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Messages - whitespirits

1
RMXP Script Database / Re: [XP] Terrain Step Sound
September 22, 2020, 01:09:44 pm
I will try it with his module, just wanted something simple without extras
2
RMXP Script Database / Re: [XP] Terrain Step Sound
September 22, 2020, 12:33:38 pm
Hi man, it requires his module which is a little annoying
3
RMXP Script Database / Re: [XP] Terrain Step Sound
September 21, 2020, 05:07:19 am
is this avail for vx ace? its the easiest and simplest I can find but I need vx ace
4
Hi KK20, yes the issue us within the editor, I will have to reconfigure every item I place and changing the values but the only way to get a tree for examples to have the correct layer priority I have to change oy and ox but doing so also moves the item on the map and I cant find away to pick a doodad back up once placed
5
Hey guys, I have been trying to find a way to map without having to parallax everything in vx ace, this works very well but with one big flaw im hoping you guys maybe able to fix! When setting a tree down the oy and ox is off and I need to change the values, then there is an option to make values same for all and well it wont work and makes things a nightmare to keep changing values.
6
Hello it's been a while! So I am wanting to use xpace purely for the map editor in XP, my question is can I use purely vxace project scripts and make use of the XP editor?
7
anyone still have these?
8
RMXP Script Database / Re: [XP] Grid-Free Doodads
September 03, 2018, 02:25:16 pm
Hello all, I was wondering if anyone can convert this to VX ACE so I can overcome the VX mapping system that is just terrible
9
Script Troubleshooting / Re: Image Map Maker issue
April 10, 2018, 06:55:52 pm
If you could do that for me that would be amazing! Your awesome man thanks
10
Script Troubleshooting / Re: Image Map Maker issue
April 10, 2018, 05:26:06 pm
Thanks again for the details, I understand in the most part but am still trying to work out how I would fix this? simply delete spots on the actual map or on the tileset?

Here is pic of the flagged IDs

https://imgur.com/a/kxGzY
11
Script Troubleshooting / Re: Image Map Maker issue
April 10, 2018, 04:59:45 pm
Thanks man, I dont understand how I can fix it, its on a map using a slightly modified tileset, does it mean something is out of line on the actual tileset?

https://imgur.com/a/jfJkR
12
Script Troubleshooting / Image Map Maker issue
April 10, 2018, 03:48:24 pm
Hey guys, im in really bad need of getting this working and it almost does. It will save most maps as PNG but some throw me an error causing me loads of problems

https://rpgmaker.net/engines/rmxp/utilities/82/

example of error,

https://imgur.com/0xDPVcc
13
RMXP Script Database / Re: [XP] Grid-Free Doodads
March 09, 2018, 02:45:18 pm
Is there any chance this can be released for VXACE? it would save all the damn parallaxing :D
14
Script Requests / Re: Player Housing
January 16, 2018, 05:07:34 pm
My thoughts were that events are saved server side automatically so it would be a case of an edit to make event spawner online as that would be the top and bottom of the items in house being seen, the actual house pickup and drop would be client side which effectively is offline, I was going to use items for each door like a key or a deed to determine the owners.
15
Script Requests / Re: Player Housing
January 16, 2018, 03:07:42 pm
At the moment i would like it offline, I can get some 1 to adapt to an online server side system,
16
Script Requests / Player Housing
January 16, 2018, 06:45:49 am
Hello all, I have been scouting around for a player housing script that allows a player to buy a house and then drop furniture around that you can buy as an item. I have seen a good system using event spawner but it just seems really heavy with scripts and SDK. I also found a light event spawner for XP that could potentially work if a house scritpt was used with it.

Here is the housing I found that feels a little messy with the amount of scripts required.

http://save-point.org/thread-2128.html

The event spawner that is much lighter

http://rmrk.net/index.php?topic=49541.0

Thanks guys, I think this system would be a great thing for people to have!
17
Script Troubleshooting / Re: convert scrip to XP
October 26, 2017, 04:17:47 pm
works perfect thanks so much :)
18
Script Troubleshooting / Re: convert scrip to XP
October 24, 2017, 11:59:30 am
it pastes in a long line, could you help me format it correctly? thanks KK20 :)
19
Script Troubleshooting / convert scrip to XP
October 24, 2017, 06:46:39 am
#==============================================================================# ■ Meow Face Exit Canceler#------------------------------------------------------------------------------# Hide Game Window's Border, Disable Close Button and Alt + F4#==============================================================================# How to Use:# Plug & Play, Put this script below Material and above Main#==============================================================================MF_GPPSA = Win32API.new('kernel32', 'GetPrivateProfileStringA', 'PPPPLP', 'L')MF_FW = Win32API.new('user32', 'FindWindow', 'pp', 'l')MF_SCL = Win32API.new('user32', 'SetClassLong', 'lil', 'i')MF_SWL = Win32API.new('user32', 'SetWindowLong', 'iii', 'i')MF_TITLE = " " * 256MF_GPPSA.call('Game','Title','',MF_TITLE,256,".\\Game.ini")MF_TITLE.delete!(" ")MF_HWND = MF_FW.call('RGSS Player', MF_TITLE)MF_SCL.call(MF_HWND, -26, 0x0200)MF_SWL.call(MF_HWND, -16, 0x14000000)


Im looking to stop people closing XPA with ALT F4 and the X for close to stop issues
20
RMXP Script Database / Re: [XP] XP Ace Tilemap
October 12, 2017, 02:29:51 pm
Ye that makes sense, I will need to adjust the in game setup, its mainly the icons bottom left?