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Topics - C.C. rOyAl

1
Event System Troubleshooting / HOW TO GET STARTED!
July 16, 2010, 03:07:51 am
Does anyone have a Variables and Switches tutorial?? I want to start making Event Systems because of my realization I dont contribute much... But idk what to do first, so can anyone help me??
2
Okay so im trying to make an event where a lil boy asks you if you can get his rock off a high shelf. if you say yes he moves out of the way, if you say no then he turns around. when he moves you take a step forward to pick up his rock, and then you have to give it to him. this is when everything goes wrong. can someone help me? the rewards are 100 gold and 10 exp if it mattres. if you need anymore info just ask idk what all I need to tell you for sure
3
Welcome! / I'm back!!!
July 09, 2010, 04:45:28 am
Sorry that I left without sayin goodbye everyone! I had just gotten discouraged by tellin myself that making a game was pointless and no one would play it. But recently while I didn't have internet on my computer I started playing LL IV and it got me back into Rming:) Anyway idk if anyone really cares since I didn't talk to people much but I want to try and fix that while working on yet another project:) So in conclusion. hello again chaos project!

4
Ok so when i switched to photoshop cs4 from cs2 my brushes dont work the way their supposed to with my tablet. Instead of having pressure sensitivity its just the same size the whole time and that really effects my drawings... can anyone tell me what to do? Oh and btw, the CD drive on my computer is broken so I can just reconfigure it, its already on my computer though so shouldnt I be able to adjust my brush sensitivity?
5
Video Games / Calling All PS3 Owners!
March 01, 2010, 07:09:53 pm
Welll I just wanted to know how many of you have a ps3, and a place we could all talk about latest releases, add each other, and maybe even organize groups/parties on some games! (I.E. Call of Duty: Modern Warfare 2 Party)
6
Recruitment / Arch Entertainment Wants You!
February 14, 2010, 10:44:47 pm
Hello, I'm currently in need of a determined team of RM'ers. The current positions that need to be filled are....
-Scripter (Hopefully if we can get one)
-Spriter (Needed badly)
-Storyline Aids
-Animator
-Assisting Eventers
-Music Director

Just PM me for details on the game or wait for me to post the topic, if you would like to join the team just post a response or again, PM me ;)
All credit will be given.


7
Script Troubleshooting / DMSE Edit
February 14, 2010, 09:04:51 pm
I'm using G_G's DMSE (Default Menu System Enhancer) and I need help doing two edits, I provided screenie's to help :P
First, in the 'Status' menu it says "equipment" when I need it "Equipment".
Spoiler: ShowHide


Next in the 'Equip' menu it says "Body Armor" when I just need it to say "Armor".
Spoiler: ShowHide


And lastly here is the script ;)
Spoiler: ShowHide
class Scene_Menu
  def create_background

  end
  def main
    create_background
    s1 = 'Items'
    s2 = 'Skills'
    s3 = 'Equip'
    s4 = 'Status'
    s5 = 'Save'
    s6 = 'End Game'

