Chaos Project

RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: G_G on March 21, 2009, 05:16:17 pm

Title: [XP] Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 05:16:17 pm
Game Guy's Message System
Authors: Game_guy
Version: 2.0
Type: Custom Message System
Key Term: Custom Message System



Introduction

A custom message system by your truly game_guy. Now with new \x[] commands.


Features
New Features are in red
Title: Re: Game Guy's Custom Message System
Post by: Sally on March 21, 2009, 06:26:16 pm
woot!
Title: Re: Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 06:41:37 pm
Bug fixed
Title: Re: Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 07:18:24 pm
This is gonna be promising I can tell.
This script wasn't made to do EVERYTHING, rather add-on to the default, right!?

This is a WIP yet, right?? It will be supported and progressed??
Title: Re: Game Guy's Custom Message System
Post by: Sally on March 21, 2009, 07:35:34 pm
Quote from: Calintz16438 on March 21, 2009, 07:18:24 pm
This is gonna be promising I can tell.
This script wasn't made to do EVERYTHING, rather add-on to the default, right!?

This is a WIP yet, right?? It will be supported and progressed??


well i think that, when he says its compatable with other message systems its made to do extra functions.
Title: Re: Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 07:42:16 pm
Right, but I am concerned whether or not this is gonna be continuously updated or not.
Title: Re: Game Guy's Custom Message System
Post by: Landith on March 21, 2009, 07:43:15 pm
It will be, I was talking to game_guy while he was making it and he plans to add as many features as he can.
Title: Re: Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 07:44:41 pm
Very nice...I look forward to the updates.
Title: Re: Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 08:03:04 pm
Yes it is being updated I have everything for Skills setup right now. I'm working on items. If you notice one of the features it says its being updated.

Database worthy by chance?
Title: Re: [XP] Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 08:10:50 pm
Easy there game_guy. I saw the note, Lol, I was just confirming.
Will you take requests for features??
Title: Re: [XP] Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 08:15:37 pm
Like what? Depends if its possible. :P well when I say possible i mean possible for my scripting knowledge but request away and I'll see if I can do it.
Title: Re: [XP] Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 08:21:25 pm
You see how you have the Weapon posted?? Well maybe whenever displaying the name of a weapon or item, the icon will display next to it?
Title: Re: [XP] Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 08:24:44 pm
Deja Voo O.o landith said the same thing I will try but no guarentees.
Title: Re: [XP] Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 08:26:28 pm
That's fine...
Also, if you could add the left justify, center justify, and right justify to the message window, that would be awesome!!
Title: Re: [XP] Game Guy's Custom Message System
Post by: G_G on March 21, 2009, 08:38:34 pm
if it matters this is compatible with Ccoa's
Title: Re: [XP] Game Guy's Custom Message System
Post by: Calintz on March 21, 2009, 09:12:41 pm
Even so, I hate how her system automatically uses a different choice box than the default. I would like to remove her script if a message system comes out with ONLY the features I need, and not all the extra.
Title: Re: [XP] Game Guy's Custom Message System
Post by: Shadonking on March 22, 2009, 08:56:31 am
i agree with Calintz16438 there ccoa's layout for choices is rubish. plus there are loads of features that i wont use.

iv got a few features that would be cool.

an alert box (a message box that shows in the centre of the screen with fit box to text feature)
use picture as background (like ccoa's) but with more freedom of chaging the text position.
and letter by letter is a nice little feature (with skip, for those people that dont like to read the text).
Title: Re: [XP] Game Guy's Custom Message System
Post by: G_G on March 28, 2009, 02:19:11 am
*updates* The long awaited final version!!!!!!!!!!!!!! (Might still add some more features down the road but for the most part its the final version)

Sorry I havent found a successful way to display the icon next to the name. I might continue to work on trying to get it who knows. I might add some of ccoa's ums features in here.
Title: Re: [XP] Game Guy's Custom Message System
Post by: Jackolas on March 28, 2009, 08:46:51 am
was trying to get the icon into it myself...
was successful.. until I noticed that if you unequipped your gear the game crashed.

tried a lot of stuff but after 1 hour I found out that the error is also in the normal script:

Scrip "game_guy's Window_Message'line 168: NoMethodError occurred
undefined method 'name' for nil:NilClass

so the script work until you unequipped your gear :S
Title: Re: [XP] Game Guy's Custom Message System
Post by: G_G on March 28, 2009, 10:56:52 am
Well shit umm I'll try to fix it,but instead of placing the icon code next to the actors weapon place it where it says the weapons name where you can yse
\wname[1] that way it displays the weapons icon and name if you can
Title: Re: [XP] Game Guy's Custom Message System
Post by: Jackolas on March 28, 2009, 12:25:09 pm
yeah.. was working on almost rebuilding the whole script till I ran into that nil problem.
have it that if you link the item/skill it automatics add the icon in frond of it. thinking of adding also a option to automatic change colour so its easier to see in the text.

also.. I'm not 100% sure if I can get it to work in full glory... my scripting skills are pretty bad.
Title: Re: [XP] Game Guy's Custom Message System
Post by: megaman30796 on January 22, 2011, 04:33:34 am
ok. 1 question. how do i put the name of the character into the dialog box depending on it's party position.
Title: Re: [XP] Game Guy's Custom Message System
Post by: Starrodkirby86 on January 22, 2011, 08:56:50 pm
Quote from: megaman30796 on January 22, 2011, 04:33:34 am
ok. 1 question. how do i put the name of the character into the dialog box depending on it's party position.


If you want the first person in the party to be named or something, then you can actually do this without any external scripts.

http://forum.chaos-project.com/index.php/topic,164.0.html

Just read Section 3, The Power of Variables, and a.