmap.draw_text(33, 1, width, 16, text)
    self.bitmap.draw_text(32, 1, width, 16, text)
    self.bitmap.draw_text(31, 0, width, 16, text)
    self.bitmap.draw_text(31, 2, width, 16, text)
    self.bitmap.font.color = Color.new(255, 255, 255)
    self.bitmap.draw_text(31, 1, width, 15, text)
    icon = RPG::Cache.icon('038-Item07')
    src_rect = Rect.new(0, 0, 32, 32)
    self.bitmap.blt(0, 0, icon, src_rect)   
    # Reset opacity
    self.opacity = 0
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Call superclass method
    super
    # Refresh if location was changed
    refresh if @current_location != $game_temp.new_location_name
    # If there is still a frame remaining
    if @frames_remaining > 1
      self.opacity += 256 / @transition_time
      # Remove one frame
      @frames_remaining -= 1
    end
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_database, :main_database
  #--------------------------------------------------------------------------
  # * Main Processing : Database Initialization
  #--------------------------------------------------------------------------
  def main_database
    # Call aliased method
    map_name_popup_database
    if $data_mapinfos.nil?
      $data_mapinfos = load_data('Data/MapInfos.rxdata')
    end
  end
end

#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
#  This class performs map screen processing.
#==============================================================================

class Scene_Map
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_sprite, :main_sprite
  #--------------------------------------------------------------------------
  # * Main Processing : Sprite Initialization
  #--------------------------------------------------------------------------
  def main_sprite
    map_name_popup_sprite
    @location_popup_sprite = Sprite_LocationPopup.new
  end
end

end
#-----------------------------------------------------------------------------
# End SDK Enabled Check
#-------------------------------------------------------------


I need help with the alignment,I mean can make the distance between the icon and text,and can lower the text?
3
I asked blizz and he told me to post.I asked Juan and he couldn't....do someone know how can I resize the save & load screen  and make them transparent?
4
Script Troubleshooting / help !!!
March 13, 2008, 07:38:02 am
I'm using this script and I got a problem...

http://rmxp.org/forums/index.php?topic=5878.msg405588#msg405588

And I can walk only if I'm holding CRTL
what can I do to move without to hold it?

~Thanks
5
Script Requests / [request]can someone make one?
February 23, 2008, 11:22:31 am
Can someone to make a script that,when I'm walking on a snow tileset (or desert) to leave foot prints)....
6
Resource Requests / a little,little sprite :)
February 12, 2008, 10:32:08 am
Ok,I need a sprite like
A Thief,like this one

I want that his cloak to be until down,I mean I don't want that his legs to see,I want his cloak to be black and I want that him to have a mask on his face !

~thanks :)
7
I'm working on a game,but I don't know what name to put...any suggestions?
8
Resources / [request]do someone have some?
January 22, 2008, 07:42:57 am
I need some sound effects....I need whispers
maybe like in bloodrayne or like in nightwish - the poet and the pendulum... :)
9
Tutorial Requests / can someone help me?
January 20, 2008, 10:29:50 am
I need a little help....
can someone to make a tutorial about tilesets...I mean about pasages,priorities and how can I fix the walking on the top of the trees?
10
Resource Requests / I'm looking for a pixel artist !
January 20, 2008, 09:53:03 am
I need a pixel artist,I'm running out of resources,I mean I need some monsters and some tilesets !

~Thanks :)
11
News / Suggestions / Feedback / I have a suggestion...
January 12, 2008, 10:05:22 am
why any user can power up/down someone's energy(I think is better that only the mods and the admin to can do)with the lock topic too !

***don't kill me,that's what I think :)
12
Resources / my window skin...
January 11, 2008, 01:10:21 pm
I think I can share my window skin (in "The Blessing Curse") with you



I made it from 10 window skins :)

If you want to use it,ask me 1st-ly :)
13
Welcome! / I just wanted to say Hello
January 11, 2008, 12:49:26 pm
Hello to all  :)
14
Recruitment / someone in team with me? ;D
January 11, 2008, 11:23:47 am
Hi,I'm making a game named "The Blessing Curse" and I need a team because I started to work alone,and I noticed is very tiresome!

If someone wans to help me,I have nothing against!
15
have a look :
http://www.rmrevolution.com/80/easy-party-switcher/

can do that the actor 001 to can't be removed from party?


thanks