    $game_system.bar_style = 4
    @command_window = Window_Command_WcW.new(0, 0, 160, [['032-Item01', s1], ['044-Skill01', s2], ['001-Weapon01', s3], ['050-Skill07', s4], ['047-Skill04', s5], ['037-Item06', s6]])
    @command_window.back_opacity = 125
    if $game_system.save_disabled
      @command_window.disable_item(4)
    end
    @gold_window = Window_Gold.new
    @gold_window.x = 0
    @gold_window.y = 416
    @steps_window = Window_Steps.new
    @steps_window.y = 320
    @steps_window.x = 0
    @playtime_window = Window_PlayTime.new
    @playtime_window.y = 224
    @playtime_window.x = 0
    @status_window = Window_MenuStatus.new
    @status_window.x = 160
    @status_window.y = 0
    @command_window.x = 640
    @status_window.y = 480
    @status_window.x = 160
    @gold_window.x = 640
    @steps_window.x = 640
    @playtime_window.x = 640
    @command_window.back_opacity, @playtime_window.back_opacity, @gold_window.back_opacity, @steps_window.back_opacity, @status_window.back_opacity = 125, 125, 125, 125, 125
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    @command_window.dispose
    @steps_window.dispose if @steps_window != nil
    @gold_window.dispose
    @playtime_window.dispose
    @back.dispose if @back != nil
    @status_window.dispose
  end
  alias animate update
  def update
    if @command_window.x != 0
      @command_window.x -= 20
    end
    if @status_window.y != 0
      @status_window.y -= 15
    end
    if @playtime_window.x != 0 && @command_window.x == 0
      @playtime_window.x -= 20
    end
    if @steps_window.x != 0 && @playtime_window.x <= 320
      @steps_window.x -= 20
    end
    if @gold_window.x != 0 && @steps_window.x <= 320
      @gold_window.x -= 20
    end
    animate
  end
end
class Game_Party
  def add_actor(actor_id)
    actor = $game_actors[actor_id]
    if @actors.size < 1 and not @actors.include?(actor)
      @actors.push(actor)
      $game_player.refresh
    end
  end
end
#----------------------------------------------------------------------------
# * Window Command (WcW)
#     Displays options w/ icons. Feel free to use this in your own script.
#----------------------------------------------------------------------------
class Window_Command_WcW < Window_Selectable
  #--------------------------------------------------------------------------
  # * Initialize
  #--------------------------------------------------------------------------
  def initialize(x, y, width, commands)
    # Calls original initialize method
    super(x, y, width, commands.size * 32 + 32)
    # Sets maximum items and commands variables
    @item_max = commands.size
    @commands = commands
    # Initializes the @disabled array, which is used for drawing disabled items
    @disabled = []; @commands.size.times { @disabled.push false }
    # Creates a new bitmap for the contents
    self.contents = Bitmap.new(width-32, commands.size * 32)
    # Sets the index to 0
    self.index = 0
    # Draws contents
    refresh
  end
  #--------------------------------------------------------------------------
  # * Refreshes Contents
  #--------------------------------------------------------------------------
  def refresh
    # Clears bitmap
    self.contents.clear
    # For each command in the @commands array....
    @commands.size.times {|i|
      # Get the icon from RPG::Cache
      self.contents.blt(4, 32 * i + 4, RPG::Cache.icon(@commands[i][0]),
          Rect.new(0, 0, 24, 24))
      # If the disabled array has this down for this disabled, draw it as
      # disabled, if not, draw it normal
      self.contents.font.color = @disabled[i] ? disabled_color : normal_color
      # Draw the command
      self.contents.draw_text(34, 32 * i, self.contents.width - 34, 32,
          @commands[i][1], 0)
    }
  end
  #--------------------------------------------------------------------------
  # * Disable Items
  #--------------------------------------------------------------------------
  def disable_items(*indexes)
    # For each index in the given argument array,
    indexes.each {|index|
      # Set that index to disabled in the @disabled array
      @disabled[index] = true
    }
    # Re-draw contents
    refresh 
  end
  #--------------------------------------------------------------------------
  # * Enable Items
  #--------------------------------------------------------------------------
  def enable_items(*indexes)
    # For each index in the given argument array,
    indexes.each {|index|
      # Set that index to enabled in the @disabled array
      @disable[index] = false
    }
    # Red-draw contents
    refresh
  end
end
class Window_MenuStatus < Window_Selectable
  def initialize
    super(0, 0, 480, 150)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
    self.active = false
    self.index = -1
  end
end
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-Art Gradient Styler with HP/SP/EXP bars by Blizzard
# Version: 4.51b
# Type: Game Playability Improvement
# Date v4.0: 13.11.2006
# Date v4.11: 12.1.2007
# Date v4.2b: 12.3.2007
# Date v4.4b: 14.7.2007
# Date v4.41b: 23.10.2007
# Date v4.5b: 25.10.2007
# Date v4.51b: 28.1.2008
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# new in v2.x:
#   - 2 styles, better code
#
# new in v3.x:
#   - 6 styles, far better code
#
# new in v4.0:
#   - 6 styles, overworked and extremely delagged, enjoy the most lagless
#     gradient/slant bar code ever
#
# new in v4.11:
#   - added instructions and a recognition constant for plugins
#
# new in v4.2b:
#   - improved code
#
# new in v4.4b:
#   - improved code, now 7 styles
#
# new in v4.41b:
#   - resolved issue
#
# new in v4.5b:
#   - improved coding
#   - removed drawing glitch that was caused by using a variable name shorter
#     than 4 letters
#
# new in v4.51b:
#   - fixed glitch with StormTronics CMS
#
#
# Instructions:
#
#   You can change style and opacity by using the "Call script" event command.
#   Use one of of these syntaxes:
#
#     $game_system.bar_style = X
#     $game_system.bar_opacity = Y
#
#   X - number from 0 to 6 and is the ID number of the style
#   Y - number from 0 to 255 and indicates the opacity
#   
#   Values out of range will be corrected.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

