Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: LiTTleDRAgo on January 26, 2014, 01:40:13 am

Title: [XP] Custom Resolution - Tilemap Tone Changer
Post by: LiTTleDRAgo on January 26, 2014, 01:40:13 am
Custom Resolution - Tilemap Tone Changer
Authors: LiTTleDRAgo
Version: 1.00
Type: Custom Resolution Plugin
Key Term: Game Utility



Introduction

Inspired from Persona II - Innocent Sin, when the screen except the player turned black and white when a very powerful boss appears


Features




Screenshots

(http://4.bp.blogspot.com/-eQlgU_eutFI/UuSq05g1xsI/AAAAAAAAAZI/sbQSvPAJgPI/s72-c/tilemap+tone+changer.JPG) (http://4.bp.blogspot.com/-eQlgU_eutFI/UuSq05g1xsI/AAAAAAAAAZI/sbQSvPAJgPI/s1600/tilemap+tone+changer.JPG)
Click to Enlarge


Script

Click (http://littledrago.blogspot.com/2014/01/rgss-custom-resolution-tilemap-tone.html)


Instructions

In the script


Compatibility

Only for F0's Custom Resolution (http://forum.chaos-project.com/index.php/topic,7814.0.html) Script


Credits and Thanks




Author's Notes

Enjoy ~
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: Zexion on January 26, 2014, 02:57:31 am
I could have swarn that someone just requested this :P Nice script!
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: MetalZelda on February 04, 2014, 04:03:12 pm
Can this script be without Custom Resolution depencies ? Because  it can be very interesting for somes cutscenes for many games ^^
BTW, nice script ! :)
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: KK20 on February 04, 2014, 06:07:06 pm
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: LiTTleDRAgo on February 13, 2014, 01:51:04 pm
script updated to match Custom Resolution v0.97e
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: MetalZelda on February 26, 2014, 12:00:32 pm
Quote from: KK20 on February 04, 2014, 06:07:06 pm
You would need to specify which tilemap rewrite you are using. It's impossible to pull this kind of effect with the default Tilemap class.

Oh, my mistake, I forgot about it ^^
Hmmm, I use the XAS engine if it might help, and all of LiTTleDRAgo script works with XAS, except, yeah, this one xD
Title: Re: [XP] Custom Resolution - Tilemap Tone Changer
Post by: LiTTleDRAgo on February 26, 2014, 06:52:11 pm
if you're using King's Tilemap, you can change the tilemap tone with


$game_map.start_tone_change(TONE, DURATION) # Set DURATION to 0 for instant tone change
change_character_tone(TONE,*CHARACTER)