Chaos Project

RPG Maker => Projects / Games => Topic started by: OracleGames on May 31, 2009, 10:11:15 pm

Title: [RMXP] Astyanax: Wrath steel: UPDATE 27/11/2009
Post by: OracleGames on May 31, 2009, 10:11:15 pm
             
         (http://img268.imageshack.us/img268/6316/gamelogo.png)
           (I was planning to name it "Fantasy Crystal Chronicles 4 :Eternal Dragon Quests, but that would piss off alot of people")



Prologe:


So!! here it is.. the biggest project i have ever started (and will finish hopefully), what makes this project big its not just the vast resource database i have been creating to make it complety unique, but the game that is behind the idea.. an old NES classic:


Spoiler: ShowHide
(http://img198.imageshack.us/img198/6140/astyanax.jpg)


The game was side-scroller plataform game, many people found it kind of annoying because of its difficulty while others consider it as one of the best "go save the princess" games ever made; my game will be based (vaguely)on this magical world & its inhabitants while adding plots & stuff of my own, the idea is to make a worthy remake for a game that deserves it. :roll:
(http://img188.imageshack.us/img188/2900/storyw.png)
Spoiler: ShowHide
He is having that dream again...a dream where somebody is calling him...
waiting for him....He is a teenage boy named Astyanax (from Greek mythology),
a student at Greenview High. He has no idea what the dreams mean, or the
girl who keeps calling him. Suddenly, one day when he was walking to school,
he disappears and is transported into the mystical world of Remlia by a
fairy named Cutie. She tells the boy that the girl appearing in his dreams
is Princess Rosebud. She is being held captive by a vile wizard named
Blackhorn. He needs to rescue her because she is the only one who can send
him back home. Cutie gives Astyanax a sword & a shield, which he will need to
defeat Blackhorn's hordes of monsters.
And basically.. thats all you need to know, plot complexity will grow as you advance in the game and meet the rest of the characters..

(http://img193.imageshack.us/img193/4146/characters.png)
Spoiler: ShowHide
Astyanax:
(http://img30.imageshack.us/img30/5853/ast.png)
Acording to wikipedia.. "Astyanax was the son of Heracles and Epilais, daughter of Thespius. Astyanax is a genus of fish in the American freshwater family Characidae", who knows what that means but here in the game he plays the mayor role ;) .
He is a 16-year-old boy from the town of Greenview. He is transported into the
mysterious world of Remlia, and he needs to rescue Princess Rosebud to
get back to his world.

Princess Rosebud:
(http://img194.imageshack.us/img194/3682/rosebud.png)
The princess of Remlia. She is the girl who keeps appearing in Astyanax's
dreams. She is being held captive by the wizard Blackhorn. She is the
only one who possesses the power to send Astyanax back to his home world.
She communicates with Astyanax and Cutie through telepathy.

Cutie:
(http://img200.imageshack.us/img200/2479/cut.png)
This fairy is a friend to the Princess. She has lots of magical power, but
not as much as Rosebud. She can bring Astyanax into Remlia, but she can't
get him out by herself. She knows a lot about the realm of Remlia, so she
can help the boy out a lot.

Thorndog:
(http://img37.imageshack.us/img37/9039/thorn.png)
Blackhorn's most trusted guard. She is a master of the Black Arts. She
placed a spell on the Princess to prevent her from escaping Thelenea.


Caesar:
(http://img188.imageshack.us/img188/1965/caesar.png)
Thorndog's pet. Also known as "Skull Face" or "Chicken Feet". It is
very dumb, yet it may pose a threat in driving Astyanax away from his
quest to rescue Rosebud.

Blackhorn:
(http://img188.imageshack.us/img188/2007/blackh12.png)
The evil wizard and chief bad guy of the game. He kidnapped the Princess
in order to steal her life force and take over Remlia. His stronghold is
Thelenea Castle.


Note: there will be more characters that will take important roles during game, just included the main ones..