$Blizz_Art = true

#==============================================================================
# Game_System
#==============================================================================

class Game_System
 
  attr_accessor :bar_style
  attr_reader   :bar_opacity
  #----------------------------------------------------------------------------
  # initialize
  #  Added bar style variables.
  #----------------------------------------------------------------------------
  alias init_blizzart_later initialize
  def initialize
    init_blizzart_later
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration
#
#   Configure this part manually if you have no "Options" controller for the
#   styles and the opacity. (style: 0~6, opacity: 0~255)
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    @bar_style = 5
    self.bar_opacity = 255
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  end
  #----------------------------------------------------------------------------
  # bar_opacity=
  #  alpha - opacity
  #  Encapsulation and range limitation of opacity.
  #----------------------------------------------------------------------------
  def bar_opacity=(alpha)
    @bar_opacity = [[alpha, 0].max, 255].min
  end
 
end

#==============================================================================
# Game_Actor
#==============================================================================

class Game_Actor
 
  #----------------------------------------------------------------------------
  # now_exp
  #  Returns the EXP collected in this level.
  #----------------------------------------------------------------------------
  def now_exp
    return @exp - @exp_list[@level]
  end
  #----------------------------------------------------------------------------
  # next_exp
  #  Returns the EXP needed to level up as number.
  #----------------------------------------------------------------------------
  def next_exp
    return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
  end
 
end

#==============================================================================
# Bitmap
#==============================================================================

