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Messages - Shek

61
Troubleshooting / Help / Resolved/Guide: Event Creation
November 21, 2013, 02:07:09 am
I was having trouble creating an event, not because Blizz abs isn't great at it, it is; just because I got lost in the sea of []'s and ()'s required to properly create an event.  Thanks to the help of my Finnish friend, we were able to properly execute creating an enemy with a script.

This is SO freakin useful. Imagine:
-killing a big fat slime and having it explode into 4 little slimes that you have to kill. 
-Walking past a crack in the wall and having it spit out enemies
-Fighting a big boss who spawns dopplegangers or additional enemies as part of his sequence of attacks

These can all be done with events, true, but it's so much quicker to just have blizz abs create the events for you:

here's the final script call we used (in bold are what you should change):

Spoiler: ShowHide
$BlizzABS.create_event(mapX,mapY,'\e[10]',
[[[],
[0, 'GRAPHIC', 0, 4, 3, 255, 0],
0,3,3,
[false,true,[]],
true,false,false,false,false,0,
[]
]])



Original Post:
I have been reading the event creation chapter of the manual and I admit it, I am just completely overwhelmed by brackets and I can't seem to properly create an enemy event.

I simply want to create an event called '/e[20]' with fixed movement, regular opacity, speed 3 and refresh rate 6, a graphic called 'bugmedium', and nothing else special about it.

Yet no matter what I try, I either get a syntax error, or I get an event with the proper graphic that doesn't behave like the enemy.

62
KK Once again, I have no idea how you do it.

This is such an efficient way to do this! Thank you so much.

--
Original Post:
This could be an RTFM situation, but I've read it back to front and I don't think the option exists to:

Set a specific event/enemy to be immune to knockback.  This is extremely important when you have highly scripted boss fights where if they get out of position everything gets messed up.

How can I make certain enemies immune to knockback?
63
So I've been reading this forum like it's my job for the past two months, but have never posted until this past week.

I have read so many posts and guides by so many of you and have gotten to know you all by name.  Now I'm posting and you're helping me with your awesomeness.  It honestly feels like I'm meeting celebrities here.

Thanks so much! My glowy health globes work now!
64
I know how this would be done if I were to do it; just change the item drop graphic from an icon to a Character sprite with 'stop animation'  and 'direction fix' set to on.
Sadly I am mentally disabled when it comes to scripting so I'm not sure where exactly I'd put this into blizz abs script / how to do it.

If anyone has some free time, this would help a lot! I'm trying to steer away from using health pots in my game and want enemies to drop health globes that sustain your HP as you battle through waves of enemies.  Sadly, a health globe that isn't animated looks kind of lame.
65
Fix: Thanks Zexion;  you pointed me in the right direction.  When I had plugged in my laptop earlier, it turned off 'Extend Desktop onto Second Monitor'.   For some reason, on my main monitor (probably because it's super widescreen), it scales the full screen differently if my desktop isn't extended.

I literally made no changes in my scripts or anything, but today when I ALT+ENTER to enter fullscreen mode, it no longer stretches across my monitor to be true fullscreen.

It's much more vertically stretched... I have no idea why RPGMaker XP is behaving differently with me doing nothing.
66
General Discussion / Re: Screenshot Thread
November 20, 2013, 12:08:52 pm
@Sase
That cave looks fantastic,
and your main character sprite looks good too.  Looks like he has some pretty solid attack animations.

Originally when I started this project I planned to just use the RTP for everything - the goal was to make an extremely fast paced gameplay oriented A-RPG with Blizz Abs; about 100 hours into development I got sick of the appearance of tile-sets and started painting the maps like in FF7, Chrono Cross etc.  I'm only one guy and I work a full-time job, and I want to actually finish this game, so I have to triage priorities.

1) Great gameplay and combat
2) Great immersive maps
3) Custom tailored soundtrack (I am a concert pianist professionally, so I plan on tailoring the score on a scene to scene basis)
4) Voice acting on every line of dialogue
5) THEN once I have a working game I can go back and redesign many sprites

I've never painted sprites before, so if you have any advice on some learning resources that really helped you, let me know!
67
General Discussion / Re: Screenshot Thread
November 20, 2013, 03:41:31 am
Sase, that looks very good! I might put the tileset in photoshop and adjust the color curves to make it slightly more vibrant.

I've been busy painting tons of maps for the ARpg I'm making, here's the map itself, and here's a little banner for the game :)
Spoiler: ShowHide



Spoiler: ShowHide


68
General Discussion / Re: Screenshot Thread
November 16, 2013, 12:47:42 am
Howdy all. I have been reading threads in this forum for the past two months as I've taught myself to use RPGMaker XP and Blizz Abs.

This resource has been amazing; thank you to everyone in this community for developing such amazing scripts, and creating such an amazing support structure!

I've been working on a game centered around Blizz abs; here's some screenies from the first hour of gameplay (a foreboding cave)
Spoiler: ShowHide



And here's some random shots from other parts of the game:
Spoiler: ShowHide



(So far I have about 3 hours of gameplay done, with about 9 fully scripted boss fights (enemies have a variety of phases, scripted movement patterns, enrage mechanics etc).  Sadly with each new map that I paint in photoshop, I get better at it.  So the stuff I made before looks so bad that it doesn't mesh well with the art I'm outputting now.

Some other perks include: Visual Equipment, full crafting system, on-the-fly shapechanging (you transform into various beasts with their own skill sets), fully customizable character builds with stat allocation, lots of love...

I'm not a seasoned RMXP pro, but I'm putting a ton of effort intro trying to make a game with fantastic gameplay that really pushes Blizz Abs to the limit.

Thanks for looking,
Shek