(http://img37.imageshack.us/img37/7638/features.png)
Spoiler: ShowHide
*Make your way trough 11 action packed stages as you meet friends, Foes and explore the exotic Realm of Remlia... a dangerous journey awaits.
*Uses Blizz ABS engine
*High quality resources, 100% customized:
-Tilesets (BG2 ToB)
-Charasets (Ragnarok Rips)
-Animations (Planescape Torment)
-Picures
-Ambiental sounds
-BGMs (From various commercial games)
-SE (From various commercial games)
*Sidequests.. complety asside from the main quest.
*Every action you take during the game affects your future
IE: if you wanted to help someone or not... if one of your allies (Unimportant) dies, you will not see them again and therefore they will not able to help you fight or give you clues..
*LIST WILL KEEP GROWING I HOPE

(http://img20.imageshack.us/img20/1473/screenshotsd.png)
Spoiler: ShowHide
Title screen
(http://img189.imageshack.us/img189/7590/title.png)
Tutorial explaining Blizz-ABS basic controls
(http://img130.imageshack.us/img130/8433/pic1c.png)
Lighting storm
(http://img697.imageshack.us/img697/6783/lighting.png)
Blizz ABS Hotkey menu
(http://img517.imageshack.us/img517/8498/hotkeyscreen.png)
Some fresh air for our hero
(http://img80.imageshack.us/img80/5200/harbor.png)
Now featuring a simple questbook (thanks to gameguy)
(http://img268.imageshack.us/img268/2821/questbook.png)
A lil cutscene (Like in new RE games xD)
(http://img80.imageshack.us/img80/2583/scene.png)
Let the battle begin
(http://img193.imageshack.us/img193/2341/batle1.png)
YAaargh
(http://img199.imageshack.us/img199/6406/battle2.png)
A simple puzzle
(http://img340.imageshack.us/img340/7600/puzzlet.png)
No time to read rite now? no problem.. books are weak
(http://img80.imageshack.us/img80/2232/lore.png)
Booty
(http://img509.imageshack.us/img509/5586/booty.png)
Ice crush
(http://img513.imageshack.us/img513/5040/icecrush.png)
Supernova
(http://img94.imageshack.us/img94/4495/supernova.png)
An obstacle
(http://img196.imageshack.us/img196/8846/doorm.png)
Roof battle..
(http://img517.imageshack.us/img517/6282/roof.png)



(http://img199.imageshack.us/img199/3274/creditsyzr.png)

Spoiler: ShowHide
*For the main engines:
-Enterbrain
-Blizzard
*For the Scripts:
-Blizzard
-Ccoa
-Sofia
-Game_guy
*For the Raw material:
-Angevon
-Anni Korzeniowski
-Gravity (Art designers)
-Phyranha bytes (sound and art designers)
-BioWare(sound and art designers)
*For the tools:
-Dmitry Jamerov
-Eddy L O Jansson
-Petr Zahradnik
-Jed Wing
-Nico Bendling
-"Avenger"
Special Thanks to:
-EvilM00s (proofread)

Ooohh yeah.. and thanks to all the people who has been helping me in the forums  :D If im missing something or someone please notify me :)

(http://img194.imageshack.us/img194/8494/timez.png)

Spoiler: ShowHide
Full version to be relased next fall

Create video for the demo:                                Cancelled
Finish gameplay theories & add missing scripts:      Not done
Add the rest of the monsters & characters:           Working on it
Add the rest of the Skills:                                   Working on it
             
            Event planning       Functional Tileset       Eventing itself & extra details
Stage2   Done                        Not done                        Not done
Stage3   Done                        Not done                        Not done
Stage4   Done                        Not done                        Not done
Stage5   Done                        Not done                        Not done
Stage6   Done                        Not done                        Not done
Stage7   Done                        Not done                       Not done
Stage8   Done                        Not done                        Not done
Stage9   Done                        Not done                        Not done

Final details Not done




DEMO

Version 1.0:
First version
Version 1.1:
-Fixed error that crashed game in the first battle scene
-Fixed puzzle
-Relocated various events that were not so accesible
Version1.2:
-More help for the maze
-Fixed Characters colors a bit
-Added Quest Book
-SP cost Lowered for some skills
-Boss is now more dangerous
-Fixed Status Fade-Out Times

http://www.sendspace.com/file/zreb9g (http://www.sendspace.com/file/zreb9g)