class Bitmap

  #----------------------------------------------------------------------------
  # gradient_bar
  #  x      - x coordinate
  #  y      - y coordinate
  #  w      - width of the bar to be drawn
  #  color1 - primary color
  #  color2 - secondary color
  #  color3 - back color
  #  rate   - fill rate
  #  This special method is able to draw one out of 7 styles.
  #----------------------------------------------------------------------------
  def gradient_bar(x, y, w, color1, color2, color3, rate, flag = false)
    # stop if not active or out of range
    #return unless $game_system.BARS || flag
    return if $game_system.bar_style < 0 || $game_system.bar_style > 6
    # styles with "vertical" black borders
    styles = [1, 3, 4, 5, 6]
    # setup of coordinates and offsets depending on style
    offs = 5
    x += offs
    y += 26
    if styles.include?($game_system.bar_style)
      offs += 2
      y -= 1
      [5, 6].include?($game_system.bar_style) ? y -= 2 :  x += 1
      # quantizes the width so it looks better (remove it and see what happens)
      w = w / 8 * 8
    end
    # temporary variable
    a = $game_system.bar_opacity
    if $game_system.bar_style < 5
      # draw black slanted back
      (0...(offs+3)).each {|i| fill_rect(x-i, y+i-2, w+3, 1, Color.new(0, 0, 0))}
      # draw white slanted back onto black, but let black borders stay
      (0...(offs+1)).each {|i| fill_rect(x-i, y+i-1, w+1, 1, Color.new(255, 255, 255))}
      if $game_system.bar_style < 2
        # iterate through each vertical bar
        (0...w+offs).each {|i|
            # calculate color
            r = color3.red * i / (w+offs)
            g = color3.green * i / (w+offs)
            b = color3.blue * i / (w+offs)
            # special offset calculation
            oy = i < offs ? offs-i : 0
            off = i < offs ? i : i > w ? w+offs-i : offs
            # draw this part of the bar
            fill_rect(x+i-offs+1, y+oy-1, 1, off, Color.new(r, g, b, a))}
        # if slanted bar is out of critical area
        if (w*rate).to_i >= offs
          # draw the little triangular part on the left
          (0...((w*rate).to_i+offs)).each {|i|
              r = color1.red + (color2.red-color1.red)*i / ((w+offs)*rate)
              g = color1.green + (color2.green-color1.green)*i / ((w+offs)*rate)
              b = color1.blue + (color2.blue-color1.blue)*i / ((w+offs)*rate)
              oy = i < offs ? offs-i : 0
              off = i < offs ? i : i > w*rate ? (w*rate).to_i+offs-i : offs
              fill_rect(x+i-offs+1, y+oy-1, 1, off, Color.new(r, g, b, a))}
        else
          # draw the little triangular part on the left using special method
          (0...(w * rate).to_i).each {|i| (0...offs).each {|j|
              r = color1.red + (color2.red-color1.red)*i / (w*rate)
              g = color1.green + (color2.green-color1.green)*i / (w*rate)
              b = color1.blue + (color2.blue-color1.blue)*i / (w*rate)
              set_pixel(x+i-j+1, y+j-1, Color.new(r, g, b, a))}}
        end
      else
        # iterate through all horizontal lines
        (0...offs).each {|i|
            # calculate colors
            r = color3.red * i / offs
            g = color3.green * i / offs
            b = color3.blue * i / offs
            # draw background line
            fill_rect(x-i+1, y+i-1, w, 1, Color.new(r, g, b, a))}
        if $game_system.bar_style == 4
          # iterate through half of all horizontal lines
          (0...offs/2+1).each {|i|
              # calculate colors
              r = color2.red * (i+1) / (offs/2)
              g = color2.green * (i+1) / (offs/2)
              b = color2.blue * (i+1) / (offs/2)
              # draw bar line
              fill_rect(x-i+1, y+i-1, w*rate, 1, Color.new(r, g, b, a))
              # draw bar line mirrored vertically
              fill_rect(x-offs+i+2, y+offs-i-2, w*rate, 1, Color.new(r, g, b, a))}
        else
          # iterate through all horizontal lines
          (0...offs).each {|i|
              # calculate colors
              r = color1.red + (color2.red-color1.red)*i / offs
              g = color1.green + (color2.green-color1.green)*i / offs
              b = color1.blue + (color2.blue-color1.blue)*i / offs
              # draw bar line
              fill_rect(x-i+1, y+i-1, w*rate, 1, Color.new(r, g, b, a))}
        end
      end
      # if style with black vertical slanted intersections
      if styles.include?($game_system.bar_style)
        # add black bars on 1st and 8th column every 8 pixels
        (0...w).each {|i| (0...offs).each {|j|
            if styles.include?($game_system.bar_style) && i % 8 < 2
              set_pixel(x+i-j+1, y+j-1, Color.new(0, 0, 0, a))
            end}}
      end
    else
      # fill white background
      fill_rect(x+1, y-3, w+2, 12, Color.new(255, 255, 255, a))
      # iterate through each of 6 lines
      (1...6).each {|i|
          # calculate background color
          color = Color.new(color3.red*i/5, color3.green*i/5, color3.blue*i/5, a)
          # draw background
          fill_rect(x+2, y+i-3, w, 12-i*2, color)
          # calculate bar color
          color = Color.new(color2.red*i/5, color2.green*i/5, color2.blue*i/5, a)
          # draw bar
          fill_rect(x+2, y+i-3, w*rate, 12-i*2, color)}
      # if style 5 (with vertical borders)
      if $game_system.bar_style == 5
        # add black bars on 1st and 8th column every 8 pixels
        (0...w/8).each {|i|
            fill_rect(x+2+i*8, y-2, 1, 10, Color.new(0, 0, 0, a))
            fill_rect(x+2+(i+1)*8-1, y-2, 1, 10, Color.new(0, 0, 0, a))}
      end
    end
  end
 
