I love you. No homo.
That is all.
That is all.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: GrieverSoft on April 13, 2011, 11:09:33 pm
I also suggest something like a buffer. Instead of experience atrophying immediately, there's sort of a grace period that, without use, runs out before the experience starts going down with neglect. I suggest it is configurable to the skill, so that more advanced skills have a longer grace period. However, I think this might be a bit too much for we newbs.
Edit:
Alternatively, there can be a way that the script does this for us, e.g, the more advanced skills in a skill line have longer grace periods automatically.
Quote from: The Niche on April 13, 2011, 06:57:45 pm
List as it stands:
- Experience atrophy, timed by a configurable method (Battle count, turn count, timer, off)
- Upgraded skills replace predecessors and are actual database skills
I vote for jragyn's idea about branching, that upgrades have multiple skill requirements.
Script 'Battle Dome PT 2' line 161: NoMethodError occurred.
undefined method ` enemies' from #<Game_Map:0x3e4fd68>
Quote from: RenegadeNick27 on December 06, 2010, 05:29:51 pm
Is there any way ti give exp to actors that are not in your 4 person party
Quote from: Fantasist on December 09, 2010, 07:28:43 am
OK. Time to update this script and fix the bugs. Coming in the next update v1.11 :
- Ability to use transitions when switching maps.
- Fixed the encrypted RGSSAD issue.
- Battle, Shop, Save, Menu and Name scenes use effects when called using event commands. Each effect can be preset.
- Ability to use random effects.
EDIT: Updated
def exp_s
return @exp_list[@level+1] > 0 ? @exp.to_s : "-------"
end
return @exp.to_s