Maze Guide

Spoiler: ShowHide
- From laberynt entrance go south 2 maps to reach the rooftop
- From laberynt entrance go East,South,South,South,West,North,North then just follow the portals to reach the impresoned room

Enjoy :D

(Note: may contain small bugs or typos, please report any anomaly.)
Title: Re: Astyanax: Wrath steel
Post by: G_G on May 31, 2009, 10:24:58 pm
You should so release those tilesets sometime. THey look awesome! Oh and I cant wait to play the game. The screenies make it look so cool
Title: Re: Astyanax: Wrath steel
Post by: OracleGames on May 31, 2009, 10:48:13 pm
QuoteYou should so release those tilesets sometime.

They are a pain  belive me,   :O.o:
but if you insist i can post an example later, even if they are already arranged & edges cut the most anoyying part is making tiles non passable, walls, priorities FOR EACH MAP.. :)
Title: Re: Astyanax: Wrath steel
Post by: G_G on May 31, 2009, 10:49:26 pm
that would suck lol but I cant wait to play this game!
Title: Re: Astyanax: Wrath steel
Post by: Aqua on May 31, 2009, 10:51:41 pm
Are the maps from RO too?
Title: Re: Astyanax: Wrath steel
Post by: OracleGames on May 31, 2009, 10:55:04 pm
QuoteAre the maps from RO too?

Nope.. RO maps are complety in 3D these are rips from Baldurs gate 2

Quotethat would suck lol but I cant wait to play this game!


And i cant wait to finish the demo, i will need lots of feedback and suggestions to make it a great project  :P
Title: Re: Astyanax: Wrath steel
Post by: Starrodkirby86 on May 31, 2009, 11:01:52 pm
Quote from: OracleGames on May 31, 2009, 10:55:04 pm
QuoteAre the maps from RO too?

Nope.. RO maps are complety in 3D these are rips from Baldurs gate 2

Quotethat would suck lol but I cant wait to play this game!


And i cant wait to finish the demo, i will need lots of feedback and suggestions to make it a great project  :P

Eh, to explain more, RO Maps are more anime and not as 3-D CGI based as this.

Now...This game looks very promising. I recommend you do a thorough spell check before releasing it or anything. Have someone proofread it even. I hope the filesize isn't big.
Title: Re: Astyanax: Wrath steel
Post by: OracleGames on May 31, 2009, 11:06:50 pm
QuoteI hope the filesize isn't big.

Well.. each BIG map like this weights around 5mbs and the small ones no more than 1 mb .. i will relase a game whit MP3s and another one whit Midis instead :o
File zize wont be a problem in the demo, but whit the rest of the game... i may have to divide it..
Title: Re: Astyanax: Wrath steel
Post by: Blizzard on June 01, 2009, 03:29:12 am
I can't wait for this. :3
Title: Re: Astyanax: Wrath steel
Post by: Kagutsuchi on June 01, 2009, 04:03:27 am
man, this looks awesome!
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: OracleGames on November 05, 2009, 01:09:00 am
New screens.. enjoy :D
a playable demo will be available soon
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Blizzard on November 05, 2009, 03:21:35 am
Awesome. Do you mind if I put up a few screenshots in the Blizz-ABS thread?
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: OracleGames on November 05, 2009, 03:35:46 pm
QuoteAwesome. Do you mind if I put up a few screenshots in the Blizz-ABS thread?

Sure :3,  i will upload a few more before i finish the demo
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Aqua on November 05, 2009, 04:19:51 pm
If you have a custom hud, then this would look uber smexy.
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: OracleGames on November 05, 2009, 04:55:44 pm
In fact i would like a HUD that shows main hero state & exp bar (whitout the icons) but to tell you the truth i have not looked for one yet, is there one? i tried the Custom HUD that uses pictures to represent health and SP but it lags and it would look weird and out of place whit damage numbers poping around.  
I think i will just change the green health bar to red  :P
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Aqua on November 05, 2009, 05:23:43 pm
You could request a custom one... :O
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: C.C. rOyAl on November 05, 2009, 05:46:32 pm
this looks mega awesome! hurry up and finish the demo!  :evil:
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Ganstaquay5000 on November 06, 2009, 05:34:43 pm
Best screen shot's I've ever seen in like, forever.
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Jackolas on November 11, 2009, 04:32:21 am
if you can keep this quality up it could be become 1 of the best RMXP games ever.
not to say a really nice way to show how flashy babs can really become if you put the time in it.