end

#==============================================================================
# Window_Base
#==============================================================================

class Window_Base

  #----------------------------------------------------------------------------
  # draw_actor_hp
  #  actor - the actor
  #  x      - x coordinate
  #  y      - y coordinate
  #  w      - reserved max width
  #  Added fill rate calculation and bar drawing.
  #----------------------------------------------------------------------------
  alias draw_actor_hp_blizzart_later draw_actor_hp
  def draw_actor_hp(actor, x, y, w = 148)
    #if $game_system.BARS
      # RTAB compatibility fix
      if !(defined? Window_DetailsStatus) || !self.is_a?(Window_DetailsStatus)
        w -= 12
      end
      # calculate bar fill rate
      rate = (actor.maxhp > 0 ? actor.hp.to_f / actor.maxhp : 0)
      # create colors depending on rate
      if rate > 0.6
        color1 = Color.new(80 - 150 * (rate-0.6), 80, 50 * (rate-0.6), 192)
        color2 = Color.new(240 - 450 * (rate-0.6), 240, 150 * (rate-0.6), 192)
      elsif rate > 0.2 && rate <= 0.6
        color1 = Color.new(80, 200 * (rate-0.2), 0, 192)
        color2 = Color.new(240, 600 * (rate-0.2), 0, 192)
      elsif rate <= 0.2
        color1 = Color.new(400 * rate, 0, 0, 192)
        color2 = Color.new(240, 0, 0, 192)
      end
      # background color
      color3 = Color.new(0, 80, 0, 192)
      # draw bar with coordinates and colors
      self.contents.gradient_bar(x, y, w, color1, color2, color3, rate)
      if $scene.is_a?(Scene_Battle)
        draw_actor_hp_blizzart_later(actor, x, y, w)
      else
        draw_actor_hp_blizzart_later(actor, x, y)
      end
    #else
      #draw_actor_hp_blizzart_later(actor, x, y, w)
    #end
  end
  #----------------------------------------------------------------------------
  # draw_actor_sp
  #  actor - the actor
  #  x      - x coordinate
  #  y      - y coordinate
  #  w      - reserved max width
  #  Added fill rate calculation and bar drawing.
  #----------------------------------------------------------------------------
  alias draw_actor_sp_blizzart_later draw_actor_sp
  def draw_actor_sp(actor, x, y, w = 148)
    #if $game_system.BARS
      # RTAB compatibility fix
      if !(defined? Window_DetailsStatus) || !self.is_a?(Window_DetailsStatus)
        w -= 12
      end
      # calculate bar fill rate
      rate = (actor.maxsp > 0 ? actor.sp.to_f / actor.maxsp : 0)
      # create colors depending on rate
      if rate > 0.4
        color1 = Color.new(60 - 66 * (rate-0.4), 20, 80, 192)
        color2 = Color.new(180 - 200 * (rate-0.4), 60, 240, 192)
      elsif rate <= 0.4
        color1 = Color.new(20 + 100 * rate, 50 * rate, 26 + 166 * rate, 192)
        color2 = Color.new(60 + 300 * rate, 150 * rate, 80 + 400 * rate, 192)
      end
      # background color
      color3 = Color.new(0, 0, 80, 192)
      # draw bar with coordinates and colors
      self.contents.gradient_bar(x, y, w, color1, color2, color3, rate)
      if $scene.is_a?(Scene_Battle)
        draw_actor_sp_blizzart_later(actor, x, y, w)
      else
        draw_actor_sp_blizzart_later(actor, x, y)
      end
    #else
    #  draw_actor_sp_blizzart_later(actor, x, y, w)
    #end
  end
  #----------------------------------------------------------------------------
  # draw_actor_exp
  #  actor - the actor
  #  x      - x coordinate
  #  y      - y coordinate
  #  w      - reserved max width
  #  Added fill rate calculation and bar drawing.
  #----------------------------------------------------------------------------
  alias draw_actor_exp_blizzart_later draw_actor_exp
  def draw_actor_exp(actor, x, y, w = 148)
    #if $game_system.BARS
      w += 12
      # calculate bar fill rate
      rate = (actor.next_exp != 0 ? actor.now_exp.to_f / actor.next_exp : 1)
      # create colors depending on rate
      if rate < 0.5
        color1 = Color.new(20 * rate, 60, 80, 192)
        color2 = Color.new(60 * rate, 180, 240, 192)
      elsif rate >= 0.5
        color1 = Color.new(20 + 120 * (rate-0.5), 60 + 40 * (rate-0.5), 80, 192)
        color2 = Color.new(60 + 360 * (rate-0.5), 180 + 120 * (rate-0.5), 240, 192)
      end
      # background color
      color3 = Color.new(80, 80, 80, 192)
      # draw bar with coordinates and colors
      self.contents.gradient_bar(x, y, w, color1, color2, color3, rate)
    #end
    draw_actor_exp_blizzart_later(actor, x, y)
  end
 
