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** As of Version 4.0, subfolders are now possible!
- Script names that start with the character defined in FOLDER_INDICATOR will
be subfolders within your exported scripts folder.
- You can specify the depth of subfolders by increasing the number
FOLDER_INDICATOR characters.
- Any scripts below the subfolder will be placed within it.
- A script name that only consists of FOLDER_INDICATOR characters indicates
"closing" that subfolder; scripts below will now be placed in the previous
(i.e. its parent's) subfolder.
- You may reuse a folder name multiple times. You can have subfolders named
after script authors and keep their scripts grouped together without
disrupting your script order (and potentially crashing your project).
Here's an example assuming FOLDER_INDICATOR is set to '@' :
Project Script List Project Directory
Scripts_Export_Folder/
EarlyScript ├ EarlyScript.rb
@Base Scripts ├ Base Scripts/
@@Game Classes │ ├ Game Classes/
Game_Temp │ │ ├ Game_Temp.rb
Game_System │ │ └ Game_System.rb
@@Sprite Classes │ └ Sprite Classes/
Sprite_Character │ └ Sprite_Character
@Custom Scripts ├ Custom Scripts/
MyScript │ └ MyScript.rb
@ │
Main └ Main.rb
lock_picture(ID)
unlock_picture(ID)
Quote
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Under the following conditions:
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Noncommercial. You may not use this work for commercial purposes.
Share alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
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- Nothing in this license impairs or restricts the author's moral rights.
Quote
Processor = 6 core AMD Phenom II x6 1055T Motherboard = ASUS M4A89GTD PRO /USB3
16 GB Patriot Memory
Thermaltake TR2-600W PSU
Cooler Master HAF gaming case
1 60gb SSD Drive (root)
1 500gb Drive (data)
1 2TB Drive (storage)
1 DVD Burner
I put in a normal Radeon HD 6700 video card... I took my high end card out when i bought my new system... he can upgrade if he wants however its probably good enough for whatever he is doing.
# Disable ALT+Enter
reghotkey = Win32API.new('user32', 'RegisterHotKey', 'LIII', 'I')
reghotkey.call(0, 1, 1, 0x0D)
price(TYPE, ID, BUY_PRICE)
price(TYPE, ID, BUY_PRICE, SELL_PRICE)
reset_prices
$game_system.choices_timer = frames
Quote from: PhoenixFire on June 22, 2014, 11:56:58 pm
- I've included RTP resources from the XP RTP, as well as some customized versions of the character battlers, and, som eof the resources in Heretics' Collection of Art and Scripts. You should either switch these out to what you would like, or, give due credit to them
- If you do end up using this demo as a base for your game, please make sure you give credit where it is due. As of right this second, credit goes to Terv for the conversion kit, and Heretic for some of the resources. If you would like, it would be great to give me credit for assembling it all for you. Also, in time, I will start building some of thee compatible scripts into this demo, and at that point, I would ask to be included in the credits as well. Of course, you are always capable of simply making the kit work for yourself, in which case you owe me no credit whatsoever =p
\e[id1] \g[id2]
e = $game_map.events[@SELF]
e.use_skill(ID, true, true)