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RMXP Script Database / Re: [XP][VX][VXA] Prevent Window Deactivation
« Last post by KK20 on January 20, 2019, 10:13:36 PM »

This was meant to be put into a new update for XPA so you'll need to change the code a bit for your needs. It is not dependent on the Intercept Exit Message script, though you're the creator of that online script right? So it'd probably be good to keep it.
RMXP Script Database / Re: [XP][VX][VXA] Prevent Window Deactivation
« Last post by Valentine on January 20, 2019, 10:03:24 PM »
Hello, sorry to resurrect this old topic, but the doubt remains current. When I click the minimize button, the executable continues to pause.
Script Troubleshooting / Re: [RMXP] 8-Actor Party script interferes with Add-ons pack
« Last post by Fatih on January 12, 2019, 05:25:17 PM »
It works! Thank you very much!

The final script comes out as

(click to show/hide)

for any future lurkers, and it becomes compatible. There's bold text on the battle UI for stats and all, but I actually prefer that. Thanks again!
Script Troubleshooting / Re: [RMXP] 8-Actor Party script interferes with Add-ons pack
« Last post by KK20 on January 12, 2019, 12:57:49 AM »
First off, the formatting of that script is god awful. Even though that last poster said they "fixed" it, I can't imagine what the script possibly looked like originally. I've cleaned it up:

So the problem is as you said due to overloading the parameters. The reason for the parameters is because of the shadow text, which is something you don't even want. That makes things easy.

Keep the 8 actor script above Tons. Locate within it for the Window_BattleStatus class and replace the refresh method with this one
Code: [Select]
  def refresh
    @item_max = $game_party.actors.size
    if @item_max > 7
      self.contents.font.size = 16
      self.contents.font.bold = true
    elsif @item_max > 6
      self.contents.font.size = 18
      self.contents.font.bold = true
    elsif @item_max > 4
      self.contents.font.size = 20
      self.contents.font.bold = true
      self.contents.font.size = 22
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      if @item_max > 6
        actor_x = i * 610 / @item_max + 0
        text_x = 75
      elsif @item_max > 4
        actor_x = i * 612 / @item_max + 4
        text_x = 95
        actor_x = i * 160 + 4
        text_x = 120
      draw_actor_name(actor, actor_x, 0)
      draw_actor_hp(actor, actor_x, 32, text_x)
      draw_actor_sp(actor, actor_x, 64, text_x)
      if @level_up_flags[i]
        self.contents.font.color = normal_color
        self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
        draw_actor_state(actor, actor_x, 96)
I did not test it.
New Projects / Tall Tales of Fall
« Last post by Starmage on January 11, 2019, 08:04:51 PM »

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

- Fast-paced ATB battle system.
- Choose among four characters to start the game and perceive the story with.
- Delve into an atmosphere of mystery and wonder.
- Immersive and atmospheric places and dungeons.
- Secret boss fights and many more!



Jason Perry
Pentagon Buddy
Enterbrain, Inc.


Richard, John S.
ayato sound create
tobi (
YouFulca/Wingless Seraph
Bitter Sweet Entertainment, Inc.
Enterbrain, Inc.


Fallen Angel Olivia
Enterbrain, Inc.
Hello there. New to this community though I've known about it for a long time, and recently I've been trying to do a sort of side project in RPGXP.
Basically, I've been trying to make use of this script found here. It allows a maximum of eight actors into your game. Though, the attachment is gone/corrupted and the creator of the script has been gone for years. Luckily, at the bottom, someone else seems to have reuploaded the script on pastebin. It seems to work on a fresh project, but on my actual project, I run head-on into an issue when going into battle.

One thing that I should note is that I have the Tons of Add-ons Pack, and I believe that the SP/HP bars in Part 1 might have to do with it because of how both scripts write to HP and SP display. I decided that I would take a look at the order of my scripts, and I decided to see what would happen if I moved the party script below the trio as I had it above earlier. It seems to override the bars, and testing reveals that the battle works, except that there's an issue with disposals from the death image addon (during the end of battle in any way), so I can tell this is going to take quite a bit of work.

I want to firstly find out if I can retain the bars in the Add-on collection while having the effects of the new script underway. I have been tinkering the past while trying to find out if I can do this myself but it's easier said than done with my limited Ruby knowledge.
I know for sure is that the 8 Party script defines draw_actor_hp/sp again and also re-applies the default states and even adds some ugly shadow to the text, so if I can find a way to disable whatever causes those to come about again then I'll be set. But I've been trying to go at it with no success and lots of syntax errors so I've been wondering if anyone here who is more versed in Ruby could assist me with this.
It's partially a request to have the script work with the add-ons without rewriting anything, but is it possible at this point? Am I better off requesting the same sort of script in Requests?
Thanks in advance.
Script Troubleshooting / Re: Script is hanging error
« Last post by KK20 on January 07, 2019, 07:02:20 PM »
Script is hanging is caused by not calling Graphics.update for a while. Command 355 bug just halts all further processing of the game logic, but doesn't affect the main game loop.
Script Troubleshooting / Re: Script is hanging error
« Last post by Heretic86 on January 07, 2019, 01:31:11 PM »
Command_355 Glitch?
New Projects / Re: [XP] Drekirökr - The Dusk of the Dragon
« Last post by orochii on January 07, 2019, 06:28:40 AM »
Update. New 2018 version is out. Here some links.


It includes both English and Spanish. As you might imagine, English translation was made by me (my native is Spanish), so please excuse the greatness in quality.

RMMV Script Database / Re: [MV] ICF-Soft - SRD's stats distribution compatibility
« Last post by ICF-Soft on January 06, 2019, 10:38:29 PM »
Update: Version 1.01
  • Added use of ICF-Soft Params Core CParams.
You can download it here.
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