end


All help is appreciated ;)
8
RPG Maker Scripts / Script Suggestions
February 14, 2010, 03:59:02 pm
Title says most of it  :^_^':

My question is: What major scripts should I use? (Besides BABS)

Should I use SDK, Tons, gimme some ideas ;)
9
Video Games / Which Game should I buy?
February 13, 2010, 12:52:58 pm
Ok so I've rented Army of Two: The 40th Day and Borderlands, buuut I can't choose. Which one do you guys think I should buy? Vote in the poll above!
10
Resource Requests / Dark Tilesets
February 10, 2010, 05:27:34 pm
Ok so Im in need of some dark tilesets for outside forest, villages, you get the idea. Any submissions or help is GREATLY appreciated, I have already looked on Cybele and there arent any tilesets yet -.-
11
Resource Requests / Hooded Figure request
January 31, 2010, 07:59:05 pm
Hey guys I'm needing a RTP sprite of this guy right here

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All credits will be given  ;)
12
Academics / College Major...
January 12, 2010, 07:08:54 pm
Ok first of all, im only in 8th grade, but its never too early to start thinking about a career you want right?  :^_^':

Anyway in my Career Investigations class were, well, investigating our career. I know I want to be a proffesional Concept Artist for games, but what do I major in? I go to a bunch of college's websites and I see graphic design, game design and development, illustration, etc...

Soo the question is... what should I major in?  :???:
13
Yay I tried out some abstract on Photoshop CS4, and here is the result!
My Very First One:
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A City in the Sky:
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A Prisoner of My Own:
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Please give all the C&C you can!

All brushes were downloaded from http://www.obsidiandawn.com/
14
Video Games / 2 Moons
December 29, 2009, 03:46:42 pm
I've been addicted to this game for a little bit,  does anyone else play?
15
Resources / Spriting Practice
December 24, 2009, 12:16:42 am
Hey, first of all im sorry if i put this in the wrong section, i couldnt think of any other that would work besides express your creativity, but this is RMXP related soooo ANYWAY....

If you guys want a easy sprite done, im practicing, then post a picture here. If you dont need one, post a pic anyway and ill try it. I really just want spriting practice
16
Entertainment / Good Virtual Tabletop
December 16, 2009, 07:23:34 pm
Anyone know of one? It needs to be free, but I don't care if I have to download it
17
Resource Requests / Spriting Request
December 06, 2009, 12:07:35 am
Hey guys I need someone to sprite this little beast!

