Chaos Project

RPG Maker => RPG Maker Scripts => RMMV Script Database => Topic started by: G_G on October 25, 2015, 03:53:27 am

Title: [MV] More Self Switches
Post by: G_G on October 25, 2015, 03:53:27 am
More Self Switches
Authors: gameus
Version: 1.0
Type: Event Add-on
Key Term: Environment Add-on



Introduction

Allows you to use infinite self switches in any event.


Features




Screenshots

Spoiler: ShowHide
(http://i.imgur.com/oVoGIIf.gif)

Spoiler: ShowHide
(http://i.imgur.com/K1sDMhV.gif)



Demo

N/A


Script

MoreSelfSwitches.Js (http://jugglingcode.com/scripts/MV/MoreSelfSwitches.js)


Instructions

Place the script in a file and save it in your 'plugins' folder. Name the file 'MoreSelfSwitches.js'

To create a custom self switch, you must first check the self switch box
on any page. Then add a comment at the top of the page and follow the format

switch:custom_switch_name

After that, use the Plugin Command and call

SelfSwitch custom_switch_name true/false

Thus allowing as many self switches as you want, with whatever name!


Compatibility

Not tested with any other plugins but should work in most cases.


Credits and Thanks




Author's Notes

My first RPG Maker MV script. Woo hoo! While a simple script, this was created as a learning experience to learn a bit how this engine works.
Title: Re: [MV] More Self Switches
Post by: ChampCrazy on December 21, 2015, 02:20:00 pm
very Useful Script but Sadly its Only workling with turning selfswitches on.
Turning them off doesnt work :/
Needs an update
Title: Re: [MV] More Self Switches
Post by: G_G on December 21, 2015, 02:25:09 pm
Yup. I'm aware. Someone on RPGMakerWeb forums had let me know. Busy with holidays as soon as I get some free time I'll fix it.
Title: Re: [MV] More Self Switches
Post by: ChampCrazy on January 19, 2016, 10:16:23 am
Guess it's never happening :/
Would be very useful... maybe someone else is doing it instead
Title: Re: [MV] More Self Switches
Post by: Hero5th on February 16, 2016, 03:11:44 am
Why deal with just switches when you have self Variables

http://himeworks.com/2015/12/self-variables/

Perhaps your Update answer lies in the mystery of what Hime Works did :3