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Topics - finalholylight

1
RPG Maker Scripts / MGCaladtogel's legacy
February 08, 2018, 09:58:21 pm
Here're most of his works on Mode7, with his permission to share


hope you guys can learn from these to create some other awesome plugins

https://drive.google.com/open?id=1phIwGc8NHn-1q4IpuLgOZnVVmeL0xXgD
2
Script Requests / [MV] Minigame request: Rectangle puzzle
November 13, 2016, 11:23:48 am
Let's look at the picture first:


There're two rectangle plates, these plates are separated into many pieces with random size and random rotation (0 or 90 degrees), all pieces are also rectangle, those pieces are shuffled together.
In a limited time, player must place all pieces back into these two plates (by using mouse, drag and drop, use a specific button to rotate selected piece), no matter what the position of the pieces are, those pieces should fit together and rebuild these plates again.

Script call will be like this : puzzle(time, height, width, [n1, n2, n3, ...]);
* time: in seconds, time to resolve puzzle.
* height, width: height and width of the original plates.
* [n1, n2, n3, ...]: size of the array is number of plates; n1,n2,n3... is number of pieces was generated from a plate (Ex: [5, 7] => there are two plates, plate 1 have 5 pieces and plate 2 have 7 piece).
3
It should like Golden Sun game.
I stands in front of an ice pillar/door, it won't disappear until I opens skills/items and uses a right skill/item to activate it.
And plus, I can config a range for those skills, Ex: Cyclone has 1 tile-range, Move has 2 tile-range in line, Force has 4 tile-range in line, Tremor has 3 tile-range around user.
4
Script Requests / [XP] Resize window screen
August 03, 2014, 01:18:48 pm
I means custom window size, zoom in / zoom out display screen , not F0's custom resolution script
This is what I want :
Spoiler: ShowHide




5
When travel this forum, I saw a topic that is discussing about something of this topic :
http://www.hbgames.org/forums/viewtopic.php?t=71126
I follow the link and like the demo so much :x , but demo's link died, if anyone have downloaded this demo, would you mind sharing it, please  :)
6
How to edit a save data ?

My problem is: I continue a game with Save1, when I play, many switches was changed, then I shutdown game, but before shutdown, I want save a special switch but not use scene_save ( that means other switches was changed will be not saved ), I will call this is secret save, player don't know this, so I want to edit that save data.

I used script call in game :

file = File.open("Save1.rxdata", "wb")
$game_switches[100] = true
file.close


but when I continue, error pop up : reach end of file.
7
RMXP Script Database / [XP] Dynamic Lights by Fabien
April 08, 2014, 07:59:38 am
Dynamic Lights
Authors: Fabien
Version: 3.0
Type: Custom Lights
Key Term: Custom Environment System



Introduction

I don't own this script, all info in script is French language, I just use Google translate.
Cause of my bad English, please see pictures -,-



Features


  • Manage lights are not just white on black night but the darkness to hunt truly reveal the true colors. This is what we call light in this script: a hole in a layer hiding the map.
  • Fixed lights is easy without script.
  • One moving light is easy without script.
  • By several lights against relative movement with opportunities colision is impossible without a script like this.
  • The purpose of this code is to facilitate multiple lights "simultaneously".



Screenshots
Spoiler: ShowHide













Script

In demo






Demo

https://www.mediafire.com/?4dh836e78tbc7mz




Instructions

Create an event that call script: "ecran_nuit" to initialize then call a parallel script "lum (name , id)" as many times as you want lights, with "name" the file name of the image of light and "id" is id of the event wearing light.

Ex:
ecran_nuit(240)
or
ecran_nuit(240,0,0,0)
init the dark, only call once (opacity of the dark, red, green, blue)
then call
lum("lampe2",0,255-rand(50))
 (image of light, event id, opacity) (event id = 0 means player)
by using this script call, light like a torch.
or
lumF("lampe2",0,80) if $game_player.moving?

by using this script call, map will be reveal like picture 1



Compatibility

No problems so far!



Credits and Thanks


  • Fabien


8
RMXP Script Database / [XP] AMS Ultimate
November 27, 2013, 09:29:45 am
Advanced Move System Ultimate
Authors: Zeus81
Version: 1.3
Type: Custom Movement System
Key Term: Custom Movement System



Introduction

I found in this system many awesome features, it's so convenient, so I post this :).


Features
Many many features, because of my bad English ~.~ , I can only list some, more information please play demo :) (if can, someone have good English please edit my post for intelligibility xD)

  • Pixel movement,when walk, player auto avoid obstruction when impinge edge of it.
  • Fake 3D movement by create depth of map (all character smaller when go to the top of map - good for parallax mapping, like final fantasy 7,8,9).
  • Shadow for character and event.
  • Specific animation effect and sound effect when walk and jump for each terrain.
  • Caterpillar, when you're walking and follower block your way, he will auto avoid to give way for you go.
  • Create height and gravity on map,ex: you can drop from higher tile to lower tile, you can jump from tile with height 0 to tile with height 1, but cannot jump from 0 to 2 (can config power of jump for jump higher)
    ect...



Screenshots

Spoiler: ShowHide













Script

Check in demo


Demo

http://www.mediafire.com/?o7f82m66m30036x


Instructions

Put all script above main.
More instructions read in demo, French language.
All config of map's depth, tile's height, terrain's effect are used in game by call script:
$scene = Scene_Map_Config.new



Compatibility

May not compatible with other scripts that write for custom movement system.