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You will get full credit, and we might be able to work something out with me making you an avatar or battler, or if the sprite is good enough a title screen! I would like this to be RTP style, thanks so much in advance!
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Advertising / Team Arch Project website is up!!!
November 23, 2009, 05:03:56 am
They day has finally come! I have finished v 1.0.0 of my website!! Come and join our community! The first 5 users instantly earn Moderator status!!! Hurry while you still have the chance!!

http://www.archproject.webs.com/
19
Script Troubleshooting / My First CMS
November 22, 2009, 11:38:21 am
Ok so I'm going to try my hand at scripting a Two-Man CMS for my game. Here is the mock-up

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Now like the tag  said I want those smaller menus to pop up after you press the action key on one of the names, how would i do this?
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Resources / First CMS concepts
November 21, 2009, 03:42:11 pm
how is this main menu?

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21
Chat / Hot Teacher Has Sex w/ 13 Year Old Student
November 14, 2009, 07:17:33 pm
Giggidy - Giggidy - Goo  :naughty:

http://www.youtube.com/watch?v=3XHWTYNaaFQ

A 33-year-old Social Studies teacher has sex with her 13-year-old student. Is said to get 20 to 25 years behind bars for rape!

That's pretty kinky
22
RPG Maker Scripts / Which is easier?
November 12, 2009, 09:15:10 pm
title pretty much sums it up. RGSS or RGSS2?
23
Event System Troubleshooting / Evented Battlesystem
November 08, 2009, 11:25:56 pm
So Jalm suggested i should make a battle system like from Suikoden V. Yet.... I have no clue where to start! lemme know your knowledge!
24
Troubleshooting / Help / Battlesystem
November 04, 2009, 09:50:12 pm
ok so im just finally get my first game over with, what battlesystem should i use? i thought about BABS but if i do an abs i want action sprites so i dont know. gimme some easy suggestions
25
RPG Maker Scripts / Is co-op on RMXP possible?
November 02, 2009, 10:49:56 am
title says it all...  :^_^':
26
sorry if i posted this in the wrong place this was the closest thing i could find, feel free to move it if im wrong with its placement.

anyway my mom  just got her laptop  wiped and i figured i might as well try to find a better art program than corel paint essentials. An suggestions? Im going to be working on realism and realistic anime so if theres a certain program that would be good for those then that would be great.
27
Resources / Royal Art Shop
September 20, 2009, 08:26:24 am
Hey guys i got bored so i decided to  try and get a few lvls lol. I can Sprite and do most digital pics but my specialty are battlers. sooo...Ask away!!!!

Examples of my Work

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These are my older ones:
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Sprites:

None on the net. Maybe later if someone asks
28
Resource Requests / Werewolf Sprite Request
September 20, 2009, 02:26:55 am
Hey guys im needin a werewolf sprite that i can hopefully edit and cut if i decide to make this game a mmorpg. anyway heres the pic

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for his character sheet he needs to walk regularily (which is what i need at the very least)
if you could i would also like a running animation where he runs on his hands and feet and also an attackin animation with his claws (unarmed) and then one with his hand empty then i can do the rest. choose a color to do thats easy to see and easy to recolor.

i would greatly appreciate it so much if you could do all of them

If your feelin kinda lazy you could just cut the hair out on this pic
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RPG Maker Scripts / Online System for RMXP
August 30, 2009, 01:52:23 am
Hey guys i've been looking over all the online systems for RMXP and it seems Netplay would be the best way to go. I know most of you guys are gonna be saying RMX-OS but its just not as completed and put together as some of the others ive seen (im not sayin to wont but right now 1.0 isnt even released.)
If anyone has any better suggestions, thoughts, tips, and etc feel free to reply!
30
General Discussion / Sandbox Help!
August 29, 2009, 02:56:58 am
ok hopefully someone here can help me i know theres atleast one person you plays with it but anyway, hw the hell do i get started?!?! if you seen a tutorial vid plz post link