can't wait to see the full game
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: Blizzard on November 11, 2009, 05:03:33 am
Do you have any ideas when the full game could be done?
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: G_G on November 11, 2009, 10:27:02 am
The demo's supposed to be out today D:

I cant wait for the full game as well, the screenies look amazing, heck I cant wait for the demo!
Title: Re: [RPGXP] Astyanax: Wrath steel: Demo release!! 11/ 11/ 2009; new screenshots
Post by: OracleGames on November 11, 2009, 01:41:34 pm
QuoteIf you have a custom hud, then this would look uber smexy.

I may will later :3
QuoteDo you have any ideas when the full game could be done?

i will use the demo as a start point.. once i settle the gameplay concepts and stage/story planning i want to check the avaiable scripts and see if i can add more nice features into it then i must finish the custom maps, monster/hero charsets, stage/skill animations & events for each one of the stages (around 9) and test them :)
instead of a "LOG" i think it would be better to post a "To Do" list so me and other people have a real perspective of the advancements but how long will it take.. it really depends on how much free time i will have..
:D lately i have had a lot of free time and decided to rush the project but who knows (phones ringing every 2 minutes in my house :S) lots of distractions..

Quoteif you can keep this quality up it could be become 1 of the best RMXP games ever.
not to say a really nice way to show how flashy babs can really become if you put the time in it.

QuoteBest screen shot's I've ever seen in like, forever.


Thanks for your comments n_n the idea was to make a game that looks diferent from a typical Rmxp game and yes.. it requiered some extra efford, but i enjoy doing every eye candy.

QuoteThe demo's supposed to be out today D:

I cant wait for the full game as well, the screenies look amazing, heck I cant wait for the demo!

Yup!! Just have to fix some event and grammar bugs  :shy:  i have to make special effords on the second ones because english is not my first language i sometimes have problems Articulating a single Phrase


PS: is it 4:27 PM where?  :wacko: it is 11:40 Am here so some people will not see the download link till tomorrow :P


Title: Re: [RMXP] Astyanax: Wrath steel: UPDATE 17/11/2009
Post by: legacyblade on November 18, 2009, 01:27:15 pm
Download link is broken. It said the uploader deleted the file :(
Title: Re: [RMXP] Astyanax: Wrath steel: UPDATE 17/11/2009
Post by: element on November 18, 2009, 02:13:11 pm
veary nice !
where you made the maps ?
Title: Re: [RMXP] Astyanax: Wrath steel: UPDATE 17/11/2009
Post by: OracleGames on November 18, 2009, 02:19:01 pm
QuoteDownload link is broken. It said the uploader deleted the file

Yeap i know S: .. it will take another hour to update again, you can download an older verstion tough
http://www.sendspace.com/file/p44k41 (http://www.sendspace.com/file/p44k41)

Quoteveary nice !
where you made the maps ?


they are Rips from baldurs gate 2, i rearranged them to fit as RMXP maps
Title: Re: [RMXP] Astyanax: Wrath steel: UPDATE 27/11/2009
Post by: OracleGames on November 27, 2009, 05:09:14 pm
Wuzup guys!!  ;8
I included:
- Updated Screenshots showing new maps, Blizz-ABS features, animations for those who have not much time to play or download heavy files.
- A Maze Guide (if you get too lost )
- Updated game progress, the blueprints for the rest of the game are complete

Weeee.. im so excited about being nominated again, good luck to the competition and may the best win  :zwink:
Title: Re: [RMXP] Astyanax: Wrath steel: UPDATE 27/11/2009
Post by: DylanMachinima on July 19, 2010, 05:05:47 pm
Looks great. Im loving the isometric view