Quote from: KK20 on September 02, 2022, 08:04:20 pmThat sounds fairly easy to do.Conditional Branch: [Item] in inventory
# Player gained an item, so prepare for when they run out of it again
Control Switches: Switch = OFF
Else
# This check is to ensure we don't fire off the event more than once
Conditional Branch: Switch == OFF
# Do your stuff here...
Control Switches: Switch = ON
END
END
Thank you so much! Do I have to number the switch?
How do I tell the script to "Run common Event number X"?
Sorry, I'm not that well-versed with RGSS scripts