Credits and Thanks


  • Zeus81



Author's Notes
9
When I alt-tab to go to other window, graphics and all systems freeze, only audio is continue play, I want all will continue play when I do that, not only audio.
10
I try to edit def random_target_enemy in Game_Troop ,I want it will random enemies except last target enemy, I used battler.current_action.target_index to call "last target", then I used a condition to not add it into roulette index.
I test with a skill,I cast that skill to an enemy, then call common event force action cast other skill on random target, but sometime it still cast on previous enemy.
11
I need a script that bonus random stat for equipment that drop by monsters, that will make hunting equipment more interesting

With weapon: random bonus in this set: 10 atk, 5 pdef, 5 mdef, 2 str, 2 dex, 2 agi, 2 int, 150 hp, 50 mp
With armor: random bonus in this set: 3 eva, 5 pdef, 5 mdef, 2 str, 2 dex, 2 agi, 2 int, 150 hp, 50 mp

Bonus will random in 4 grade :

[normal] : no bonus
Ex: Name: Bronze sword . Decription: Fighter's Weapon.

[noble] : random 1 bonus in bonus set.
Ex: Bronze sword [noble] . Decription: Fighter's Weapon.[+10atk]

[rare] : random 2 bonus in bonus set, can stack.
Ex: Name: Bronze sword [rare] . Decription: Fighter's Weapon.[+10atk][+2str]
or: Name: Bronze sword [rare] . Decription: Fighter's Weapon.[+20atk]

[ultra rare] : random 3 bonus in bonus set, can stack.
Ex: Name: Bronze sword [ultra rare] . Decription: Fighter's Weapon.[+10atk][+2str][+2int]
or: Name: Bronze sword [ultra rare] . Decription: Fighter's Weapon.[+20atk][+2str]
or: Name: Bronze sword [ultra rare] . Decription: Fighter's Weapon.[+30atk]

Change of each grade:
[normal]-[noble]-[rare]-[ultra rare]
   40        30       20          10

and, I need some command script for event:
1. command script that give player an equipment that have a random grade and bonus stat.
2. command script that give player an equipment that have a specified grade, but random bonus stat.
3. command script that give player an equipment that have a specified grade and bonus stat.
I need these command script for [reward item] event.

4. command script that change grade for actor's equipment, random grade and bonus stat.
5. command script that change grade for actor's equipment, specified grade, random bonus stat.
6. command script that change grade for actor's equipment, specified grade and bonus stat.
I need these command script for [black smith] event.

Hope some one make this script, thanks a lot.  :)
12
I need a script that make a shop only sell some specific items only once.
Ex:
Shop 1: Bronze Sword, Magic Potion, Potion.
Shop 2: Bronze Sword, Magic Potion, Potion.
You can buy Potion many times, but you can only buy Bronze Sword, Magic Potion 1 times, If you want to buy more, go to other shops (Shop 2,then Shop 3 if wanna buy more, etc...)
13
I saw this script on other forum but for VXA
QuoteThis script provides functionality for swapping tiles. In a single script call, you can change entire groups of tiles from one tile to another. The changes may be reverted as well using simple script calls.


http://forums.rpgmakerweb.com/index.php?/topic/9396-event-easy-tile-swapping/

Spoiler: ShowHide

Spoiler: ShowHide


Please anyone re-write this script for RMXP.
14
Script Requests / Atelier Battle Camera for RTAB
February 19, 2013, 11:58:49 pm
I download demo from here:
http://save-point.org/thread-3544.html
and I love this battle camera so much, dynamic camera and a mode7 styled battleground, like 3D, but it only work with Kread-EX's Ar Tonelico CBS.
Anyone help me make this working with RTAB (Cogwheel)
15
If you play final fantasy 7,8,9 you will know this
I want a movie file run as background, then it will below character, and movie run parallel with game, that's mean actor can be control when movie is running.

Like this:

actor in game with no movie:
Spoiler: ShowHide


play movie:
Spoiler: ShowHide


and I want this when movie are playing:
Spoiler: ShowHide
16
Script Requests / ammo for weapon like FF4
January 18, 2013, 11:50:14 pm
I need a script that let a range weapon (bow, gun) consume ammo (arrow, bullet)
ammo will be made in armor database and equip in shield slot, element of ammo will be modified by "element defend" in armor database, element of attack now is not depend on weapon's element,it's depend on ammo's element, if actor equip range weapon but not equip ammo, damage = 0, and this script can be config for skill use ammo,too , if that skill used without ammo, damage = 0,too.
(sorry for bad English)
17
RMXP Script Database / [XP] Actor's Inventory System
August 07, 2012, 03:29:15 am
Actor's Inventory System
Authors: Death999
Version: 1.7.2
Type: Custom Item System
Key Term: Custom Item System



Introduction

This system will make each actor have a separate inventory.


Features


  • The inventory's limit of each actor is 10 by default, and each 10 basic str of actor (not dependent on str of equipment), the limit will plus 1.
  • Only actor own an item in his inventory can use that item, other actor can not use.
  • Remove party's member will not remove the items that he owned, when that actor are added again, items will be there in his inventory.
  • Shopping now will choose an actor before you choose buy/sell.
  • Small window on right-top in window item shows current kind of items and limit of inventory of actor.



Screenshots

Spoiler: ShowHide





Script

Check in demo


Demo

http://www.mediafire.com/?rfhk3u3bdtrm8ia


Instructions

Put all script above main.


Compatibility

May not compatible with other scripts that write for item system.


Credits and Thanks


  • Death999
  • Yami (for the array things)
  • me for ideas and testing



Author's Notes

In script Game_Actor, find line
def equip(equip_type, id)

and change to
def equip(equip_type, id, actor=$actor_inventory)


some codes use for event in game.

Check an actor has a full inventory:
if $game_party.type_number(ACTOR_ID) == $game_party.type_max(ACTOR_ID)


Plus limit of inventory for an actor:
$inven_type_plus[ACTOR_ID] += ???